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You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't you take a look into the pages of this forbidden tome. Cursed Classes has everything you need to turn a vampire bite into 20 levels of biting, flying, controlling and laughing at the sun's feeble attempts to roast you! Play as someone infected with russet mold and tangle your enemies in your new viney form! Crawl out of the grave ready to avenge yourself as a Revenant! Live your best power fantasy atop your tower as a mighty Lich! Cursed Classes has everything you need to accept the darkness in a way never thought possible.

  • 6 Brand NEW Classes!
  • Over 20 NEW Subclasses!
  • 3 Backgrounds that can fit a Cursed Class into any campaign!
  • Great roleplay tools to get you in the game as a level 1 Cursed Class or a fresh new multiclass!
  • Bound Spirit: Your spirit has been bonded to a suit of armor, or a golem form. Power your way through any danger. Keep your new body in good shape and you have nothing to fear!
  • Floraspawn: Nature courses through you. You have been reborn through the will of the myconid colony, forest or jungle floor. As long as your commune with the natural world, you will revel in your new found power.
  • Lich: Time waits for no one. You have research that needs to continue at any cost. Undeath by choice, or perhaps not. Either way you have conquered the one thing that would have eventually held you back: death itself.
  • Lycanthrope: The moon becons you. The changes in your body can be controlled. Embrace your beastial side and protect those you care about, or tear your enemies limb from limb.
  • Revenant: Rise from your grave! Nothing will stop you on your quest for vengeance. You are the apex predator, the pinnacle hunter. You will not relent until your quest is complete. When finished, you know there will be so much more to do.
  • Vampire: Decadence or endless service? The choice is yours! Nurture yourself through the blood of the fallen, or drive those before you and feast like never before. Give in to your cravings or resist them as the deadliest of beings.

-Critical Acclaim- 

"This incredible collaboration of some of DMs Guild's finest is far more than a brilliant collection of cursed classes and backgrounds; a wonderfully compelling discourse of the science, philosophy and morality of the curses and what they truly mean for the afflicted. The writing throughout is riveting and almost insidiously compelling to the point I believe this Cursed supplement has Charmed me!" - CurseOfSebs 

Cursed Classes does a fantastic job of turning classic and original monsters into playable characters! I'm already using the wereboar and wererat archetypes in my Dragon Of Icespire Peak campaign, and I'm excited to incorporate the multiclassing options in future games!" - Bob World Builder

 
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Reviews (1)
Discussions (11)
Customer avatar
Scott C February 17, 2020 8:58 pm UTC
PURCHASER
So planning on putting up a full review when I feel I've got a grasp on the features of all the classes, but I admit I feel like the Lycanthropy class feels a bit lackluster in some regards, and I was hoping you could explain some of the design philosophy. So far my big 3 hiccups are as follows;

1) Why a D8 hit die? I understand the damage reduction makes them more resistant to physical attacks when transformed, but without evasion or a similar ability, they're still incredibly vulnerable to magical or elemental damage. Combined with Constitution being a tertiary stat, and I'm not sure they would hold up against the other traditional frontliners.

2) Outside of the Wereape, wererat, and werecrocodile, There isn't really any incentive to attack with your natural attacks, and for a few the incentive is situational at best. Most weapons allowed to the subraces allow for equal or greater damage to or past level 13, and having to wait until level 13 for those attacks to become magical is incredibly...See more
Customer avatar
Isaac M February 18, 2020 1:12 am UTC
CREATOR
I'm working with the creator of the Lycanthrope right now to get the answer to your questions. I'll have a more detailed reply in the near future.
Customer avatar
Isaac M February 18, 2020 1:34 am UTC
CREATOR
1) At level 2 you start gaining resistance to all bludgeoning, piercing and slashing damage equal to your level. A standard fighter doesn't get as much resistance against magical attacks either. Really only barbarian (in some cases) and rogue get useful ablities against spellcasters. Lycanthropes have their creature type changed to lycanthrope or beast which gives them outright immunity to most spells and effects that target humanoids. There are some sneaky tricks in the class if you pour over it a bit longer.

2) The ability to reroll lower damage die on natural attacks and the extra attack feature keeps them competitive when using their hands, feet and face to attack. The also multiclass very well as they offer something different and unique to other martial classes.

3) The language is a little tricky and there may be some ways we can revise it in the next update.

