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Wizard Subclasses - Blue Magic and Sangromancy
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Wizard Subclasses - Blue Magic and Sangromancy

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More than any other class (yes, even warlocks), wizards tend to spend their lives in the pursuit of knowledge.  The study of the arcane is a difficult and sometimes arduous path, but with time and dedication you can someday even gain the power of the gods.  Naturally, every wizard's interest lies in a different subject, and each one follows a different tradition.  Some study a specific school of magic, becoming masters in its use, while others focus their magecraft on combat and battle.  This work, recently taken from the Arcane Athenæum, offers two new paths for your wizard to take, as well as a collection of new spells.

Blue Magic is an arcane tradition for the wizard who aspires to practice beyond the rigorous confines of arcane magic.  These individuals train in light combat methods, allowing them to wear armor or even use shields.  This is important, because their particular craft often requires them to be the target of unfriendly spells.  Blue magic allows a wizard to copy the knowledge of a spell that they have experieced first-hand.  A rare ability, this allows the wizard to add spells normally unattainable to their spellbook.  The wizard who follows this path is thus not one that confirms to traditional rules or regulations.

Sangromancy is a particularly vial form of necromantic magic.  The wizard who follows this tradition wishes for power, whatever its cost, even if that cost is their very own life force  Sangromancers can use their own blood as fuel for their spellcasting, the bodily fluid containing power all its own.  Of course, most cultures look ill-favorably on such practices, but this is of little concern to a sangromancer.  There is, after all, only power and those strong enough to seize it.

This work also includes 9 new spells for use with the sangromancer tradition (though all wizards can learn them, if they dare).  Sangromancy spells offer more power than tradition spells of a similar level, but at the cost of some of your own health to fuel them.

As always, please consider sharing any feedback you may have.



This work is part of the collections of the Arcane Athenæum.  Check out our other works below.

The Artificer class

The Dragon Shaman class

The Ranger class

The Swordmage class

The Barbarian: Path of the Wild Soul subclass

The Monk: Way of the Mystic Force subclass

The Wizard: Blue Magic and Sangromancy subclasses

The Sharkfolk player race

The Treant player race

Crafting Magic Items: A Guide to Artifice

The Draconomicon for 5e

The Explorer's Guide to the Wilderness


Changelog:

Version 1.0 13Nov2019

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Rules Edition(s)
Pages
5
Format
Original electronic
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File Last Updated:
November 13, 2019
This title was added to our catalog on November 13, 2019.