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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!

Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet.

You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.

Tactics for 23 different creatures is described depending on surroundings, allies and lore:

Assassin

Banshee

Drow

Drow Elite Warrior

Drow House Captain

Drow Mage

Drow Priestess of Lolth

Ghost

Ghoul

Giant Lizard

Giant Spider

Muiral

Mutated Drow

Phase Spider

Priest

Psychic Gray Ooze

Quasit

Specter

Stone Golem

Troglodyte

Undead Shambling Mound

Wraith

Yochlol

Hope this guide will be helpful for your games!

 
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Product Information
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Pages
10
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Original electronic
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File Last Updated:
December 02, 2019
This title was added to our catalog on December 02, 2019.