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Master of None: Multiclassing Variants and Roleplay Suggestions

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Master of None is the fastest way to meaningful multiclassing. If you've ever wanted to have roleplaying and narrative reasons for multiclassing, we've got you covered. We also provide 4 new ways of multiclassing, when the traditional way just doesn't do it for you.

This product includes:

- A history of multiclassing in D&D

- A randomized 1d6 table for each of the 12 original classes to help decide how your character chose that class!

- Unique multiclass, roleplaying features for each combination of the 12 original classes.

- A "Character Quiz" to decide how your character should multiclass based on their actions.

- Rules for balancing traditional Gestalt characters, and new variations on Gestalt.

- A feature swapping feature, where you can switch one class feature for another without giving up valuable capstone abilities.

- A completely modular, point buy system of class building. Want to build a new feature from each of the 12 classes each time you level? Now you can!

Like your purchase and want it on VTT? Check out the Fantasy Grounds Version!

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Reviews (3)
Discussions (17)
Customer avatar
Andrew W October 29, 2022 12:16 am UTC
PURCHASER
I've loved this document for some time. One of these days, I'll con my DM into using it :P.

Something I would love is to see some support for Tasha's Cauldron of Everything. Particularly the Ranger tweaks and the addition of the artificer. It's been a few years, and I was hoping I would see something soon. If anyone has any supplemental guidance for Artificer, particularly in modular classes, please let me know.
Customer avatar
Rui L August 13, 2022 11:04 am UTC
So I have been using the feature swapping feature to make some characters to see if was better than the normal multiclassing and I have a few questions about how some things work: When you have more than one feature in your main class you can only trade one feature but if you do, does it count as a +1 level for your main class or a +1 for your new class?
Also are subclass features of one level considered as a whole or are they also considered as 1 for each ex: Fighter Echo Knight has Manifest Echo and Unleashed Incarnation; are they both considered Martial Archetype feature as a whole or is each a feature?
Customer avatar
Jaferaly H October 17, 2021 9:04 pm UTC
PURCHASER
Wow I've been using this product for nearly two years.

So I noticed that magical secrets doesn't require non-origin cha casting, just college 2, and the colleges don't require it either. However magical secrets counts against bard spells known. How does this interact with a prepared caster? Do I just now have those spells memorized?
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Customer avatar
Ryan L October 18, 2021 9:56 pm UTC
CREATOR
Good question, that's probably an interaction that we didn't do a great job of editing/catching. So bardic II, does in a sense, require full-spellcasting because Bard College I requires it (unless you have JoAT or Bardic Inspiration).

I would say that, giving the cost of it, along with the cost of Full Casting 10 which would be needed to expand your spells known, it shouldn't be too unbalanced to allow you to just memorize those two spells, giving you slightly expanded access, rather than just putting them on the spell slot.

That said, a bard with Full Casting X and Magical Secrets I shouldn't have much trouble selecting two spells for thier list and still counting them towards the number known.

So basically I think either is fine, it depends on the level of balance the DM is going for.
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Customer avatar
Jaferaly H October 18, 2021 10:13 pm UTC
PURCHASER
Doesn't only Lore Bard require one of those three? At least in my copy it looks like Bardic College by default does not require anything but Lore Bard specifically did because otherwise it would be cheap 3 skills.
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Customer avatar
Jaferaly H October 19, 2021 2:51 pm UTC
PURCHASER
Hey sorry to be a bother again. How do Additional/Magical secrets work with delayed purchase? Like if I buy AMS at level 7, can I pick up 4th level spells or is it more in the spirit of the system to say the bard level for that feature is the level it's first available?
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Customer avatar
Ryan L October 19, 2021 3:30 pm UTC
CREATOR
No bother! I wish I had more decisive answers to your questions! I think you're right about the lore bard... I misread the entry.

I would say if you delay purchase, you should be able to buy spells for the highest level slot available... that'd be the payoff for doing so!
Customer avatar
Devin S September 22, 2020 2:37 pm UTC
PURCHASER
Again, I LOVE this book. Small point valve question.

In Eberron: RftLW, Artificer Class, Level 6, Tool Expertise (p54) "Starting at 6th level, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool."

Expertise as a feat is 60 points FPS,
Expertise I (lvl 1) & II (lvl 6, from Rogue class) costs 50 FPS
Expertise (Bard lvl 3) Costs 30 FPS (if I'm reading it right)

At level 6 an Artificer gets 1D8 Hp (10 FPS), 2 infusions known, 1 infusion slot (?? FPS), and Tool Expertise (?? FPS).

Looking at Artificer lvl, 2 it gets 4 infusions known, 2 infusion slots, and 1D8. 100 FPS - 10(HP) = 90/6 (if equal in cost) means each infusion known and infusion slot is 15 FPS or equal to 1 Skill in price. This feels about right to me.

