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The Korranberg Chronicle: Psion's Primer - A Complete Psionics System
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The Korranberg Chronicle: Psion's Primer - A Complete Psionics System

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The Korranberg Chronicle - Psion's Primer

A Complete Psionics System

Within this book's pages, you'll find all you need to play psionic characters and create psionic campaigns:

  • 2 Brand new psionic classes: the Empath, and the Psion
  • 9 Psionic subclasses, including three for Player's Handbook classes: the Mystic, the Occultist, the Wilder, the Dominator, the Kineticist, the Shaper, the Adamant, the Way of the Soulknife, and the Lurk
  • 9 New or variant races with inherent psionic power: Kalashtar, Daelkyr Madblood, Dromites, Duergar, Elans, Blue Goblins, Dreamscarred Goliaths, Thri-Kreen, and Psiforged Warforged
  • 6 Psionic feats
  • 38 Psionic items
  • Over 250 psionic powers
  • Over 40 psionic monsters and NPCs
The Psion's Primer GOLD EDITION now includes:
  • A third class, the Icon, a versatile half-"caster" psionic class! Unlock the power of the collective unconscious!
  • A new psionic race, the Shulassakar of Eberron!
  • More psionic monsters!
  • More Inspired NPC options!

Want to see more from the Korranberg Chronicle?

Find more character options for the world of Eberron in the Adventurer's Almanac!

Check out Threat Dispatch and Xen'drik Advisory, for over 100 combined pages of Eberron monsters, creatures, and NPCs!

Or, pit your adventurers against their worst nightmares on the lightning rail in The Korranberg Chronicle presents: Nightmare on the Mournland Express, a one-shot adventure for 6th level characters!

 
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Reviews (4)
Discussions (24)
Customer avatar
Patryk B October 22, 2020 1:51 am UTC
PURCHASER
Great book! And I can't wait to try the system, given GM wanted to try it given he wants to incorporate psionics into his Eberron game.

However I need to ask after reading most of the psionic abilities, how exactly is Pandemonium designed balance wise? Because for level 3 "spell" that practically disables up to 8 creatures and requires 3 saves to fully get rid of. It seems quite crazy compared to other spells.
Customer avatar
Duncan W September 21, 2020 5:26 am UTC
PURCHASER
I bought this before 1.05. It took me a lot of time to digest this. I can see the edits from issues like Elidon stat examples compared to Elidon cost in shaper. The PSION ability to burn MAX HP for a bump to max psi points needs to be changed so that the PSION doesn't have to use it in order 2,4,6,8 but instead can do each one of them once per day. The limit for max psi points at 10 feels like a nod to the limit in spell point rules to stop at 5th level spells. I feel the psi abilities in general are already weaker but home rules can fix this.

The use of reactions in so many abilities that normally would have been some form of free action really limits things. Additionally I find the focus on a talent and concentration rules difficult to puzzle out but after reading and reading, I did conclude that you can continue to concentrate on augments that you aren't focusing on.

Shapers really get limited when they have an Expatriated Elidon since they can't use any imbue psicrystal talents with...See more
Customer avatar
Anthony T September 21, 2020 8:29 pm UTC
CREATOR
Hi Duncan!

Thank you very much for your thoughts. There's a lot to think about in your analysis. On the plus side, the 1.5 version of the book should have searchable spell names, which should fix the issue you had with looking for augment names, if I understood the problem.
Customer avatar
Anthony T September 18, 2020 5:02 pm UTC
CREATOR
Hello everyone! Psion's Primer Gold Edition is now live! See below for the changelog

