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You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't you take a look into the pages of this forbidden tome. Cursed Classes has everything you need to turn a vampire bite into 20 levels of biting, flying, controlling and laughing at the sun's feeble attempts to roast you! Play as someone infected with russet mold and tangle your enemies in your new viney form! Crawl out of the grave ready to avenge yourself as a Revenant! Live your best power fantasy atop your tower as a mighty Lich! Cursed Classes has everything you need to accept the darkness in a way never thought possible.

  • 6 Brand NEW Classes!
  • Over 20 NEW Subclasses!
  • 3 Backgrounds that can fit a Cursed Class into any campaign!
  • Great roleplay tools to get you in the game as a level 1 Cursed Class or a fresh new multiclass!
  • Bound Spirit: Your spirit has been bonded to a suit of armor, or a golem form. Power your way through any danger. Keep your new body in good shape and you have nothing to fear!
  • Floraspawn: Nature courses through you. You have been reborn through the will of the myconid colony, forest or jungle floor. As long as your commune with the natural world, you will revel in your new found power.
  • Lich: Time waits for no one. You have research that needs to continue at any cost. Undeath by choice, or perhaps not. Either way you have conquered the one thing that would have eventually held you back: death itself.
  • Lycanthrope: The moon becons you. The changes in your body can be controlled. Embrace your beastial side and protect those you care about, or tear your enemies limb from limb.
  • Revenant: Rise from your grave! Nothing will stop you on your quest for vengeance. You are the apex predator, the pinnacle hunter. You will not relent until your quest is complete. When finished, you know there will be so much more to do.
  • Vampire: Decadence or endless service? The choice is yours! Nurture yourself through the blood of the fallen, or drive those before you and feast like never before. Give in to your cravings or resist them as the deadliest of beings.

-Critical Acclaim- 

"This incredible collaboration of some of DMs Guild's finest is far more than a brilliant collection of cursed classes and backgrounds; a wonderfully compelling discourse of the science, philosophy and morality of the curses and what they truly mean for the afflicted. The writing throughout is riveting and almost insidiously compelling to the point I believe this Cursed supplement has Charmed me!" - CurseOfSebs 

Cursed Classes does a fantastic job of turning classic and original monsters into playable characters! I'm already using the wereboar and wererat archetypes in my Dragon Of Icespire Peak campaign, and I'm excited to incorporate the multiclassing options in future games!" - Bob World Builder

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Customer avatar
Ralph B December 16, 2022 10:31 pm UTC
PURCHASER
I love both Cursed Classes and CC: Even Cursier! They are great additions to any game but particularly the Domains of Dread. I do have a question though.

If a vampire misses a feeding, which seems to be daily, what penalties do they earn for starvation and at what intervals?
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Customer avatar
Isaac M December 19, 2022 8:24 pm UTC
CREATOR
Hey there! Glad you've been enjoying our books! A vampire follows normal starvation rules if they don't eat.

Taken from the basic rules: A character can go without food for a number of days equal to 3 + their Constitution modifier (minimum 1) after which they fall prey to a level of exhaustion for each day they don't feed

Having said that, not drinking blood will keep your blood points from going up. (Also, take note that in order to gain a blood point the creature needs to be dead no longer than one minute ago or still alive and to be considered 'food' a creature needs to be dead no longer than 10 days. So 'eating' isn't as big a concern as 'eating well'.

