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Flight of the Magpies: an Eberron adventure
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Flight of the Magpies: an Eberron adventure


Explore the exciting world of Eberron in one of its most colorful corners, then take to the skies! an exhilarating adventure awaits.

In Flight of the Magpies your party is employed by a famous band of sky mercenaries to do a simple job: find out which airship will be transporting a mysterious prisoner. Simple jobs turn into crazy adventures in Eberron though, and this module is no different. Will the party rise (or fly?) to the challenge?

Flight of the Magpies is an adventure for a group of players at level 3 that can be played early in an Eberron campaign to start things off with a bang. It was originally devised as a one-shot and can still be played as one, while also being a fun introduction to this game for new players. It will take 3 to 5 hours to complete as a single session, or it can be split in two shorter ones. This adventure is appropriate for beginners as well as experienced players, and contains enough information on the World of Eberron that you don't have to do any "homework" to play it (though you will likely want to after you are finished!).

Statblocks for all the custom enemies you may fight in this adventure are also provided, so that you can start playing without having to own any other book. Did I mention that you can finish this adventure without killing anything though?


Here's what people have said about Flight of the Magpies: an Eberron adventure: 

"Not only is one of the most accessible and easy ways in to adventuring in Eberron, either as a one shot or a brilliant campaign starter with bags of inspiration for further tales of daring and hijinks, Flight of the Magpies is a veritable Golden Saucer of bright lights, mini games and (optional) gambling, on top of the thrilling airship to airship boarding and prisoner extraction. The information and ideas are laid out in such a way as to promote inspiration, improvisation and variety, with the details and answers readily to hand, making it for perfect for new and experienced Dungeon Masters"

Curse of Sebs - Werebear of Hype 

"A quirky adventure great for new DMs, including a fun romp through Stormhome before infiltrating an airship. I love that the layout design isn't afraid to try something new; rather than just delivering information in an impersonal fashion, this whole supplement feels like a laid-back chat with a wise friend. This adventure is clearly a labor of love, and it paid off."

Laura Hirsbrunner - editor in chief of Across Eberron


Click on Full-size preview to see the entire module with watermarks!

warforged_leaning_from_airship Child_hugging_tiger Giant_Glow_Beetle FotM_cover

For the Fantasy Grounds version, click here  

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Reviews (4)
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September 24th, 2020
Liked it so much I ran it twice. Both groups loved it, it really encapsulates the kind of adventure you can only have in Eberron. But the thing that stood out the most for me is the way it is put together. It is concise, straightforward, all the inform [...]
April 8th, 2020
I really really really love this adventure that Marco has put together, from the themes to the story to the challenges presented. It oozes with swashbuckling heist energy, and as if that wasn't enough - you also get to play in Eberron, which is always [...]
March 30th, 2020
This was a great, light little adventure that fit perfectly into my Eberron campaign between big dungeon crawls. Players loved it. The best thing, though, is the layout and graphic design! I've never known that I needed better graphic design in [...]
January 29th, 2020
Just ran this the other night, it was fantastic fun. I'm currently running Convergence Manifesto by Across Eberron and the previous week the party had just finished the third adventure in the series, which is on Icewhite Island. They were passin [...]
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File Last Updated:
January 13, 2020
This title was added to our catalog on January 13, 2020.