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Herbalism 101

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Herbalism 101 - an expanded guide to DnD Herbal tool kit

This guide includes 70 brewable potions!

Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some basic uses of each kit, but lacks true depth when exploring the mechanics of certain tools. This guide takes an extensive look at one specific tool kit, the Herbalism kit. The following will lead you through an in depth use of this kit, specifying everything from harvesting herbs to brewing potions. Remember, none of this is needed, but if a player shows interest, why not expand your world?

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Nick I April 19, 2020 2:42 am UTC
PURCHASER
Great resource. Really like the simplification of the ingredients.
The recipe rules are a bit unclear for me though.

The Greater Healing Potion Recipe is this:
Arctic: ~2
Water: ~2
Desert: ~3
Forest: ~1
Plains: ~2
Mountain: ~2
Cave: ~3
Swamp: ~2
Common: 4

My guess is that you would need 7 ingredients altogether where 4 have to be Common and the other 3 can be anything, but a max of 2 Arctic, Water, Plains, Mountain, and Swamp and a max of 1 Forest in that 3.
All 3 can also be Desert or Cave.

Am I interpreting this correctly?
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Customer avatar
Nick S April 19, 2020 3:02 am UTC
CREATOR
I appreciate the question! The intent is that you need the ingredients without a ~ and only one of the ~ type. The intent was to imply that a healing potion is easier to make from forest ingredients and harder to make with Desert or Cave ingredients. For a greater healing potion, you can require as little as (5) total ingredients or as many as (8) total ingredients based upon what the brewer has available to use.
Hope this makes sense :)
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Customer avatar
Nick I April 19, 2020 3:20 am UTC
PURCHASER
Ohhh... that makes a lot more sense. Thanks for the swift answer!

So could you do 4 Common and 1 Arctic and 1 Water?

Also, do you have an idea of how much the herbs should cost provided the seller is near the environment?
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Customer avatar
Nick S April 19, 2020 3:32 am UTC
CREATOR
To answer the use of mixed ingredients question, I would say it is a DM choice. I would probably rule that it is acceptable since the player has already put the time and effort into getting the ingredients.

As far as cost goes I tend to make my ingredients cheap but limited in quantity. A potion maker doesn't want to sell all of their stock and not be able to sell their own potions. You also don't want to make it so expensive that it's not worth attempting the brew. 1 to 3 GP for an ingredient that is nearby generally turns out worthwhile to brew. For example;
(1) standard healing potion costs 50 gp
the player can (A) spend 50gp and buy 1 or (B) spend up to 24gp on ingredients and try to brew it, with a chance of failing.

In short, don't make it so expensive that it isn't fun for the player to try out.
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File Last Updated:
November 06, 2019
This title was added to our catalog on October 07, 2019.