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Shield of the Hidden Lord
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Shield of the Hidden Lord


"It was a great experience for me and my players!"

"My party had a blast playing it..."

"I loved this adventure... Thank you!"

Generations ago, the most dangerous artifact in the world was lost beneath the streets of Baldur's Gate. Now it's your job to go and find it...

Shield of the Hidden Lord is an 8-10 hour Dungeons & Dragons adventure for characters of 1st to 4th level. It expands upon the material presented in Baldur's Gate: Descent into Avernus, but can be played on its own or as part of any D&D campaign.

This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo.

This adventure is pending Adventurers League approval.

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Discussions (4)
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Michael P November 22, 2019 1:47 pm UTC
Any news on AL legality progress?
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M.T. B November 22, 2019 11:53 pm UTC
Yes, I'm in discussion with the AL admins. It's a slow process as there is a huge backlog of CCC adventures to assess.
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Marc S November 09, 2019 6:17 pm UTC
Are there plans to do a Fantasy Grounds version of it?
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M.T. B November 09, 2019 9:36 pm UTC
No firm plans at the moment
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Marc S November 16, 2019 11:03 pm UTC
Okay, then I'll have to do it myself.
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Alexander W November 03, 2019 2:20 pm UTC
Dose someone has advice to use thes maps in roll20?
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CAMP J November 03, 2019 12:44 pm UTC
I'm a bit confused about where to place this side adventure in Descent into Avernus. I'll try to be a little vague so as to avoid spoilers. I got it to flesh out the level 3 experience, since in the adventure it's sort of short. I'll try to be a little vague so as to avoid spoilers for Descent into Avernus. The directions for including this in the written adventure seem to indicate that you put this side trek in after the party delves into the place where the shield normally is. However according to the module, the party should be level 4 before they even go in there. Am I missing something?

It seems that either:
A.) The party will be a level higher than the adventure seems to think they will be.
B.) It's assumed that the party will do a bunch of stuff at one part of one location (where they are assumed to be level 3), then leave that location that they had trouble getting to, to do this side quest, and then go right back to the place they had trouble getting into before so they can...See more
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Dylan S November 03, 2019 4:17 pm UTC
I was confused by this as well.
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M.T. B November 03, 2019 7:36 pm UTC
Hi Camp,

There are instructions for scaling all the encounters up in the text. I wrote it for APL 3 as the baseline because that is the standard for Tier 1 adventures in Adventurers League, and is the easiest level to scale up and down the tier from. But you can easily play it for any level in tier 1.

With regards to where to after the adventure is completed, I said "Resume the adventure at the Vanthampur Villa section of chapter 1 in the book." I meant simply to pick up the adventure where they left off. I didn't imagine them breaking back into the mansion (although it may well have been cleared out by this stage). I may change that.

Customer avatar
CAMP J November 03, 2019 11:55 pm UTC
Thanks for the response. I agree that scaling up a challenge on the fly is easier than scaling down a challenge, so I understand where you're coming from in that regard.

I'm still not certain where exactly you intended this adventure to plug in though. It seems as if you intended it to be inserted after completing the villa since you refer to one of the sons giving information, and assuming that Falastar Fisk will be with the party. Was that your intention?
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M.T. B November 04, 2019 12:46 am UTC
Yes. I don't want to too many spoilers here, but the introduction says, under the subheading about Area V29, that Falaster Fisk tells the party the location of the Shield and also offers to guide them there. The party can obviously do what they want with that information. They could leave immediately and look for the Shield, though I think it is more likely that they will want to finish off the villa and then go look for the Shield. But it is up to them.
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Michael M November 25, 2019 8:29 pm UTC
I'm also having trouble figuring out where exactly this plugs into the official adventure.Your response is helpful, but my disconnect came from the module saying it is for 3rd level characters...except by the time the party reachs V29, where Falaster is, they're supposed to be 4th level, if you're following the milestone leveling given in the canon adventure.

So if I'm reading the above discussion correctly, your intent is for this module is for either the party to leave the Villa once they learn of the Shield's location from Falaster and possibly come back after, or to finish out exploring/clearing out the Villa, above ground and below, and _then_ go find the Shield. Correct?
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M.T. B November 26, 2019 8:18 am UTC
Hi Michael,

I wrote it for APL 3 as the baseline because that is the standard for Tier 1 adventures in Adventurers League, and is the easiest level to scale up and down the entire tier from. But you can easily play it for any level in tier 1. So if your characters are 4th level, that is fine.

Your second paragraph is correct - the party can choose if and when to go and look for the Shield after learning of it from Falaster Fisk.
Customer avatar
Michael M November 26, 2019 2:02 pm UTC
Thanks! You did a great job within the module making it scalable, too, so that won't be a problem.

LOVE the module, BTW. You did a fantastic job providing atmosphere and a well-designed and stocked set of locations.
Customer avatar
M.T. B November 26, 2019 8:18 pm UTC
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File Last Updated:
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This title was added to our catalog on October 30, 2019.