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Volo's Guide to Getting Murdered
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Volo's Guide to Getting Murdered



Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!


This adventure is designed for characters of 4th or 5th level!

Volo’s Guide to Getting Murdered provides a replayable 3-4 hour adventure with four unique culprits, all set in a fantastical location with countless secrets and mysteries to uncover.

Volo's Inside Pages 1

Volo's Inside Pages 2

4 Unique Villains! Your choice of four unique villains makes this adventure replayabile with swerves and red-herrings to keep everyone on their toes.

Inside a Walking Statue! The entire party exists inside the Hawk Man Walking Statue of Waterdeep, with full maps provided! 

19 Encounters! There are 19 encounters, 4 unique to each murderer, and others to make the mystery dynamic and ever changing. 

40+ Pages! 45 pages of location descriptions, NPC information, stat-blocks, a map, items, and more! This book is crammed with content.

Follow me on twitter: @WhitbyWrites

Please, do let me know what you think! I promise to refine and improve with the feedback given!

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Reviews (3)
Discussions (5)
Customer avatar
James A October 03, 2021 7:05 am UTC
Hi, is it possible to get player version of the map without the room identifiers and hide the secret doors? I would like to use the map in a VTT. Thanks!
Customer avatar
Matthew W October 04, 2021 3:39 pm UTC
Yes! I forgot I had a version available and I've now included it within the files.

Enjoy having Volo murdered!
Customer avatar
Meredith K January 19, 2021 4:21 pm UTC
I love this adventure and I'm going to be running it this week! One note, though -- there were actually 2 different split "cells" of the Zhentarim at play in Waterdeep: Dragon Heist: the Manshoon-following Zhentarim, and the Doom Raider Zhentarim who were looking to clean up the Zhents' reputation somewhat so they could get some good Waterdavian business. These two groups were actually opposed (Manshoon kept using this to redirect attention, the Doom Raiders kept getting blamed for things they weren't actually doing, this was a lot of ch 1's like BLOODBATH IN THE STREETS weird increased Zhent activity thing). Davil and the doom raiders weren't the group that kidnapped Renaer/Floon -- the purpose was to try to get the Stone of Golorr, which Manshoon was directly after but Davil wasn't involved with. (This part is super confusing in the WD:DH book itself and needed multiple reads for me to sort out, but basically Manshoon coming to town and bringing his own branch of the Zhentarim was causing additional...See more
Customer avatar
Matthew W January 19, 2021 10:31 pm UTC
Ah yes, you're 100% right on this one! Thank you so much for taking the time to write some solid advice. I must admit, during my read/playthrough of WD:DH because the kidnapping of wasn't explicitly stated as being Manshoon's doing I felt it gave enough leeway to attribute it to the Doom Raiders.

Speaking from experience, it is super easy for just about anyone to justify wanting Volo dead. I thought of at least eight as I write this.

Do let me know how running the adventure goes! I'd be delighted to hear about it.
Customer avatar
Meredith K January 24, 2021 10:46 pm UTC
Thanks for your response! It's definitely nothing wrong with the module itself, just wanted to offer up some alternates to people who played it the other way.

Ran it yesterday and it went fantastically, everyone had a lot of fun. I really appreciate your including the docx version -- it made it easy to rearrange the sections into the chain I chose while working in in red herrings from the other possible villains and making a tight timeline around it. The party figured out the villain via the clues, but the presence of the others there and having their own annoyances with Volo kept things from being too obvious right up until the final confrontation. A++ work on this one, it was a blast and felt right in the spirit of WD:DH.
Customer avatar
August 21, 2020 3:56 pm UTC
Love the premise and structure and how detailed this is. I'm looking forward to running this. Is there any way to provide a version without the colored background? Just a clean print version so it doesn't eat up so much ink? There are pages I want to print out but not with the background.
Customer avatar
Matthew W August 22, 2020 6:16 pm UTC
Hey! Thank you for the support. I've just added a Print Friendly word document version to the download.

Hopefully that should make everything easier for you!
Customer avatar
March 27, 2021 10:56 pm UTC
Sorry for the delayed response. Thanks so much for the more print friendly version. I ran it with modifications to fit the story line unfolding for my players and they loved it. And are still dealing with some of the ramifications. LOL.
Customer avatar
Ken C April 07, 2020 11:01 pm UTC
Looks great but the map in the preview states “1 square equals 5 feet”; there are no squares but in the pic above there are squares. I assume the preview predates the released copy?
Customer avatar
Matthew W April 08, 2020 8:12 am UTC
There are grid lines, but I must admit they're a little faint with the background!
So what I've done is included a separate png file of the map, that can be used for your convenience!
Customer avatar
Bill B April 06, 2020 6:10 pm UTC
How well does it work stand-alone, without being tied to Dragon Heist?
Customer avatar
Matthew W April 06, 2020 7:38 pm UTC
Works just as well as a stand-alone as it does a tie-in!
The plot hooks given at the start of the document give a bunch of options!
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File Last Updated:
October 04, 2021
This title was added to our catalog on April 06, 2020.