v1.05 (Gold Edition)
- Typographical errors
- Added the Icon class, a psionic half-caster with a specialty in versatile adaptation of the psyche.
- Revised Shaper psion discipline for greater playability with revised Project Eidolon power.
- Added Shulassakar player race.
- Specified action economy on the Shadow Eye ability of the Kalaraq option for the Quori Atavist feat.
- Added Absentia and the Zulaat to Psionic Equipment
- Revised Phasing Armor
- Added Sentira Armor
- In the Manifesting Times description under the rules for Manifesting Augments, added clarifying paragraph for powers with reaction casting times with no triggers.
- Reformatted headings and layout so psionic powers, monsters, and NPCs are searchable
- Revised Imbue Psicrystal, Mindlink, Sixth Sense, and Verve casting times.
- Revised manifesting time of Correspond, Discern Moods,...See more
Customer avatar
September 16, 2020 6:09 am UTC
Loving this product ever since my DM introduced me to it! Though while they are issues easily fixed with some homeruling, I was curious about the reasoning behind the distribution of certain Talent Trees and Augments. Like restricting the Energy Ray tree to Psions, or making the Genesis and Reality Revision Augments dependent on Aura Beacon.
Customer avatar
Anthony T September 17, 2020 4:01 pm UTC
CREATOR
Hello! Glad you're enjoying the product! The 1.5 gold edition update will be uploaded shortly, and I'm very excited to show it to people!

A lot of the talent restrictions are flavor based. Energy Ray is the basis for most direct-damage psychokinetic powers, and that always seemed to me to be the purview of the Psion, as the "wizard" analogue of psionic classes. The Empath, as the cleric analogue, is more about emotion-based psionics and transcendence/enlightenment-flavored effects, so the classic psychokinetic tropes did not seem to fit them. For what it's worth, the Icon, the versatility half-"caster" psionic class introduced in the 1.5 update will have Energy Ray.

As for Genesis and Reality Revision, it's a little harder to explain. Aura Beacon may seem at first to be purely light-based, but it is meant to be the start of the "be the change you want to see in the world" transcendental psionic effects. Aura Beacon, and it's augments, are about manifesting...See more
Customer avatar
September 18, 2020 3:40 am UTC
That's an absolutely fascinating way of looking at it, and precisely the kind of insight I wanted! Thank you for helping me get an even better view of how to interpret the class, and I can't wait to see the update!
Customer avatar
Mario D August 28, 2020 10:39 pm UTC
PURCHASER
Congrats on achieving Gold! :D
Customer avatar
Anthony T August 28, 2020 11:04 pm UTC
CREATOR
Thank you! Stay tuned for the Gold Edition update!
Customer avatar
Debris D July 01, 2020 5:19 pm UTC
PURCHASER
Best take on a psion in 5e I've seen so far Anthony, really well done

I do have a question about the project Eidolon augment. Can a psion focus on another talent after creating the Eidolon? The description doesn't say it explicitly but part of the fluff text is that your psicrystal becomes the core of the Eidolon and the psicrystal would stop being a psicrystal if the psion stops or switches their focus.

I'm also not sure I understand the solicit psicrystal augment.
So the psion could use it to concentrate on two spells or augments at once, but there aren't any imbue psicrystal augments that require concentration. How did you mean for a psion to use this augment?

Thanks for your help
Customer avatar
Anthony T July 02, 2020 9:29 am UTC
CREATOR
Hi! Thank you so much for your kind words.

Also thank you for bearing with me as the public release obviously stress-tested some mechanical errors in places that the private playtest didn't catch, precisely like how Solicit Psicrystal doesn't actually work as written. I've already corrected it for the next version update, which will have major content additions.

Here's the description for the corrected augment:
Solicit Psicrystal
5th-level telepathy
Augmenting: imbue psicrystal
Psi Cost: 9 psi points
Manifesting Time: 1 reaction
Range: Touch
Components: None
Duration: Until dispelled
When you manifest this power, your psicrystal takes over focus for the imbue psicrystal power, allowing you to begin focusing on another psionic talent without ending the duration of imbue psicrystal. Additionally, if you begin concentrating on any other power, spell, or feature within 1 minute after manifesting this augment, you may use another reaction...See more
Customer avatar
Debris D July 02, 2020 9:14 pm UTC
PURCHASER
I definitely agree with the hp nerf, the eidolon seemed quite beefy.
what was the design philosophy behind the eidolon? I see the psion class as a cousin to the wizard and the shaper subclass has to be my favourite, but a psion that has an eidolon out can't use any other augments or switch to another talent. I'm a bit confused as to what role the shaper then takes.
Customer avatar
Anthony T July 02, 2020 11:35 pm UTC
CREATOR
The shaper is intended to be a "pet focus" option for the psion, like battle smith artificers or beastmaster rangers. Except they summon their pet into existance.

