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EB-03 Where the Dead Wait
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EB-03 Where the Dead Wait

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STEP BOLDLY INTO THE MOURNLAND!

On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure in the four-part Spoils of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

Find other adventures in the Oracle of War campaign here:

EB-01 The Night Land

EB-02 Voice in the Machine

EB-03 Where the Dead Wait

EB-04 The Third Protocol

EB-EP-01 The Iron Titan

Oracle of War: Salvage Bases and Missions

 
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Reviews (1)
Discussions (5)
Customer avatar
Tsai P March 19, 2020 7:10 am UTC
PURCHASER
我不喜歡 Handout 3: Journal Page 的字體,因為我完全看不懂,就跟你們看不懂我打的字一樣。

i don't like handout 3. because can't copy & paste AND can't READ.
Customer avatar
Leonard L March 03, 2020 7:56 pm UTC
PURCHASER
Had fun with the time based threat sequence. It was challenging and created tension with the players to decide what to do next. I do however have issue with undead warforged. I have run Eberron's previous edition iterations and it was established by canon that warforged could not become undead by any known means (Races of Eberron). If it has changed then some plausible explanation would be appreciated.
Customer avatar
William S March 04, 2020 6:57 pm UTC
Warforged could not become undead normally in 3.5 because they were considered to be "living constructs" with special rules. However, even in 3.5, canonically there were undead warforged in the Mournland known as woeforged.

In 5e, Warforged are considered to be humanoids with special abilities that make them more like constructs, and so RAW there's nothing preventing them from becoming undead. If you are dissatisfied with this change, you can always state the undead warforged present in the module is a woeforged. Personally, I like the change as it opens up plot lines I'd like to explore that were previously closed by canon.
Customer avatar
Will D March 05, 2020 9:43 pm UTC
PURCHASER
Hi Leonard! As William mentions, woeforged - i.e. a rare form of warforged that were apparently undead - were canonically part of 3E. Such beings could be created by the malign influence of the Mournland, or the negative energies channeled from Mabar by the necromancer in this story. It's worth checking out Keith Baker's blog, as some of his recent posts touch on how to explain undead warforged in 5e.
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VICKTOR K February 28, 2020 7:52 am UTC
PURCHASER
Hello. I am not from an English-speaking country and am driving adventures in Russia. Could you use a printed version of them in adventurous materials containing handwritten texts?
So it’s much more convenient to translate and make handouts in our native language in order to preserve the atmosphere of adventure. Otherwise, the preparation time gets a couple of extra hours to “decipher the manuscripts”.
Customer avatar
Will D March 05, 2020 9:45 pm UTC
PURCHASER
Thanks Vicktor, we have had a few requests for this so I am looking into supplying plain text versions of the letters as part of the download package.
Customer avatar
April B February 07, 2020 6:23 pm UTC
PURCHASER
Legacy Events title is missing on the Adventurer Log Sheet.
Customer avatar
Will D March 05, 2020 9:45 pm UTC
PURCHASER
Good catch, April. We'll fix this in the next update.
Customer avatar
EVGENII T February 05, 2020 3:53 am UTC
PURCHASER
Looks like a fun siege adventure! I have a spoiler-y question however.
Treasure section of the Office location says that the purse contains 25 gp per adventurer in the party, implying that they can split it evenly with no issue. However, Adventure Record lists those 25 gp from the purse in the office as one of the possible choices, meaning you can only get either it or some of the other loot from the adventure, and there's no way of spending it during the game.
Is that at all intentional? Kinda bugs me, to be honest.
Customer avatar
James I February 05, 2020 1:52 pm UTC
PURCHASER
Hey! Let me check with the AL admins about this. Thanks for buying the adventure!
Customer avatar
James I February 05, 2020 2:49 pm UTC
PURCHASER
Hey! Here was the response, "To keep things balanced in the organized play campaign, non-magical treasure is allocated at the end of the session, and players can only choose from treasures listed on their Adventure Records. If you’re playing the adventure as a home game, you can disregard such rulings - if so, you can’t use your character in organized play. Full rules for running organized play games are found in the D&D Adventurers League DMs and Players pack."
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File Last Updated:
February 03, 2020
This title was added to our catalog on February 04, 2020.