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Create-A-Specialization: An Artificer Specialization Creation GuideClick to magnify

Create-A-Specialization: An Artificer Specialization Creation Guide


Welcome to the world of Eberron! The artificer, the first new class since 5e was launched, is now available and with it comes a new subclass. This guide will help you learn about the artificer, Specializations, and tips on creating your very own subclass. 


  • How-to guide including defining your Specialization and creating features
  • Overview of artificer class features for easy reference
  • 2 complete artificer Specializations
  • 4 new artificer Infusions

This guide was crafted after researching the official artificer Specialization options as well as other homebrew. It offers suggestions, inspiration, research insights, and examples of features including two complete artificer Specializations for you to use at your table.

Looking for more custom fun? Check out my other subclass creation guides:


Create-A-Path   Create-A-College   Create-A-Domain   Create-A-Circle   Create-An-Archetype   Create-A-Tradition   Create-An-Oath   Create-A-Conclave   Create-A-Roguish   Create-An-Origin   Create-A-Patron   Create-A-School  

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Discussions (5)
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Brandon C July 05, 2021 4:48 pm UTC
Create a background when tho? :eyes:
Customer avatar
Matthew G July 07, 2021 6:54 pm UTC
Maybe soon...???
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Brandon C July 18, 2021 7:13 pm UTC
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Alessio R June 21, 2020 2:11 pm UTC
Very well done, trying to homebrew a list of subclasses for artificer based on each of the artisan's tools in the game right now and this definitely helps with the reasoning behind the different choices.
Customer avatar
Kaleton M January 24, 2020 2:36 am UTC
I noticed that the Masonwork Golem ability doesn't mention what the to hit and damage modifiers should be for their unarmed attacks - what should be applied there?
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Brett K January 19, 2020 3:24 am UTC
Now if only someone could make a "How to make a class" Guide in the same fashion as this. I love, and have, all these guides. You are a great help to this community.
Customer avatar
Matthew G January 19, 2020 8:40 pm UTC
Honestly I feel like any comprehensive or complete guide for classes would likely be the same size as the Player's Handbook. So much goes into a class, like theme, balancing, new mechanics. I could probably create a class, and maybe even detail how I did it, but creating a holistic guide for making classes is an entirely different beast.
Customer avatar
Nicholas B December 27, 2019 2:13 am UTC
Very solid insight into how to make a reasonable, and balanced subclass for this newest class.

APproachable, easy to understand. Big fan across the board of all of these products.
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File Last Updated:
December 26, 2019
This title was added to our catalog on December 26, 2019.