Hope this answers your question!
Customer avatar
Gundis J December 11, 2022 1:01 am UTC
Hello there. My DM has cursed me but I've been running in the constant problem, with Stone Golem, that I travel significantly slower than most of my party because no mount can carry me, even some ships and carts struggle with my weight (logically speaking; or not so, the DM decided I weight 1 ton). Of course this may solve itself with the wings at 14th level but I'm a far shot from that. Any suggestion? This would apply for Iron Golem too, I think, because if the density of organic beings is 1mg/cc, marble or stone are around 2.5mg/cc, but iron it close to 8mg/cc which means an Iron Golem of similar dimensions to an human would easily weight above 1 ton.
Fall damage (and speed) is also problematic.
The other recurrent issue is healing, as I don't eat and can't benefit from many spells, so we've theorized that maybe Mend can help, but standardizing the amount this heals feels awkward. Have you run into this problem before? Did you decide to officialize some way to heal?
I know it's a lot of questions...See more
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Customer avatar
Isaac M December 12, 2022 1:25 am UTC
CREATOR
Alright, I think the issue here is that there are a number of house rules being used? First of all, the body you have could slowly become more and more like a golem as you level, meaning that you might be part flesh, or maybe made of a less dense stone at first. There's no reason to use a weight limit. Also, I believe there are no healing issues with bound spirits, again, this is a house rule that's being used. As it stands warforged are very similar to bound spirits and are fully capable of being healed. My solution to this problem would be to talk to your dungeon master about these strange imposed rules that have been placed on the class.

If they're unwilling to budge on these rules, I would suggest a much larger mount for you, such as an elephant or if they allow them, perhaps a type of domesticated giant lizard or dinosaur. There are great rules for the mending spell under the revised battle smith artificer for healing its pet.

You don't HAVE to eat, you can eat. You also don't have...See more
Customer avatar
James L October 26, 2022 4:27 pm UTC
A bit pricey at 16 cents a page.. on sale..

Still it looks intriguing. These SEEM like they should lay right on top of CoS, as they're touching all of the bases. It also seems like some of these might make the players OP for part of the game. Has anybody tested these as alternatives to death in the CoS campaign? I mean.. thoroughly? I'd be interesting in anyone's feedback on characters running through the campaign from being turned to the finish. (Although it occurs to me, that a vampiric hero could easily end up being an anti-hero.. and not finishing the campaign at all. ..not as intended, anyway. ;) )
Customer avatar
Melvin S October 21, 2022 11:40 pm UTC
PURCHASER
Hey I am making this comment to say sorry for asking the previous question as I see It has already been addressed, a friend got this for me a while ago so I guess maybe I am using a old version as I don't see Potions of healing In the equipment or anything helping them for level 1. Sorry for the unnecessary question that was already answered. On a further note If they don't In the new version (Asking my friend to grab It for me now to see the changes) I believe It would be a good Idea to give Vampires Proficiency In all armors personally as In most fiction vampires can be seen wearing even heavy forms of armor, and the same being with simple and martial weapons.

If you believe your version of the Vampire Is best left without those that's reasonable, just wanted to give my two cents. Anyways fantastic book and I might just buy It for myself at this point to support you even further!, looking forward to seeing any potential future content you and your crew have planned.
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Customer avatar
Isaac M October 25, 2022 8:31 pm UTC
CREATOR
Make sure to download the newest version of the book from the site, it should automatically update! Next, armor is a really neat idea and if you start as a paladin or fighter, you can get yourself armor proficiency to make your favorite version of the vampire! Vampires are living weapons, they have no need of armor, or weapons as they can XXX and have naturally hard to pierce skin with a base armor class of 16 (without neeing any Dexterity!).

If you haven't seen it, we have cursed classes even cursier! ( https://www.dmsguild.com/product/318257/Cursed-Classes-Even-Cursier )

Vampires don't need healing as they heal naturally from their blood pool, healing for you number of blood points every 6 seconds means that even with one point in your pool you're healing 10 hit points in a minute and 600 hit points in just one hour! The golden rule is that you don't spend all your blood points unless you have a source of food waiting for you. Also, vampiric regeneration doesn't stop when you're unconscious,...See more
Customer avatar
Melvin S October 21, 2022 3:33 pm UTC
PURCHASER
Hey I have a question about the Vampire for level 1, For "Restless Undeath. You cannot spend hit dice to heal during a short rest, and you do not regain hit dice or hit points after finishing a long rest." I feel that Is significant downside since although they can also rest easier then others It also means they can never heal from any source since Healing spells also can not heal them and DM's aren't likely to give healing Items at level 1.
I feel this makes playing a Vampire for level 1 very unappealing and even at level 2 because the Regeneration does not have a (Minimum of 1) It means If you use too much blood points you are completely unable to restore hit points unless you killed creatures that had blood or you have allies that are willing to take the 2d6 or find a commoner you don't mind missing.