I'm also changing the Project Eidolon power to require an action to command the eidolon. Although this is actually more restrictive, it will probably be clearer and more fun to use during play, as at least you are "doing something" with your action. I thought to leave the action economy open for other things, but it seems leaving your action open for non-castery options just leads to confusion.
Customer avatar
Debris D July 03, 2020 1:07 pm UTC
PURCHASER
If you do change it, I'd suggest making it a bonus action. It's more in line with existing mechanics plus it at least gives your squishy psion the chance to dodge or disengage.

Thanks btw for indulging me, always cool to get to talk to the creator so freely :)

The next part is an overly long explanation of what makes the shaper feels awesome to me, I hope you'll indulge me just a bit longer.

tl;dr
right now the shaper plays less like a summoner and more like a moon druid that needs time to prepare. With a few tweaks though, the shaper could be the coolest summoner in dnd and the only pet-focused class that keeps the feel of playing a caster.

There aren't really any casters with companions right now. The battlesmith and beastmaster both get extra attack, so besides the occasional buff or debuff spell they'll use their action for weapon attack and their bonus action to command their companion, making them feel more martial than caster (especially compared...See more
Customer avatar
Anthony T July 10, 2020 2:26 am UTC
CREATOR
You have a very good eye for playtesting and feedback! The comparison to Moon Druid is extremely apt, as that was what I was actually going for.

You have some very great ideas, but unfortunately I think most of them make the power way too complex, and it's already very complex as it is. I considered having a healing function like Moon Druid, but I figured it would just be easier (probably more efficient?) to cast Project Eidolon again. And, unfortunately, I'm afraid I will have to go with a full action to command the eidolon in the next version. Leaving your action open only leads to the feeling like you should be casting something, as you said, but I honestly believe that would be incredibly unbalanced.

What I think I might consider, is moving Emancipated Eidolon ealier for the Shaper like you suggest, and then making the 11th level version allow you to command it as a bonus action, and allow you to focus on a second metacreativity cantrip while focusing on imbue psicrystal.
Customer avatar
Derrick B May 07, 2020 5:24 pm UTC
PURCHASER
I have a question about a number of the talents. Why do some of these key combat talents cost an action to use? Using the example of a melee empath, I'd want to be able to swap between mindblade and verve in combat to use some of verve's cool abilities like stomp, and body adjustment, but also go back to using mindblade instead of a weapon. With verve costing a full action, it makes it so I can't really swap to it effectively inside combat.

Another big outlier is the mindlink -> telepathic slap for caster types. You could start a fight with mindlink up, to set up an initial slap and then other save, but its not something you can feasibly switch too.

I'm currently really enjoying playing a psion, but didn't read closely enough that some were actions instead of bonus actions.
Customer avatar
Anthony T May 07, 2020 8:03 pm UTC
CREATOR
Mostly it was balance concerns. The telepathic slap power, specifically, is something I wanted to have available with smart preparation, but not something you could easily and freely spam.