The class is balanced toward the lower end in some cases, but in certain situations, they are extremely strong....See more
Customer avatar
Scott C February 18, 2020 5:03 am UTC
PURCHASER
Thanks for the quick response! Like I said, I'm really enjoying the document as a whole, and I look forward to giving a more detailed review in the future. Lemme know if the next update will be sooner rather than later so I can wait to write the review.
Customer avatar
Isaac M February 18, 2020 6:56 pm UTC
CREATOR
We're trying to make a living document here, so I attempt to get to responses as quick as possible. The next update will be a little while still, we only have a few small changes to make in it and rushing a revision would be difficult. Write the review any time!
Customer avatar
Jordan P February 15, 2020 6:11 pm UTC
PURCHASER
Hey I run the YouTube channel Jorphdan, and I was hoping to do a review of this supplement. Contact me at jorphdan@gmail.com and maybe we can connect about it :D
Customer avatar
Isaac M February 18, 2020 1:10 am UTC
CREATOR
Thanks for the message, I know we caught up elsewhere but I still want you to know I saw the comment.
Customer avatar
Ross C February 07, 2020 9:50 am UTC
PURCHASER
I just bought this yesterday, I’m enjoying my readthrough. I’ll try to make more useful comments later, but for now one thing: The boar was Bebop. Rocksteady was the rhino. Still, respect for sneaking in the reference at all. :)
Customer avatar
Isaac M February 08, 2020 4:20 am UTC
CREATOR
We don't have a WereRhino... yet. Our creators are sneaky though, glad you noticed the reference!
Customer avatar
Callum R February 07, 2020 9:42 am UTC
It might just be me but the full-sized preview doesn't seem to work.
Customer avatar
Isaac M February 08, 2020 4:19 am UTC
CREATOR
So sorry about that! Something may have blown up in an update, let me get it restored for you!
Customer avatar
Isaac M February 08, 2020 4:22 am UTC
CREATOR
Just did the update and tested it, see if it's working for you now?
Customer avatar
Christopher B February 03, 2020 12:29 am UTC
PURCHASER
I am enjoying this supplement with its interesting interpretation of traditional "cursed" archetypes. I think the classes generally have good play balance.

I am curious why the Lich is not considered an undead creature? Also, there does not seem to be an explanation given as to how a lich would create their phylactery or what its magical/physical properties would be (e.g. the traditional fantasy lore is that a phylactery can only be destroyed in a specific and difficult to accomplish manner).
Customer avatar
Isaac M February 03, 2020 12:40 am UTC
CREATOR
There is an info box on page 27 that talks about your phylactery. In this case it is much like a spellbook or a focus for spells. It can be destroyed but the method of destruction would need to be determined by your DM (or by you if you're the DM). As for why we didn't make the lich a traditional undead, we wanted different interpretations of a creature that artificially extends its life. It could be through undeath, a curse or otherwise. The Cursed Classes are in many ways playable variations so that the existing creatures maintain their allure and power. You can, of course, consider your lich an entirely undead creature if you so choose!
Customer avatar
Zachary M February 02, 2020 12:56 pm UTC
My DM allowed this supplement and I love the roleplay potential and flavor. However while making a character who is a Revenant I realized they don't have a level 20 ability, is there something I'm missing or do they really just not get anything for reaching 20th level? If so then why?
Customer avatar
Zachary M February 02, 2020 1:16 pm UTC
Also I noticed that in the class feature list for the Revenant, level 19 says 29th level.
Customer avatar
Isaac M February 02, 2020 4:12 pm UTC
CREATOR
We have the edit to the table coming up in the new update! Also the revenant is also getting a 20th level ability which was removed in playtesting. It's similar to the superiority dice restoration of the Battle Master in that you will always have a use of Unending Terror in combat. So happy to hear that your DM allowed the supplement! The update should be coming fairly soon!
Customer avatar
Ross D February 02, 2020 2:16 am UTC
PURCHASER
Hello! Just wanted to say that I love the content that the team puts out (Tome of the Pact is a personal favorite).
I actually wanted to have a clarification for the lycanthrope class:
For the unarmed attacks, what would the modifiers be for the damage/to hit? Would it be Strength for all of them? And if so, how would that benefit some of the subclasses that are Dexterity-based?
Customer avatar
Isaac M February 02, 2020 4:27 am UTC
CREATOR
Thank you so much for the question! Unless otherwise stated, all natural attacks use Strength to determine to hit/damage bonuses. Even the more dexterity based lycanthropes rely on Strength as well. Playtesting showed us that a lycanthrope that relied on Dexterity for attacks became too powerful, too quickly. Strength, Dexterity and Constitution are all important. Also, Intelligence ends up being an important stat for a number of the subclasses!
Customer avatar
James V January 31, 2020 11:14 pm UTC
PURCHASER
I am a huge fan of this supplement.
Question: Is it intended for a vampire of level 1 to have no reasonable way to regain HP?
-Lay on hands, Cure Wounds, etc all stipulate that they have no effect on an undead.
-Rules indicate that you cannot spend HD or regain HP from a rest.