Thus, would you agree based on this math that 'Tool Expertise' would cost 45 FPS? This feels a little high but maybe I need a DM who uses tools more.
...See more
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Customer avatar
Ryan L September 22, 2020 7:06 pm UTC
CREATOR
It does seem a bit high, even though the math works out. I wouldn't see a problem lowering it down to 30, but it might have to be play tested just to make sure.
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Customer avatar
Devin S September 22, 2020 8:08 pm UTC
PURCHASER
I realize that 100 FPS for levels 2 to 20 is an AVERAGE, it can be exceeded for one level if other levels nearby make up for it.

I'm willing to assist with a 2nd or revised edition btw. dscrogum@gmail.com
Customer avatar
Jesse R May 10, 2020 10:44 pm UTC
PURCHASER
I noticed how the Wizard costs the most when it comes to points. Does this factor in that Wizards can use any spell from the Wizard's spell list, or do they require more monetary costs and time just like in the PHB? If they do require the costs, the wizard point costs feels incredibly expensive.
Customer avatar
Italo I April 20, 2020 9:42 am UTC
I already said this is a game changer, as an old schooler my favorite method are gestalt characters but personally I would them have separate spell slots for each class (with relative spell sheets for every class) and I would have them to level up slower than single class characters, this can be achieved by summing the xp necessary for both classes to advance or let them gain a level every TWO milestones instead than every milestone.
Customer avatar
Devin S April 09, 2020 8:56 pm UTC
PURCHASER
1) In the PHB it lists the "Multiclass Spellcaster: Spell Slots per Spell Level". Is this table still valid, or is it now superseded, if you are using the modular build system and if so how?
1) a. over the course of three levels I can buy two int based caster levels and two cha based caster levels (total FP = 260) if I do this a few times I could exceed 20. I personally think this is unbalanced and wouldn't play this, but I can do math.

2) I'm an old World of darkness player and LOVE the modular point system, it feels like home with the arbitrary leveling of D&D. Have you considered adding flaws?

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Customer avatar
Ryan L April 11, 2020 1:08 pm UTC
CREATOR
Thanks for the feedback!

If I understand your question correctly, the PHB table still applies for the most part. You can never have more than 4 spell of fourth level, 1 spell slot of 9th level etc. That could probably be more explicit in the product :)

I have not considered doing flaws for this system... but I am working on a separate product with "feats and drawbacks" that I could easily reference the modular point buy system within so players could apply it.
Customer avatar
Marcus C March 23, 2020 12:21 am UTC
Sorry to say this, but there's no Fighter/Ranger section. Did the editor's forget that?
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Customer avatar
Ryan L March 23, 2020 1:05 pm UTC
CREATOR
Well, that's an embarrassing oversight that we missed at multiple levels in the production chain. I'll add that to the list of updates. I'm going to try to get an updated version out soon as long as the team stays healthy enough to work on it.
Customer avatar
Charles L March 21, 2020 6:06 pm UTC
Any chance for a print on demand version?
Reply
Customer avatar
Ryan L March 21, 2020 6:16 pm UTC
CREATOR
That's really up to DMsguild as a publisher. Currently the process is "invite only", so if they invite us to make a POD, we will gladly figure that out.
Customer avatar
Bryan G March 19, 2020 4:23 pm UTC
PURCHASER
In the Modular Section, under Full Spellcasting Sorcerous Origin I, it says that you can buy the feature multiple times gaining the benefits of a different tradition each time. It doesn't have a price set for the Origin, is it 0, 10 or 60? Also should it say different tradition or different origin?
Reply
Customer avatar
Ryan L March 19, 2020 5:22 pm UTC
CREATOR
It costs 60 FP, and you're right it should say "origin" rather than "tradition".
Customer avatar
Scott C March 10, 2020 12:22 am UTC
PURCHASER
So really enjoying what I've read and otherwise skimmed through thusfar. I was wondering if there was a general design philosophy for point values described in the document? I was thinking of taking a crack at Artificer myself as well as some homebrew content I've purchased on the DMs Guild, and a bit of guidance could help!
Reply
Customer avatar
Ryan L March 10, 2020 1:02 am UTC
CREATOR
Noah Grand did most of the calculations for that, and ran it with his gaming group, I think. They basically tweaked what I already had, but the general design philosophy, I think would boil down to the following:

1) Most classes should end with 0 points left if they have a balanced spread of abilities across all levels.
2) More powerful abilities cost more (obvious, I know).
3) Abilities that could be abused by multiclassing should have two different ability costs.
4) Compare the cost with the cost of similar features of different classes.