For Verve, this talent has several powerful reaction and bonus action augments, such as Ablative Hide, Instinctive Adaptation, Mind Over Matter, and Impervious Self. I wanted there to be some action economy cost for such broadly applicable defensive powers.
Customer avatar
Anthony T June 25, 2020 7:28 pm UTC
CREATOR
Upon further consideration, the next content update for Psion's Primer will revise all talents to have bonus action casting times, and some augments will be adjusted to suit. This will unify all psionic talents and simplify changing talents in combat, especially for DMs running psionic NPCs or monsters.
Customer avatar
Derrick B June 25, 2020 8:13 pm UTC
PURCHASER
That's awesome! My table ruled them to all be Bonus Actions, and everything still felt smooth and balanced. Might be worth it to take another pass over the Psychic Static line, as iirc some of the powers are bonus action casts.
Customer avatar
Anthony T June 26, 2020 5:31 am UTC
CREATOR
Yup! I've been taking a look at all the power's manifesting times, seeing what needs to be changed. Some of them are becoming triggerless reactions, which are getting an explanation at the start of the power's chapter. (There were already a handful of triggerless reaction powers, but v1.5 will change a few to that too.)
Customer avatar
Avery O April 05, 2020 5:56 pm UTC
PURCHASER
Great content, really like it. Just wanted to let you know that in the credits page that the version number still says 1.03
Customer avatar
Anthony T April 08, 2020 7:57 am UTC
CREATOR
Whoops! Thanks, I'll be sure to remember to update that in the future
Customer avatar
Derrick B April 04, 2020 9:20 pm UTC
PURCHASER
Absolutely amazing supplement. I do have a question about some powers though - Id Insinuation, and Mind Storm. Their entries list them as mindlink and psychic static augments respectively, but they appear in the Mind Thrust augment list. Which talent should they correspond to?
Customer avatar
Derrick B April 04, 2020 10:54 pm UTC
PURCHASER
I'm also curious about the design decision behind locking reaction abilities to their talents as well. A lot of these reaction abilities require purposeful setup which seems a bit counter-intuitive.
Customer avatar
Anthony T April 05, 2020 2:03 am UTC
CREATOR
Hi all

Apologies, the Talent Trees are correct. I will be uploading a revised update for this ASAP. Still working on a larger content update that will fix the searchable names for powers.
Customer avatar
Anthony T April 05, 2020 3:04 am UTC
CREATOR
As for reaction powers, the design philosophy is that reaction powers are a situational bonus you can use if you are focusing on a talent long term. Most of them belong to talents that I foresaw being focused on for most of a combat, such as Battle Trance, Mindblade, or Verve, or even for hours at a time, such as Imbue Psicrystal or Wild Talent.

A few do belong to less "bread and butter" style cantrips, but these can be looked at as situational bonuses if you happen to be focusing on a particular talent and know the reaction power. I think there's a certain kind of player that would enjoy having an "ace up their sleeve" in situations like that.
Customer avatar
Gregory S June 20, 2020 5:59 am UTC
I am curious about the Mind Storm power as well; as I read it, it is a Concentration power that does damage to every creature in the area. How does the Concentration play into it? Does it remain in the same spot and damage anyone entering the space? This is how I read it, but 5 PSI seems cheap for that. With no Components, it would be very hard to detect and it does not say it can be moved, so I am guessing it is stationary, if this is how it is intended to work. Or, is the damage a one time effect, and you can set it up in advance or something?

I love the book. My lvl 3 Dominator is coming into his own, nicely. Nice work
Customer avatar
Anthony T June 23, 2020 9:47 pm UTC
CREATOR
Hmm. This is a good catch. Looking over the power now, I believe the concentration duration is a mistake, possibly a hold-over from an earlier version of the power in which the disadvantage on saving throws lasted for as long as you concentrate, rather than until the end of your next turn as it is now.

Apologies for the confusion, Mind Storm should be instantaneous. The next version update, which will include major content additions like a new base class, will include this fix.
Customer avatar
March 31, 2020 2:20 pm UTC
PURCHASER
Great book! One critique, and maybe it's just me, but I've seen it a number of times throughout the Powers section with Intensify that confuses me and think needs rewritten to be clearer. My example will be Precognition: Intensify. If you spend 10 extra psi points beyond the minimum cost to manifest this augment, you manifest it as a 6th-level power...<snipped>

"10 extra PP beyond..." That reads to me 10 + the initial cost of PP. Which is impossible, as no class can spend more than 10 PP per the limit rules. Is that correct? Am I missing something?