I am curious on your thoughts on this.

Edit: Also I forgot to mention, because the Vampire would be unable to heal due to the resting and Undead creature type that would...See more
Customer avatar
Jean B October 19, 2022 11:19 pm UTC
PURCHASER
Hello!

I hope y'all are doing good. I have a question about the Spread Roots ability of the Woad Warrior (Floraspawn class, p.21), has it does not have a duration. Is this intended? Ex: Someone living in a Forest could add to the root system everyday until it encompasses the forest and a bit of the surrounding area as a way to know when someone steps near their forest, to then using the Root Strider ability to meet them. Would this me accurate?

Thank you!
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Customer avatar
Isaac M October 25, 2022 8:16 pm UTC
CREATOR
This is acting as setting up some kind of defensive area, like a home base or the like. You're limited by your pool for how large you can make the root system grow so there's no real reason to limit you based on time. You could just return to the same spot, or a different spot each day and yes, totally convert a forest to your home turf. If you feel like it needs a time limit, I would suggest 1 minute, however, mechanically it's only giving you immunity to prone and push conditions and allowing you to pop up in peoples faces in areas you've been converting. With 18 Con, you can use the ability 4 times without expending your pool giving you 80 feet of coverage per day!
Customer avatar
Blake S February 24, 2022 4:22 pm UTC
PURCHASER
Hi! Not sure if any of the team still check these comments out, but our DM has given us the option to take levels in the classes here; I really like the look of the Alp vampire path, but reading through it seems to be...missing some info? Or at least, it's hard to understand how most of its mechanics work based on what's written in the pdf we have. Hopefully the rest of my comment makes clearer what I mean (and sorry in advance for the length!):
So starting out the Spiritual Vampire feature changes the way your character gains blood points -and blood as relevant to the "Blood Drinker" part of the curse (maybe?):
- "Every 8 hour period you possess a body you gain 1 blood point and lose one level of exhaustion. This is the only way you can gain blood points. Possessing the corpse does not stop it from decaying."
But it doesn't say how many blood points a corpse contains, or whether corpse decay is tied mechanically to anything like how many blood points (and/or how much blood)...See more
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Customer avatar
Isaac M February 28, 2022 5:33 pm UTC
CREATOR
Hey there! Team lead here and I always check out comments, sorry its taken some time to get back to you!

- The idea is that you're constantly looking for fresh corpses, spells like gentle repose will work on your form so you can keep the body indefinitely. Generally a body will decompose to an unusable state in around 7 days.

- This was a miss and we'll push along a revision at some point! We should have just said 'humanoid' for the creature type

- This IS a powerful ability, meant to combat the limitations in gaining blood points that an Alp faces. The ability lasts until the start of your next turn and you should only be able to use it a limited number of times. Here's the revision

As part of the same action, choose a creature within 30 feet. Your energy entangles the target causing them to have disadvantage on all attacks, all saving throws except Constitution and all ability checks. Their AC lowers by 2. You return to your body at the start of your next...See more
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Customer avatar
Blake S March 10, 2022 12:12 pm UTC
PURCHASER
Awesome, thank you for that! My DM's cool with the updates and I'm pretty excited to roll up an 'alpire' PC now that I've got a good idea of how the subclass works :D
Customer avatar
Darryl H October 28, 2021 6:37 pm UTC
Have you guys done anything else or this your first and only supplement?
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Customer avatar
Isaac M October 29, 2021 3:26 am UTC
CREATOR
We have a number of other great products. Click up on the names under the product name and you can see what everyone on the project did. There is also a Cursed Classes part 2 right here! https://www.dmsguild.com/product/318257/Cursed-Classes-Even-Cursier
Customer avatar
Maceo Z May 21, 2021 4:48 pm UTC
PURCHASER
I think the Spore Savant under the Floraspawn is missing a 14th level feature? It's got Collective Thought and Spores in Sunlight at 1st level, Darklight Photosynthesis and Sickening Spores at 3rd, Bioluminescent Cloud at 7th and Fungal Fury at 18th.
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Customer avatar
Isaac M May 22, 2021 4:31 am UTC
CREATOR
Hey there! Thank you for pointing this out, there was originally a 14th level feature but it got integrated into the 3rd level text for Darklight Photosynthesis.