The only thing I can think would be things like healing potions, which might be easy for an experienced adventurer who started turning, but might be quite problematic for your "freshly freed thrall" level 1 PC.

Perhaps its an intentional race against time to learn more about your abilities before you take enough damage that you turn to dust. And as some other people have pointed out, the regeneration is very powerful indeed.

Possible fix? You don't count as undead until level 2, when the curse fully manifests. You're somewhere between vampire and human. Either that, or specifically allow vampires (and other undead PCs) to be effected by healing magic in the text.
Customer avatar
Isaac M February 01, 2020 7:06 am UTC
CREATOR
Thank you for your insight! The level 1 vampire would indeed have a very rough time of it. I'm going to speak with the team of designers and see if we can't come up with a solution which fits the theme already. Follow through on your suggestion for now, it's a good one and we may publish it in the text. Being a fledgling vampire is meant to be a horrible experience, but for low level campaigns you would be a dead weight early on (See what I did there?). We will get a revision out that addresses this problem! I'm so glad you're enjoying the supplement!
Customer avatar
Isaac M February 01, 2020 8:31 pm UTC
CREATOR
We will be rolling out this change in the next major update. For now, all vampires start with a health potion along with their dagger. Also, as an option, you may take 2 more health potions instead of an explorer's or adventurer's pack. This should help the vampire through those lower levels. You can also try the option of making the health potions special in that they only work for the vampire. Perhaps containing the blood of their sire.
Customer avatar
Nick S January 31, 2020 12:49 am UTC
PURCHASER
Question: With the Bound Spirit, is the Slam action you get under "Constructed Nature" supposed to have an attack roll, or is it just automatically hurting them for 1d8+strength damage? Also, I believe there is a typo on the first page of the Vampire class under the "Dead Folk Walking" section. "a bottle of their "gave" dirt." instead of "grave" dirt.
Customer avatar
Isaac M January 31, 2020 1:04 am UTC
CREATOR
I'm so sorry about those issues! We'll get them fixed right away, in the meantime, yes the slam attack requires an attack roll and adds both your Strength Modifier and your Proficiency bonus to that roll. Expect an update in the next 24 hours!
Customer avatar
Isaac M January 31, 2020 4:38 am UTC
CREATOR
The new version should be up now, we've labeled the attack as a 'melee weapon attack' so it follows all the rules of such and indicates that you would need to make an attack roll in order to hit. We also fixed a couple small issues in other places!
Customer avatar
Sean W January 29, 2020 5:40 pm UTC
This feels far too much like trying to bring back the early days of D&D when Dwarf, Elf and Halfling were classes rather than races. Treating fantasy archtypes as classes wasn't a good idea for basic D&D 40+ years ago and I don't see where there's likely to have been a marked improvement on the idea. I appreciate what this attempts to do but can we please treat racial templates as races and not treat them as classes?
Customer avatar
Isaac M January 29, 2020 5:52 pm UTC
CREATOR
We too thought that this would be a controversial idea when we came up with it. We also had discussions about how best to implement it. In the end, we made the decision that living as a werewolf, lich or revenant would result in massive changes to everything you did and the way you lived your life. In fact you can still get inflicted with lycanthropy and not take a single level in any of these classes. For those that are interested in growing stronger using their new blood (Much like a Sorcerer does), these options are there for them to enjoy. Dungeons and Dragons is -your- game, if this doesn't fit your group then clearly it isn't the supplement for you. For everyone else, I'm glad they're enjoying it at their table!
Customer avatar
Pamela C January 22, 2020 10:04 pm UTC
PURCHASER
A question: the way it's written for Vampire, while they don't get any healing from resting, it seems they can just auto heal out of combat so long as they have blood points thanks to Regeneration. If so, doesn't that feel a little unbalanced or otherwise make the not being able to heal on short/long rest trivial?
Customer avatar
Isaac M January 22, 2020 10:18 pm UTC
CREATOR
The sunlight limitation can play havoc with the regeneration. One alternative would be to turn off regeneration entirely outside of combat situations or to make it closer to the effects from a ring of regeneration. The vampire healing is most effective outside of combat as you've said and in situations where plenty of short rests are allowed they need it to stay alive. I will agree, it is a powerful ability! One of the core mechanics of vampires survivability. Much like everything in DnD, we want you to make this document your own.
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File Last Updated:
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This title was added to our catalog on January 21, 2020.