If not the case, the wording should read more like "If you spend 10 TOTAL Psi Points to manifest the augment..."
Customer avatar
Anthony T April 05, 2020 2:07 am UTC
CREATOR
Hello! Thanks for the kind words. I'm glad to clear up confusion.

You were right the first time, it is indeed 10 + the initial cost. What you're missing is the class features Sublime Power and Power Surge, for the Empath and Psion respectively, that allow them to spend more than 10 PP on a power a limited number of times per day. Through those features, you can intensify lower level powers to a higher maximum total of pp than normal.

If you look at the Spell Point rules in the Dungeon Master's Guide, there is a similar limitation on spending spell points for 6th, 7th, 8th, and 9th level spells. This is necessary so you can't spam 9th level effects with all your power/spell points and destroy encounter balance.
Customer avatar
April 20, 2020 9:05 pm UTC
PURCHASER
Ah! Figured I must have been missing something. Ok, I have another question.

Can you explain the purpose of the Focus mechanic? I'm sure there is a perfectly legit reason for it, I'm just not wrapping my brain around why it is needed. Thanks again for the responses! LOVE the product. Getting ready to play an Elan Psion Shaper in our new Eberron game we are just about to start.
Customer avatar
Anthony T April 21, 2020 4:20 pm UTC
CREATOR
It's mostly there to make psionics feel different from spellcasting, beyond "oh it uses modified spell points instead of spell slots". It was born out of Mike Mearl's idea that you cast a psionic cantrip, then expend spell slots to make the cantrip do different things. I wanted a mechanic like that, but less intensive than concentration.
Customer avatar
Monty P February 24, 2020 5:32 pm UTC
PURCHASER
Enjoying reading through the product still and incorporating it into my game! I'll probably hold off a review until I can get into some actual playtest, but looks great.

I heavily second modification to the font that prevents searching and possibly a powers index with page numbers (perhaps printable spell cards as a future project?)

While I haven't scoured this for edits, stumbled across one for the Lurk NPC: multiattack be 2 with the short sword instead of light crossbow (a loading weapon); the psionic sneak attack suggests this power is always active instead of when focused upon; finally, uncanny dodge should be a reaction (typo).
Customer avatar
Anthony T February 25, 2020 9:00 pm UTC
CREATOR
Hi Monty! Thank you for enjoying the book!

I definitely hear you on the searchable font. I am working on some additional content and will include that change when the update is ready.

For the Lurk, the stat block is working as intended (except for that Reaction typo! That will be fixed, haha). Remember that NPCs don't always go by the same rules PCs do (no focus need on sneak attack), and that specific trumps general (the Lurk's specific multiattack overriding the general loading property rule).
Customer avatar
Frederik V February 05, 2020 1:27 pm UTC
PURCHASER
After reading through your work, I find it to be really well made, one quality of life thing I would like though, was if you made the titles for Psionic powers and monsters selectable so they can be searched for via ctrl + F in a browser. That would make it much easier to use in real time, rather than having to manually go through the pages each time.
Customer avatar
Anthony T February 05, 2020 10:31 pm UTC
CREATOR
Oof. I didn't catch that. Seems to be a quirk of my PDF converter turning the Masoch-Dirach font into an image. I'll have to see what I can do.
Customer avatar
Blane D February 03, 2020 7:37 pm UTC
PURCHASER
Was looking at the Githzerai from https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf, and was curious what the best replacement psionic talent and augments would be for their Githzerai Psionics ability would be, when converting them to use these psionics rules.

