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5e Combat Evolved : A high lethality alternative to 5e

5e Combat Evolved : A high lethality alternative to 5e

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Combat Evolved is an alternative system of combat that changes how hit points, hit dice, weapon attacks, armor, AC, healing and damage acts in 5e, among other mechanics.

Chapter 1.


An explanation of how hit points function in the new system. With the new way hit points work, you can expect players to approach each and every threat with a level of caution.

Hit Points Revised


Chapter 2.


In chapter 2 the changes to armor are listed out as well as tables listing the protection that each type of armor gives.

Armor Revised


Chapter 3.


Chapter 3 describes damage, healing and death has been changed in the revised system.

Damage Revised

Chapter 4.

Chapter 4 lists the adjustments to multiclassing.

Multiclassing Revised

Chapter 5.

Chapter 5 lists the quick fixes to feats and racal features.

Hotfixes

Chapter 6.

Chapter 6 lists the calculations used to change the damage dice, hit points, armor class, damage threshold and damage reduction for monsters as well as example stat blocks for common monsters.

Monsters

Chapter 7.

Chapter 7 lists the changes to character classes.

Class Revisions

Chapter 8.

Chapter 8 lists the spell lists for new classes as well as the changes to spells.

Spell Revisons

I hope you take a look and enjoy the contents of this supplement.



 
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Product Information
Community Content
Author(s)
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Pages
130
Format
Original electronic
Scanned image
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File Last Updated:
March 22, 2020
This title was added to our catalog on March 22, 2020.