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Dark Magic of Faerûn
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Dark Magic of Faerûn



Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want. 

19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss.

21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile.

23 magic armors, shields, and weapons, like Hellsteel, Charnel Reaver, scourge of fangs, and Trespasser.

50+ wondrous items, like the circlet of seven serpents, flensing gauntlet, girdle of skulls, and hook of dissolution.

Plus cursed items and a selection of Divine Boons to add to the Epic Boons in the Dungeon Master's Guide!

Now available on Fantasy Grounds! 

Click the image to get the .MOD (opens in new window):


The magic items in this book are converted from the following 3rd and 4th Edition D&D books:

  • Book of Vile Darkness (2011)
  • Book of Vile Darkness (2002)
  • Champions of Ruin (2005)
  • City of Splendors: Waterdeep (2005)
  • Lords of Darkness (2001)
  • Serpent Kingdoms (2004)
  • Underdark (2003)

Each item has been converted with the utmost care and precision so you can feel confident that its inclusion will enhance your game. 

Faerûn is soaked in magic. From the lowliest cantrip to the mightiest, worldchanging spell, magic threads its way through the lives of even the most mundane denizen of the Forgotten Realms. 

Magical objects range from simple trinkets, like a pair of slippers that magically keep your feet warm, to unfathomable artifacts capable of bending if not shattering the very fabric of space and time.

In Faerûn, heroes quest for magic, either to keep it themselves to aid them in their adventures or to seize it from the hands of a nefarious villain. Other books in this series detail items suitable for heroes. This book takes a different tack: It gives you an assortment of thoroughly evil items, foul things that only the most despicable villain would find attractive, meant for the discerning and calculating Dungeon Master to season a campaign with repulsive flavor. 

Villains employ the same magic items available to heroes. Villains also use magic items that only appeal to wicked people, those who dominate, horrify, or peel the skin off other people while they're still alive. These items and abilities, while not necessarily evil themselves, are ideally suited to evil use.

If my experience is anything to go by, players of all alignments will be outfitting their characters with them within a few minutes of opening this book.

That's players for you.

—R P Davis

Click the images for a look at a full-sized page from the book (each image opens in a new window), or click the Preview links above for a 100% preview!

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If you like what you see here, check out Kabouter Games on DriveThruRPG for more stuff for your fantasy game!

About the Author

R P Davis is the author of many things on the DMs Guild, and has contributed as a collaborator and editor on many others. He's been a tabletop gamer the entire time he's been sentient, and a role-playing addict for more than 30 years. In that time he's written countless things, from simple spell effects to D&D campaign worlds to complete role-playing games. You can find a complete list of his work here

Other books of conversions from R P Davis include:

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April 8th, 2020
If there is something that Rob does very well - it is magic. Dark Magic of Faerun is absolutely dismal and dreadful in all the right ways, offering you some cursed items, some new items, poisons, and spells. I especially like the poison option [...]
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File Last Updated:
March 31, 2020
This title was added to our catalog on March 31, 2020.