'Starting at 14th level, your photosynthesis activates at any light level.'

Was integrated into the text for Darklight Photosynthesis and now says 'At 14th level, this ability works in both dim light and complete darkness.'

The 14th level enhancement of Darklight is VERY strong, as it gives you one of the synthesis requirements at all times.

I hope this clears up any confusion!
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Customer avatar
The Summoner O June 15, 2021 3:51 pm UTC
why does this need to be money i love dnd and am a furious dm for this stuff and use almost exclusivly dms guild classes and subclasses but why is this money, i have no credit card or money and i love this idea
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Customer avatar
Isaac M June 15, 2021 6:18 pm UTC
CREATOR
Mostly, asking for money is how I can afford food. Also, the other people who worked on the book also need food and so we got together and said 'Hey, if we write a book about playing as vampires and plant people maybe people will pay us money and we can eat again?'. I'm really glad you're so excited about it, hopefully you'll be in a better money situation soon, remember to get food first!
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Customer avatar
The Summoner O June 16, 2021 2:26 pm UTC
sigh, must age first
Customer avatar
Martin O January 27, 2021 1:40 pm UTC
PURCHASER
Okay, so I should start off by saying that I really love this PDF so far! Everything seems really interesting, I like that there's lots of playstyles and creativity that can help make your "Curse" your own, too.
This part I dunno how to word so well, and it might not even be useful to you in the first place since I don't have a suggestion or basis for it, since it's more a personal opinion than anything, but I thought I'd try my best to get my thoughts out in an intelligible manner and see what you think! I hope it makes sense and doesn't come out in an overly negative way!

So going in, the race I was most interested in was the Revenant, and I admit going in biased with the idea of it being like... I dunno - essentially a martial class with damage output, not necessarily tanky at all but more emphasis on using your undead nature and the fact that death doesn't hold you permanently to fight through blows that would put others down and keep pressing the attack - like how Samurai Fighters...See more
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Customer avatar
Isaac M January 27, 2021 3:16 pm UTC
CREATOR
One thing to remember is that at 7th level, you can use your prey ability as a bonus action and fixated tracker can be used (using a skill usually takes an action) right afterwards. That takes one round of setup on a roll you can't get less than a 10 on. I know it seems strange to track a creature you can see, but it's entirely possible and prepares you if they run away.

I know this suggestion may not have crossed your mind, but you seem to have a good understanding of the class and the design process involved in making one. Why don't you try your hand at making your own revenant subclass to fill in those gaps you feel are there? We'll hopefully be releasing more Cursed Classes material in the future, however anything on DMsGuild is considered property of Wizards of the Coast and therefor, you can use it to build your own ideas! Make sure you read the faq if you want to release anything, but even without that I'd love to see what you come up with!

I am the actual creator of the revenant...See more
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Customer avatar
Martin O January 27, 2021 3:32 pm UTC
PURCHASER
Huh, I actually didn't know that! It does seem a bit odd, but I suppose I do see a kind of sense in keeping an eye out for any signs they may try and escape from the fight.
Fair enough!

And I suppose the thought did kind of cross my mind, but I hadn't really decided to act on it - I think I might! I've made
a few Homebrew things, mostly races and feats, though I suppose now's a better time than any to try something new, eh?
Currently swimming around my head is maybe looking at Hexblade Warlocks, with their Hex ability, and also (surprisingly) the Ranger's Hunter subclass and some of the abilities it gets - Maybe even the UA Fighter Subclass Brute? As I said before, nothing terribly concrete and they definitely need some ironing out, but ideas all the same!

I don't know if I'd have the confidence to release it, or anything else I've homebrewed for that matter, on DMsGuild like you though! But I'll use that as a segue to once again thank you and your team for making these...See more
Customer avatar
Kyle J L January 27, 2021 12:24 am UTC
PURCHASER
I'm loving this PDF and will most likely be playing a Werewolf Lycanthrope in a campaign soon. I have a question regarding the Transformation class feature, however.

