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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.Click to magnify
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!

In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom.

You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.

Tactics for 21 different creatures is described depending on surroundings, allies and lore:

Animated Armor

Animated Stove

Bore Worm

Carrion Crawler

Carrion Ogre

Deformed Duergar

Drow Mage

Fire Giant

Hell Hound

Hobgoblin

Hobgoblin Captain

Hobgoblin Warlord

Hook Horror

Nalfeshnee

Quasit

Rakshasa

Shadow Demon

Smoke Mephit

Two-headed Rat

Umber Hulk

Young Blue Dragon

Hope this guide will be helpful for your games!

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Product Information
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Community Content
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Pages
9
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File Last Updated:
January 01, 2020
This title was added to our catalog on January 01, 2020.