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Fathoms Below Player Guide
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Fathoms Below Player Guide

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Far beneath the waves lies a magical city like no other – Fathoms Below, the fabled trading port of the Deep Blue. Travelers from across the Eight Seas swim the coral-lined currentways of the submerged triton city – merfolk, ixitxachitl, sea elves, sahuagin, water genasi, locathah, and even the occasional surfacedwelling human.

All is not placid in the depths, however, as cults of deepdwellers plot against the triton Tradelords, the armies of the Tide of Sekolah mass beyond the kelp forests, and ancient ruins contain lost secrets that may save or damn Fathoms Below.

This is a 5th edition D&D campaign set in an underwater environment where brave adventurers explore the ocean deep – and may even venture into the mysterious alien landscape above the waves.

There is no defined “campaign world” for Fathoms Below; you can set it in the Forgotten RealmsEberron, your own world, or wherever you like.

This player guide contains:

  • Merfolk race with 5 subraces
  • Darfellan race
  • Islander human variant race
  • Four subraces: magma dwarves, sun-touched genasi, nautilus gnomes, flotilla halflings
  • Information on playing aarakocra, sea elves, genasi, half-elves, lizardfolk, locathah, tritons, and tortles in Fathoms Below
  • A brief introduction to the Eight Seas and the city of Fathoms Below
  • Eight types of armor for underwater use
  • Four types of tridents
  • Summary of the 5e rules for underwater combat
  • Equipment for use in the Deep Blue or the Dry Wastes, including artisan tools, deeptide lanterns, druidic focuses, marine saddles, and alternate equipment packs
  • Six water and underwater vehicles
  • Four underwater mounts
  • Class options for totem warriors, land druids, fighters, monks of the four elements, paladins, and rangers
  • A pantheon of 15 deities drawn from throughout D&D's rich lore
  • Nine new backgrounds with suggested characteristics: beachcomber, brackhunter, driftwood scallywag, Pearlsea patrician, sea witch, sirine, submariner, tradelord scion, and underwharfie
  • Two feats: deep diver and nautilus magic
  • Four spells and two cantrips 
  • Rules for wearing lighter armor underwater, familiars, beastmaster companions, paladin steeds, and the five layers of the Deep Blue
 
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December 5th, 2019
I found this setting supplement to be delightful and well thought out. The presentation was on point. A former sahugin fortress rebuilt into a  cosmopolitan trading city, Fathoms Deep is an ideal base of operations for a seagoing campaign with amusin [...]
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Pages
31
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Original electronic
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File Last Updated:
December 12, 2019
This title was added to our catalog on November 22, 2019.