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Amarune's Almanac: Arctics of the RealmsClick to magnify
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Welcome to Christmas in July! In celebration, this digital title has been marked down by up to 40%! For more of Santa's savings, visit our Christmas in July sale page.


"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)

"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my volume on forests, 'What is one to do in that kind of heat? Take your skin off?' Yet these words now ring in my mind as ignorance. He didn’t know at the time, as neither of us could have known, how truly, bitingly cold the winter air can become in the most extreme locales."

- Amarune Whitewave


Amarune's Almanac Volume 4 is the fourth in a multipart series exploring the eight biomes of Dungeons & Dragons within the Forgotten Realms campaign setting.

Arctics of the Realms finds life and excitement in the desolate wastelands of Faerûn. In our travels, we've found new and old flora, fauna, and history to bring to you about the polar regions of the Realms. Arctics of the Realms does this through both narrative prose, written from the perspective of Amarune Whitewave (the great, great granddaughter of Elminster Aumar), and through occasional notes from her husband, editor, and traveling companion Arclath Delcastle.

Contained with this 50-page tome, you'll get:

  • 2 new subclasses

    • the Circle of the Frozen North druid which seeks to expand on the land (arctic) druid.

    • and the Northguard, a conclave of Rangers who are outcast to wander the frigid wastelands and fight the many abominations that thrive there.

  • Variant rules: expansions to the Druid and Ranger classes to allow them more access to the new spells contained within this book!

  • 11 spells: each using a new spellcasting component, Environment, as they each rely on the boons of the world around them.
    +1 bonus spell, druidic practice, which is the Druid version of the ceremony spell for Clerics.

  • 10 magic items: drawn from the alien and scarce bounties of the polar regions of Faerûn, and it's denizens.

  • 10 monsters: new creatures for Wild Shaping, mounts, and companions!
    plus a template for creatures corrupted by the black ice of the Crystal Shard

  • 20 flora: the "bounty" of the arctic. Roots, lichens, and hearty plants that you can collect and use to create all manner of items, as well as improve some spells.

  • Downtime activities: A gathering expedition specifically designed to find and collect the flora described in this book.

  • 5 location stories: Straight from the journal of Amarune Whitewave herself, stories of their expeditions into five notable Faerûn coldlands: Cloudspire, Icewind Dale, Damara, Great Glacier, and Vaasa

  • A map of Faerûn: Updated for 5th Edition, this book contains a two-page map of Faerûn covering the Sword Coast all the way to the Plains of Purple Dust

  • Also included is a separate high-resolution PDF of the map in both colored and Printer Friendly, available to print on 8.5"x11" or 11"x17"

  • Journal-style sketch art by Shiah "Cinder" Irgangladen and Nathanaël Roux and several other full color pieces throughout the book, combined with a field-journal document style, complete with spilled ink


  • Content and a foreword written by the creator of Forgotten Realms, Ed Greenwood, himself.

Review from Curse of Sebs
Amarune is back with her spellbinding tales of travel that put Volo to shame, this time in the frozen north of the realms, visiting the famous Icewind Dale and Great Glacier among other frost-bound locales. The anecdotes continue to be as entertaining as they are informative. There is a whole frozen playground of new flora to discover and an icy menagerie of new fauna, including the terrible Corrupted Dire Wolf (with the Corrupted template), Emperor Penguins, Narwhal, Snow Fox and Walrus among others, as well as a treasure trove of hyperboreal items and gelid goodies.

Circle of the Frozen North: A Druid to fulfil your Frozen fantasy with beautiful, deadly flurries, the ability to become more powerful arctic beasts and the power to sap the very heat from the core of their quarries, leaving them at the mercy of the cold and an exhausting, yet quick death.

Northguard: A Ranger Conclave of cold-hearted ice ninjas as invisible as a whiteout, as fast and freezing as the winds of winter, and can flash freeze their enemies with a snap of their frosty fingers.

Ingenious new rules for Druids and Rangers, granting them greater versatility and boons from their current and favoured terrains.

12 new spells ranging from thoughtful ritual ceremonies and the creation of beautiful, guiding Northern Lights through new takes on cold, calming spell countering, a greater armour of ice and speed of movement with a frozen slip-and-slide, to absolutely battering, bludgeoning and burying enemies with cascades of ice and stone.

For other books in the series:

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Buy a bundle, save 25%!

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For other books in the Amarune's Adventure series:

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You can get more titles by Vorpal Dice Press @ DriveThruRPG:

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Reviews (2)
Discussions (3)
Customer avatar
Alexander C December 01, 2020 7:51 am UTC
Hello there! I had a question about Black Ice: is it negated/made inert by spells such as Hallow, or if a cleric blesses it? I'm asking this since a cleric in a group that I run believes that since it specifically says it corrupts bodies that it can be negated in such a way.
Customer avatar
Steve F December 01, 2020 12:45 pm UTC
Great question!

I had a look in Rime of the Frostmaiden, as they have changed the Chardalyn/Black Ice lore slightly (merging them into the same thing)

It says that Chardalyn infused with magic from the Upper Planes becomes a consecrated object, whereas Chardalyn infused with magic from the Lower Planes becomes a descrated object - as such can be detected with the Detect Good and Evil spell.

Chardalyn and Black Ice also readily accept magical enchantment.

I'd say you're very safe to rule that the Hallow spell can render Black Ice inert, but you could also go so far as to say it turns it into consecrated ground and perhaps offer some additional benefit. There are various options you can choose with the Hallow spell. You could make it so Everlasting Rest is always on (and creatures can't save against it) for example.

Let me know if that helps!
Customer avatar
Luka I April 30, 2020 4:58 am UTC
Heads up, Jaquays (credited on page 5 for her work on The North: Guide to the Savage Frontier) goes by Jennell nowadays.
Customer avatar
Jeremy P April 22, 2020 8:19 pm UTC
I would give my left arm for a POD of these—or better yet a POD of a collected edition!
Customer avatar
Steve F April 23, 2020 2:25 am UTC
Me too Jeremy, me too!

POD is determined by DMsGuild so my only recommendation is to contact them about products you want to see in print, like this one!
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File Last Updated:
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This title was added to our catalog on April 21, 2020.