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D&D Solo Adventure: Drums at Daggerford
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D&D Solo Adventure: Drums at Daggerford


5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.

Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard has been set.

This solo adventure continues the story arc first begun in Death Knight’s Squire, developed further in Tyrant of Zhentil Keep & Citadel of the Raven, and left in The Tortured Land. Drums at Daggerford’s ability to echo a Tolkien spirit reverberates throughout the narrative no matter which path you may choose. But choose wisely because a razor’s edge separates peril from glory. 

David La Boon

Over a year in the writing, this latest instalment in our solo adventure series is a mini sandbox campaign that will give you anywhere up to 8 hours of solo adventuring enjoyment. Completionists and those who like to replay these adventures will get even more gametime. There are mysteries to be uncovered, items and sidekicks to be gained, codewords to unlock and villains to conquer!

With lots of exploration, meaningful decisions, hard fights, and a variety of rewards and stories, Drums at Daggerford will continue to resonate with you long after solving the big mystery behind Krond Vikkurk’s malevolent plans. 

Jessica Laurent

A great adventure playable either as a stand-alone or as part of an ongoing saga with the same hero, Drums at Daggerford is long enough to give you great value for money while being exciting enough to keep you engaged. Sure to scratch the itch for solo players and always-DMs alike

Dantonius Jones

Your story begins in Ilinvur, where you meet a mage, Malthuveus, who sets you on a quest. The town of Daggerford has been taken hostage by a marauding orc known as Krond Vikkurk! Krond, with the aid of an army of orcs, goblins, hobgoblins, gnolls and other creatures, has kidnapped the population of Daggerford and moved them to an unknown location. Krond demands one hundred thousand gold pieces for their safe return. For his efforts, the orc now has a bounty on his head: a reward of one thousand gold pieces has been promised to anyone who can discover the whereabouts of the hostages, and defeat the infamous orc. 

As usual, the document contains hyperlinks that navigate you between entries, removing the need to scroll. Also, rather than the more linear narratives of our previous adventures, Drums at Daggerford can take any route you wish as you visit locations in any order you desire, much as a party would in a standard module. Interactive maps allow you to click on locations and visit them for exploration. A system of progress points allows you to measure the passage of time to keep track of resting and travel. But don’t worry - unlike previous quests where progress points have been utilised, there is no time limit on this adventure! Time is the least of your concerns - keeping your character alive is!

Well-written and highly detailed, the world opens up before you where every street corner and forest hollow beckons the brave explorer. Don’t pass it by, there’s a surprising adventure at every turn. I had a blast exploring Daggerford and this is what you need to solo your way through a Dungeons & Dragons adventure.

Christopher Zirk

Playable with any level 5 PC, this adventure is designed to provide you with many hours of DM-less enjoyment. Perfect for those situations where you can’t meet up with your group but have an insatiable craving to roll some dice! 

Had lots of fun with this adventure. The story is beautifully written and combat is challenging yet satisfying!

Fitzgerald Limisella

Typical Area Map

Daggerford Landing Page

Location entries

Typical Combat Sheet



Death Knight's Squire

Tyrant of Zhentil Keep

Citadel of the Raven

The Tortured Land

The Solo Adventurer's Toolbox

Solo Adventure Bundle 1 (First 4 solo adventures)

Eberron Solo Adventure: The Saviour of Sharn

Tables of Doom: 5E Solo Adventuring

Adventurers Wanted!: The Dread Vault of Tgozur

Adventurers Wanted: Labyrinth of Lies

Rage of the Rakasta 5e Solo Conversion

Menace of the Icy Spire 5e Solo Conversion

Ghost of Lion Castle 5e Conversion

Toolbox Solo Adventure A1: The Dead Don't Sleep

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Reviews (5)
Discussions (11)
Customer avatar
Colin D September 14, 2020 10:05 pm UTC
I'm enjoying this so far.

One note: I don't understand what happened from entry 199 to 146 to 407 to 92, from where I end up in entries anchored around 198. Looking now, it seems that all of the other paths from 146 don't have the same problem.
Customer avatar
Jason D August 23, 2020 3:31 am UTC
When is Caught in a Wizard's Web coming out, very eager to play!!!!!
Customer avatar
5E Solo G August 23, 2020 7:35 pm UTC
A little while yet, I am currently writing a product called The Solo Adventurer's Toolbox 2: Supplemental Materials. But once I've finished that I'll be turning my attention 100% towards Caught in a Wizard's Web. Thanks for the support Jason!
Customer avatar
Shawn O December 03, 2020 3:18 am UTC
hi, do you have a time frame of when "caught in a wizard's web will be done?
Customer avatar
Walter D June 19, 2020 2:31 pm UTC
I have played through all the books as a Rogue and as a Barbarian. You have made an impressive product. I was always a fan of Game-Books and you brought a new twist to it.
I wanted to ask, when do you believe you will publish the Level 6 follow-up, "Caught in a Wizard’s Web"?

Good Luck for the Future.
Customer avatar
Jonathon L June 12, 2020 4:13 am UTC
I've been really enjoying this series and this particular adventure was my favourite so far. It's awesome and I'm looking forward to the next!