The 1st level feature says that you can use the Transformation twice and regain all uses after a short or long rest. However, the 7th level feature Savage Control states that you can now use the feature 4 times before needing to finish a LONG rest only. This is a bit confusing, can you clarify?
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Customer avatar
Isaac M January 27, 2021 3:54 am UTC
CREATOR
We're sorry about that, the 7th level feature should say short or long rest! We'll add that to the planned revisions, but you can take this eratta as being official! Again, we're sorry about the confusion! We'll be pushing out an update very soon!
Customer avatar
Javier Q November 22, 2020 8:24 pm UTC
PURCHASER
Hi! I've been playing the Suit of Armor Bound Spirit and it's amazing! I'm having a lot of fun with it. I just have a comment and two questions:
Comment - I took the 'Reinforcement' Body Augmentation and it's great but having a 21 AC feels REALLY strong at 3rd level. I understand that this balances out later by the fact that you're capped at 21 as well as the fact that you can't get benefits from magical armor but it still feels kind of overpowered at 3rd level. One way to fix it might be adding a level prerequisite to it (9 and 15 are obvious options since that's when you get the Body Augmentations). It's definitely not a deal breaker though and the double prerequisite is pretty inelegant so I completely understand just leaving it as it is.
Question 1 - Do you add you proficiency and STR to the Slam attack from the Constructed Nature feature?
Question 2 - Does the Slam attack count as an Unarmed Strike for the purposes of the Magical Fists feature?
Thanks in advance for your help and...See more
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Customer avatar
Isaac M November 22, 2020 9:41 pm UTC
CREATOR
Hey there! Thank you so much for your support, first off let me say that the AC is quite good for a level 3 character. It's also attainable by a character with a few character builds, tortles with shields and defensive combat styles and forge clerics can hit some really high AC numbers. It starts strong but it will dwindle as time goes on. If you feel those changes are needed for your game, please go ahead and make them. We want you to enjoy this supplement however you can.

Question 1 - Yes, you do!
Question 2 - Your slam attack is a melee weapon attack so no, it doesn't gain the bonus from magical fists. Magical fists is more of a technique for the flesh golem to use and a few other niche cases. Again, if you want to add a little extra power to the slam, feel free to consider it an unarmed attack. The reason it isn't is due to the nature of the other golems so you can't stack too many unarmed bonuses!
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Customer avatar
Javier Q November 23, 2020 12:11 am UTC
PURCHASER
Awesome! Thank you so much for the quick reply!
Customer avatar
Brady B October 18, 2020 5:18 am UTC
PURCHASER
Hey there! I was wondering: does the wereraven's hybrid form have a flight speed? It states that the flight speed increases by 30 feet etc, but I cannot tell if that is just the raven form or both the hybrid and raven forms. Thanks!!
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Customer avatar
Isaac M October 19, 2020 2:16 am UTC
CREATOR
I spoke to the Lycanthrope creator the other day and yes, it has a flight speed of 50 feet! As well, we're working on a few rules changes for the wereraven. We're changing the size of the raven form to just be a normal raven. However, they'll have a dexterity based beak attack now which means they can still hunt and kill. These changes will be in a revision, but feel free to use them for now.

for hunting:
* Your character must hunt and kill a living creature of your size or smaller.