That's about the best I can tell you. It was definitely the most difficult part of the product to balance. Can't wait to see what you come up with!
Reply
Customer avatar
Scott C March 10, 2020 3:28 am UTC
PURCHASER
I've actually got most of the Artificer done! The extra attunement is powerful, as said in other comments, but using it in context of the Artificer, I decided to base the power on its available items as a constant? Otherwise the feature itself is incredibly DM dependent in both the amount of items given and their strength.
Customer avatar
Jaferaly H March 09, 2020 4:52 am UTC
PURCHASER
Just wanted to let you know some stuff me and my friends noticed. At level 19, you refer to the fifth feat feature as "Feat IV" instead of "Feat V", and at level 16, you wrote "ASI" instead of "Ability Score Increase."
Reply
Customer avatar
Ryan L March 09, 2020 12:11 pm UTC
CREATOR
Thanks for letting us know!
Reply
Customer avatar
Jaferaly H March 24, 2020 6:41 pm UTC
PURCHASER
Hey, quick question. You've got a number of features that increase in cost based on other features. Does this happen retroactively? For example, if a paladin later in the game ends up wanting some Cleric stuff and they pick up Full Spellcasting 1, do they have to pay an extra 60 for Divine Smite at that point even if they picked it up several levels ago? I guess a similar question for someone like a Monk or Barbarian with increased move speed that alter game picks up Cunning Action, does that jack up the prices of features already selected?
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Customer avatar
Ryan L March 24, 2020 6:49 pm UTC
CREATOR
Good Question. We never discussed that situation, but I'd say once you purchase a feature, you don't have to pay extra for it in the future if you get an ability that would increase its cost.

You only have to pay for a feature once, unless you're buying the feature again for *additional* benefit.
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Customer avatar
Jaferaly H March 25, 2020 3:25 am UTC
PURCHASER
Good to know, thanks! Sorry to bother again, but Full Spellcasty 7 doesn't have the caveat that it's 50 for non-origin compared to the 60. Is this intentional?
Reply
Customer avatar
Ryan L March 25, 2020 11:54 am UTC
CREATOR
No Problem. I looked back in my notes. That *is* intentional. I'm assuming the designer of that system had their reasons for increasing the cost by 10 at that level.
Customer avatar
Jason D March 08, 2020 10:27 pm UTC
Is there a particular reason why wizard comes before warlock for each multiclass pairing when every other class is listed alphabetically?
Reply
Customer avatar
Ryan L March 09, 2020 12:47 am UTC
CREATOR
Heh, because apparently both our writers, editors, and layout specialist missed that. Such mistakes happen sometimes. Thanks for letting us know, and we'll fix it on our next update :)
Customer avatar
Chris G February 25, 2020 10:40 pm UTC
PURCHASER
This is a great product, especially the Modular Class Building section. I appreciate the tremendous amount of work it must have taken to balance all of that.

A couple of questions:

1) Your sample PDF includes the entire document (watermarked). Was that intentional? If so, well then that's pretty awesome. But you all deserve to get paid for this fantastic work, and I hope that doesn't cut down how much you make on this.

2) For the Eldritch Invocations modular feature, it currently does not list any explicit prereqs. I read that as neither Pact Casting nor a Patron are required in order to take Eldritch Invocations (albeit limited to only the invocations that do not specify a level or a Pact). Is that intended, or should there be a warlockish prereq to the Eldritch Invocations ability itself? (e.g. at-will mage-armor sounds pretty awesome for a DEX-based martial build that otherwise has no ties to a patron).

Again, I love the work you've done on this. Thanks!
Reply
Customer avatar
Ryan L February 25, 2020 10:55 pm UTC
CREATOR
Thank you :) The full preview is intentional--a good faith effort to make sure people are happy with their purchase.

Good catch on the Eldritch Invocations. Currently the text includes "You must have the prerequisites for any invocation, including the required pact, though the level requirements refer to your total level for the purposes of this feature." Which implicitly implies "Pact Casting", but it would *definitely* be more clear if stated like the other pre-requisites.

We'll add that in on our next update :)
Customer avatar
Eleanor J February 25, 2020 7:06 pm UTC
PURCHASER
Congrats to everyone involved in this product, it's a triumph.

Question: are there any plans to release an expansion for the Artificer in the future?
Reply
Customer avatar
Ryan L February 25, 2020 7:16 pm UTC
CREATOR
Personally, I would like to. It presented some balance issues, especially in the Point Buy system (extra attunement is powerful). If we were the ones to do it, we would add it in free of charge.
Customer avatar
Italo I February 25, 2020 5:15 pm UTC
Ryan... this is literally a game changer, BRAVO!
Reply
Customer avatar
Ryan L February 25, 2020 10:52 pm UTC
CREATOR
Thank you!
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Product Information
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57
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File Last Updated:
February 25, 2020
This title was added to our catalog on February 25, 2020.