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Ritual Magic for Fantasy Grounds (Codex Six of the Enchiridia Mysteria)Click to magnify

Ritual Magic for Fantasy Grounds (Codex Six of the Enchiridia Mysteria)

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This is the Fantasy Grounds MOD file version, not the PDF.  Now fully compatible with FG Unity.

Oh great, the warlock is casting another ritual.

While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied.  In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes on what rituals can accomplish stand alongside of the traditional utility and information-gathering rituals are known for.  Construct permanent houses, magnetize metal, send plagues against your foes, summon a shopkeeper, turn into a deer!  All this and much more are possible with this 6th codex (or enchiridion) of the Enchiridia Mysteria collection.  Every spellcasting class has new options here, artificers included - yes, and including classes that are not ritual casters.

Victory comes to the prepared and patient.

Ritual Magic virtual tabletop preview


Check out my other works on Dungeon Masters Guild, some of them aren't even spells!

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Discussions (2)
Customer avatar
Shaun S May 22, 2021 4:26 pm UTC
Hi Steven. You only need the v1.1 mod file.
Customer avatar
Steven W May 22, 2021 1:14 pm UTC
PURCHASER
This seem to have 2 mod files you can download. 1059803-rumf-RitualMagic-c6em-fg_v1.mod and 1059803-rumf-RitualMagic-c6em-fg_v1.1.mod. Do you need both or can you just use the 1059803-rumf-RitualMagic-c6em-fg_v1.1.mod?
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File Last Updated:
October 14, 2020
This title was added to our catalog on March 31, 2020.