for natural attacks:
* These attacks can use either your dexterity or strength score to determine your attack bonus and damage.
Customer avatar
Emerson A September 25, 2020 1:17 pm UTC
PURCHASER
Any plans to make this or Cursed Classes 2 free?
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Customer avatar
Isaac M September 25, 2020 3:34 pm UTC
CREATOR
I know times are tough for a lot of people right now, but this is a group project with a large number of writers and creators on it. If I make it free, then all of those people stop getting paid for their hard work. I do sometimes offer discounts on projects though, especially when they're first released. Still, I appreciate you asking instead of taking other steps to get yourself a copy. I can toss you a discount code that only makes the book around 10 dollars US! I hope that helps? https://www.dmsguild.com/browse.php?discount=90284e3d21
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Customer avatar
Emerson A September 26, 2020 1:43 am UTC
PURCHASER
Ah, thank you! I didn't notice that this was a collaboration.
Customer avatar
Stephen P September 01, 2020 6:37 pm UTC
PURCHASER
So i may have just missed it or miss read, i am reading threw the Cursed Classes because i want to add them to the world i am creating and there just plain fun. However i had a question about the lich. Reading it seems the Lich like a wizard can copy spells into there Phylactery, However like a Sorcerer they have spells known.
I was wondering which way it works? Can they have any number of spells (that are on there list) or are they like Sorcerers in they have limited selection? Its fine either way just wondering.
thank you in advance.
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Customer avatar
Isaac M September 02, 2020 2:30 am UTC
CREATOR
The Spells Known column is there to tell you how many extra spells you learn through personal research at each level. A wizard learns 2 spells at 1st level and gets extra spells as they level. The Lich is more front loaded in that they gain 4 at 1st level and 1 every level thereafter compared to the wizard gaining 2 every level. However, they function just like a wizard. They can add spells as they level but they need to be prepared ahead of time. The section on spellcasting should break everything down for you but if you know how a wizard works, you're good! Thank you for the question!
Customer avatar
William K August 12, 2020 2:13 am UTC
PURCHASER
I have a question about the day walker subclass for the vampire.
The 17th level ability “They Walk Among Us” makes it seem like this is where you would blend in with people walking around during the day, unlike other vampires. However what it does is just let you keep regaining hit points after taking radiant damage. The main issue is that the Regeneration ability doesn’t let you regain hit points if you start your turn in direct sunlight, so even if you got this far, you still couldn’t walk during the day as a “Daywalker”.
I wanted to know if this was by design or if it might be an oversight, cause the regular 17th level feature from the “Curse Escelation” makes you take radiant damage if your in direct sunlight at the start of your turn. So to negate it you’d need to be able to ignore the sunlight requirement and be able to heal after taking radiant damage, you’d just need to have more blood points than damage you take.
Overall, I’m happy with everything that’s been...See more
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Customer avatar
Isaac M August 12, 2020 5:41 am UTC
CREATOR
There is a very clever distinction here that we may have missed. The ability is intended for you to continue healing even if you're in direct sunlight. You aren't immune to the effects of the sun and you will still burn, however with 17 blood points at that level you'll still regenerate 7 HP a turn which means that a topped off daywalker (Which isn't hard with their storage solutions for blood) won't suffer ill effects from the sun. We'll work on a revision for it in the near future, but for the sake of errata, read the ability like this.

'At 17th level, being exposed to direct sunlight or taking radiant damage no longer inhibits your ability to heal from your blood points'
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Customer avatar
William K August 12, 2020 8:21 am UTC
PURCHASER
Thank you for the reply.
That’s how I thought it was supposed to work, but for the sake of clarity, I still wanted to make sure.
I recently picked up the even cursier product you made to and I’m loving it even more than the first, especially with how you’ve expanded it with spells and magical items. I’m looking forward to any more products your in the process of making.
Thank you again for the swift reply.
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Customer avatar
Isaac M August 12, 2020 3:48 pm UTC
CREATOR
As far as the Cursed line of products, we may have more coming out closer to halloween. However if you're looking for more stuff from myself or the team, you can just click on the product page and see 'More from this Title's Contributors'. You can also click any of our names in the author section to see specific things each of us have made. Finally, if you have a favorite class, both Cursed Classes and CC:EC have directories near the beginning that tell you which person made what classes. This should help you if you like one class more than any other!
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Customer avatar
William K August 12, 2020 8:50 pm UTC
PURCHASER
Thank you. I didn’t realise there were so many links to see additional info on what you’ve created. I’m mainly use this on my phone, and I don’t think it’s working properly, but I’m definitely going to check out any other products you and the team have available once I’m on my laptop.
Just checked and I’m noticed you wrote the Baelnorn subclass, my table are loving the aspects and lore I’ve created around a corrupted elven lich, the BBEG for my campaign. All made possible because of you and the team, so thank all you very much for the work your doing.
I’m looking forward to what you’ve got planned in the future.
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This title was added to our catalog on January 21, 2020.