They would obviously get the Naturally Psionic ability that the other psionic races have, but beyond that, it isn't clear what the best talent tree would be for them, given that the Githzerai Psionics spells don't directly translate. Seems like the psychic hammer or maybe speed of thought trees fit the best.
Customer avatar
Blane D February 05, 2020 2:17 am UTC
PURCHASER
Aaaand ignore this please. Somehow I kept skipping over the "Gith Player Characters" block... no idea how I kept missing that. Was exactly what I was looking for! *facepalm*
Customer avatar
Anthony T February 05, 2020 10:29 pm UTC
CREATOR
No worries! To be fair, it IS hidden in a weird place in the monsters section. I separated them like this because the Psion's Primer is primarily an Eberron sourcebook, and while Gith are typically the poster-race for PC psionics in Great-Wheel accessible D&D settings, they aren't that important to the setting of Eberron. So I wanted to downplay their role in the book, while still giving you all the options you need to use the Psion's Primer in non-Eberron games.
Customer avatar
Blane D February 03, 2020 6:14 pm UTC
PURCHASER
Anthony, could you provide a clarification on how the Monk's Way of the Soulknife subclass would work if multi-classed with a psionic class or subclass, or if the character is a member of a race that is Naturally Psionic (or indeed, any character that has psi points from any source such as the Psionic Savant feat)?

Would the Soulknife be forced to use only their ki points to manifest their mindblade augments, or could they instead use their psi points as any other psionic character would do, allowing them to save their ki points for other Monk or Soulknife abilities (like Nomadic Leap, Nomadic Strike, or Knife to the Soul)?
Customer avatar
Blane D February 03, 2020 7:02 pm UTC
PURCHASER
Also, nice work on this, best version of psionics for 5th edition that I've seen. (Not sure why this isn't showing my purchaser status, tried logging out and back in. Odd)
Customer avatar
Blane D February 05, 2020 2:28 am UTC
PURCHASER
I'm assuming that they can spend psi points instead, due to the wording in the "Manifesting Augments" section of Chapter 4: "You may spend psi points you have on any augments you know, regardless of the source of those augments and whether or not they are normally manifested through the expenditure of psi points"
Customer avatar
Anthony T February 05, 2020 10:26 pm UTC
CREATOR
Thank you so much for the praise! (Remember to leave a rating and review, it really helps!)

As for multiclassing and soulknifes, that is correct. Soulknives aren't mentioned in the Multiclassing section because they don't provide any "combined advancement" of your psi reserve or psi limit like multiclassing other psionic classes do, because Soulknifes only know how to access psionics by spending ki. BUT, if you do have psi points, you can manifest any mindblade augment you know from Soulknife with those psi points (obeying your exisiting psi limit).
Customer avatar
STEVEN B January 20, 2020 2:56 am UTC
PURCHASER
Been reading through and liking it so far. One question is how do you intend the 6th+ level augments to be usable. Is it only through Power Surge (4/long rest max) and Sublime Power (2/long rest max) that they can be used.
Customer avatar
Anthony T January 21, 2020 12:54 am UTC
CREATOR
That is correct.
Customer avatar
Anthony T January 15, 2020 6:31 am UTC
CREATOR
Hello everyone!

Psion's Primer v1.03 has been uploaded! Please see below for the changelog:

v1.00 - Release

v1.01
- Typographical corrections

v1.02
- Typographical corrections

v1.03
- Typographical corrections
- The Crystalline Growth trait of Psiforged warforged now grants a +1 bonus to AC, instead of providing an AC of 11 + Dex. The trait still prevents a psiforged character from wearing armor.
- The third bullet of the Umbragen Shadowknife feat clarifies that you are proficient with the ranged weapon you create.
- The rules for the Duration section under Manifesting Augments have been revised to allow you to continue concentrating on an augment even if your focus on the augment's talent ends.
- The Mindblade talent clarifies that you are proficient with the weapon you create with it.
- The Crystal Burst power was revised to correctly reflect its power level of 6, increasing its psi cost and base...See more
Customer avatar
Anthony T January 18, 2020 4:35 am UTC
CREATOR
Quick update!

v1.04
- Typographical errors
- Fixed an issue with the table of content hyperlinks not working
See 16 more
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155
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File Last Updated:
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This title was added to our catalog on December 31, 2019.