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The Thousand Year Storm
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The Thousand Year Storm

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The catalyst of events that has led to the current horror in Ravnica is the felicity triskelion. A reality warping artifact of eldritch proportions, which has been released to the greater world after being stolen by the Dimir mind mage Rogad Nar. After investigation and intrigue amongst the various guilds of Ravnica a chain of events left the triskelion in the wrong hands and ultimate horror has been released upon all in Ravnica.

The Thousand Year Storm is part eight of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and is set in various locations in the Tenth District. The Thousand Year Storm represents the bad ending to the campaign. The players have failed, the triskelion has been opened, and Primal Horrors heve been released on Ravnica. Only a slim chance exists that the day can still be saved, if the party is brave, smart, and lucky enough.

While The Thousand Year Storm is rated for a party of three to five characters of 7th or 8th Level, the story is deadly at that level. It is highly recommended that the Dungeon Master do not pull punches, presenting the horrors of this adventure unmitigated. After all, it was the player characters who brought this about.

The Thousand Year Storm includes:

  • The bad ending of the story, including a possible resolution for plots introduced in the Secrets of the Triskelion campaign
  • Ten Primal Horrors, all of which are CR 20+, and any of which can bring ruin to Ravnica itself!
  • The final installment of Secrets of the Triskelion
The v1.1 update corrects a missing saving throw in enemy legendary actions.
Updated to include an image-free version of the InDesign File to allow easy access to community content creators to the text and basic layout of the document.

Continue YOUR adventures in Ravnica TODAY!

Pick up the other titles in the Secrets of the Triskelion Campaign.

Off to a Weird StartThe Palace of Pain's PleasuresThe Felicity TriskelionAssault on Precinct FourTrostani DiscordantCrosstown CouriersWhisper Agents

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Customer avatar
Paul B October 23, 2019 12:44 am UTC
PURCHASER PCs decided to have the Trostani hold onto the Triskelion. Which horrors do I unleash upon them? : P
Customer avatar
Travis L October 23, 2019 12:47 am UTC
You can either have it release any two you like or you can have the World Tree become corrupted, addressing that however you see fit (see p. 10)
Customer avatar
Paul B October 23, 2019 3:34 am UTC
Okay. A couple more questions:

1) Does the Triskelion have to specifically be submerged in the lava pools in Rix Maadi? Or could another lava pool do? (Asking because there may be another option available depending on the circumstances)

2) Seeing as this arc has the Triskelion basically become an interdimensional portal spitting out these elder horrors, would it be possible to allow amply high level PCs to take the fight to the other side with the right protections? Or will the Triskelion absolutely need to be disarmed from the outside?
Customer avatar
Travis L October 23, 2019 4:02 am UTC
1. Yes. Rix Maadi is the only place the Triskelion can actually be destroyed.

2. I mean I suppose if you wanted to run that you could do so. As written it would be suicide. Anyone going through the portal would eventually mutate into a proto-horror. Having said that, there's no reason you can't make that work for your table.
Customer avatar
Paul B October 23, 2019 4:53 am UTC
1) Okay. I assume that it is mainly due to Rix Maadi's connection to Rakdos.
2) Don't worry, there are ways to attain, as I put it, the right protections. Needless to say, even if they don't have to worry about mutating, they will be far from safe...
Customer avatar
Paul B October 23, 2019 5:16 am UTC
Oh, also what type of saving throw does Zejogud's Time for Chaos legendary action use?
Customer avatar
Travis L October 23, 2019 6:55 am UTC
Should be WIS. I will add that to the next update.
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File Last Updated:
November 22, 2019
This title was added to our catalog on October 22, 2019.