I loved how freeform it was, even compared with Tyrant of Zhentil Keep (in which I got a bit frustrated at the lack of option to tell quest-givers "Actually, I already said I'd do something else at that time, how about I help right now? Or... tomorrow?"). It felt fantastic finally being in control of when to try taking a short rest, and having the option to explore as much as I wanted with the risk and resource cost I was willing to accept.

I also liked the sidekicks and hope there'll be more in future.

Combat felt more of a reasonable challenge in this one, after a very harsh previous adventure. That said, I had more trouble with grunts than with boss fights this time. Throwing out 3rd level spells really makes a difference!

If I may make one request: As a wizard meeting other wizards and visiting magic shops...See more
Customer avatar
5E Solo G June 19, 2020 1:20 am UTC
Good point. Thanks Jonathon, I will try and include more wizardly stuff in future!
Customer avatar
Leo S May 28, 2020 8:07 am UTC
Holy crap thank you for the pile of work you clearly put into this fantastic adventure.
Customer avatar
5E Solo G May 29, 2020 12:42 pm UTC
Why thank you sir
Customer avatar
Travis W May 24, 2020 10:51 pm UTC
I really enjoyed this adventure. I've played through the campaign starting with Death Knight's Squire, and I would say that Drums of Daggerford was my favourite by far. Thanks for all the great work you are doing!
Customer avatar
5E Solo G May 29, 2020 12:43 pm UTC
Thanks Travis! That was the intention. I'm always trying to improve. Although... the next one might be a little more straight ahead, tighter and more contained.
Customer avatar
Ricardo M May 12, 2020 11:13 pm UTC
Is this game's mechanics the same as in Tables of Doom?
And is there a proper chronology to play this "saga"? (1 - Death Knight's Squire; 2 - Tyrant of Zhentill Keep; 3 - Citadel of Raven; 4 - The Tortured Land; 5 - Drums at Daggerford??)
Customer avatar
5E Solo G May 13, 2020 12:06 pm UTC
No, it's different to Tables of Doom. The text narrates exactly what you need to do, like a DM. Tables of Doom was an early attempt at a solo AI. I've actually got something in the same vein coming, but a little more advanced. It's called Solo Skirmish. There's another one called Decks of Doom which uses a standard deck of cards. In short, I start more ideas than what I finish, and have the attention span of a goldfish.
Customer avatar
Ricardo M May 19, 2020 10:51 pm UTC
Ok, got it.
Customer avatar
Steve R May 09, 2020 1:59 am UTC
I'm really enjoying this games series, you can tell it's a labour of love. Although each game in this series is great, I find each one an improvement on the next, as this line only gets better. I can vouch for replayability too, I got all the way up to this title and my character got a little too cocky and.... well I had to start the series again with a second character. It was just as much fun the second time (maybe more so) with new discoveries and adventures.

I really enjoy how for the big battles you've gone to the trouble of adding in all the big bads moves for the first through rounds, I find that really sets the flavour of the combat and also takes pressure off trying to make sure I don't forget all the types of moves that my enemies would make.

I enjoyed the utilisation of sidekicks in this adventure, it added another fun element. I reckon possibly one improvement on this would be too utilise the personality traits, bonds, flaws etc from the Essentials Kit, this would help visualise...See more
Customer avatar
5E Solo G May 10, 2020 12:51 am UTC
Many thanks for the kind words Steve! I'd love it if you could drop a few lines in the review section :)
Customer avatar
Steve R May 12, 2020 5:45 am UTC
I'm not much of a reviewer but I've given you a five star rating in the reviews section :)
Customer avatar
Steve R July 13, 2020 12:55 am UTC
Hey by the way any ETA on when the next installment will be out?
Customer avatar
Leon B May 06, 2020 3:42 pm UTC
Amazing! Really enjoyed the adventure from the start till the end. Turns out the sidekick option was more useful than I thought. The final fight was the most intense fight I had yet. Really thrilling!
Customer avatar
5E Solo G May 20, 2020 11:35 am UTC
Many thanks Leon, that means a lot
Customer avatar
Handy O April 29, 2020 12:13 pm UTC
Oh nice, just recently purchase the bundle for Fantasy Grounds and made it with my Paladin nicely up to The Tortured Land, where he got a little overconfident and ... Died... .
Started now with an half elf ranger and an half orc barbarian and am looking forward to this chapter when the two reach it ... Hopefully ... .
Is there a release window when to expect the Fantasy Grounds adaption for this?
Customer avatar
5E Solo G May 20, 2020 8:45 am UTC
Hopefully not too far away. I generally wait to give the game materials to Rob Twohy until I know everything is perfect, which is towards the end of playtesting. Hence there is always of gap of at least two weeks. But yeah as this is my largest adventure to date, it may take a little longer.
Customer avatar
Busty D April 27, 2020 2:37 pm UTC
Thank you so much! :) You are great!
Customer avatar
5E Solo G April 28, 2020 6:50 am UTC
Many thanks for your support Busty! I'd really appreciate if you could leave a few sentences in the review section :)
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File Last Updated:
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This title was added to our catalog on April 23, 2020.