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Blood Hunter Expanded

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5 Minute Workday Presents:

Blood Hunter Expanded


Sacrifice your humanity to defeat evil.

Building off the creation of Matthew Mercer, this product offers new options for the revised blood hunter class, including new subclasses, new blood curses, and a half-dozen feats—both new and reprinted from other 5MWD products. 


Included are four new blood hunter orders. Put the wicked to the torch as a member of the Order of the Inquisitor; take the suffering of others into yourself with the Order of the Sin-Eater; awaken your hidden psionic potential through the Order of the Sundered Veil; or as part of the Order of the Watcher favour a strong defence over an offence.


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Discussions (1)
Customer avatar
Ryan M July 16, 2020 5:38 am UTC
PURCHASER
Great additions for the Blood Hunter. Really enjoy them! I do have a couple bits of feedback.

1. Smell Magic (Order of the Inquisitor) - Really think this should be at will (akin to the Eldritch Sight warlock invocation). The order is built around the idea of sniffing out (dark) magic and should be able to call on it whenever they feel it needed...it is the core of this order's concept (and Detect Magic at will is hardly game-breaking). Perhaps allow it to be used at will, but each use causes loss of hp equal to a roll of the hemocraft die (if you feel there is need to differentiate it from the warlock invocation).

2. Blood Curse of Purification - What saving throw is the 'Amplify' description referring to? There's no mention of a saving throw in the previous description and Crimson Rite damage doesn't allow for a save...you either hit and they take the Crimson Rite damage, or you miss and they don't.
Customer avatar
David G July 17, 2020 4:48 am UTC
CREATOR
Thanks for the feedback!
1) For this I was less concerned about differentiating the ability from the warlock's and more stacking too much power into the 3rd level class features. And I know some DMs hate Eldritch Sight as the warlock walks into every room then casts detect magic. But you are right that once does seem too low.

2) That's your standard editing artifact as several of the blood curses were written and re-written. (This product was actually 90% finished before Matt Mercer updated the Blood Hunter and had to be heavily overhauled.) In this instance, the creature gets a saving throw each round to shake off the ongoing damage from the curse.

I'll have a corrected/ revised version up in a day or two.
Customer avatar
Ryan M July 19, 2020 7:02 pm UTC
PURCHASER
Mmm, I can certainly see that annoying DMs. I guess I've just been lucky that my players only used it at moments that felt appropriate to do so. Perhaps usable a number of times equal to their Intelligence modifier (all expended uses recovered after a long rest)?

I figured a saving throw was in order for that blood curse, just wasn't sure which one. :)

Edit: NM, just saw the revised version. :P
Customer avatar
David G July 21, 2020 12:53 am UTC
CREATOR
As you probably saw, we were on the same page with tying use to Intelligence. But I also thought smelling magic was just to evocative and such a part of the character, I also opted to make it at-will at a higher level...
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Pages
6
Publisher Stock #
5WMD26
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Original electronic
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File Last Updated:
July 17, 2020
This title was added to our catalog on February 13, 2020.