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Monsters' Guide to Combat Encounters for DotMM L1-L5 [BUNDLE]Click to magnify

Monsters' Guide to Combat Encounters for DotMM L1-L5 [BUNDLE]

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This special bundle product contains the following titles.


Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.
Regular price: $1.49
Bundle price:
 $1.27
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description for 37 combat encounters that might occur when your party explore first level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also put more detailed explana...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2.
Regular price: $1.49
Bundle price:
 $1.27
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 28 combat encounters that might occur when your party explore second level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also put more detailed expl...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3.
Regular price: $1.49
Bundle price:
 $1.27
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 51 combat encounters that might occur when your party explore third level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also put more detail...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.
Regular price: $0.99
Bundle price:
 $0.83
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 28 combat encounters that might occur when your party explore fourth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put more detail...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.
Regular price: $0.99
Bundle price:
 $0.83
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 22 combat encounters that might occur when your party explore fifth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put more detail...


Total value:$6.45
Special bundle price:$5.47
Savings of:$0.98 (15%)
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Reviews
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May 10th, 2022
Great product for DotMM! I love using this in my current campaign and it really helps me use the monsters effectivly. It closely matches the tatics of the Monsters Know What They're Doing books. I also like how the bundles are split up jus incase [...]
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Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on December 13, 2019.