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Annihilation Hold - Adventure
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Annihilation Hold - Adventure


Annihilation Hold is designed for four to five characters of levels 10 thru 16. Approximate run-time is 2 to 4-hours.


Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed a doctrine of peace and acceptance that was empowered by the dangerous mountain range on one side and the swirling seas on the other.


Their quiet society was shattered when a djinni named Hasteth was summoned by their elder mages. Hasteth was a creature of pure evil and perverted the wishes that it granted. In time, the orcs were able to trap the djinni within an enchanted ceramic jar called the Annihilation Hold, but not before their entire way of life was torn asunder. Many centuries have gone by and the orcs are scattered to the wind, with few recalling their proud nation.


The hidden complex containing the Annihilation Hold has been discovered. Tales of wealth and magic fill the rumors the adventurers overhear. Will your adventurers brave the hazards inside to claim the riches?


The adventure includes:

  • Custom art
  • Custom maps
  • A new paladin oath – Oath of the Eternal Order
  • New Creatures
  • New Magic Items

This is the PDF version of the adventure. If you are looking for the Fantasy Grounds VTT - click here.

You may also enjoy my other adventures:

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Mark Z October 08, 2020 11:01 pm UTC
Does the .pdf feature player and DM map?
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File Last Updated:
March 08, 2020
This title was added to our catalog on March 07, 2020.