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Alcohol & Drugs


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Alcohol & Drugs
Title Alcohol & Drugs

Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover!

1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there!

2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine

3) Rules for Alcoholic Potions 7 Magical and Wondrous Alcohols

4) Over 25 examples of drugs, Drug addiction, recovery, and overdose.

You can find Fantasy Ground version here

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Reviews (2)
Discussions (7)
Customer avatar
Jakub H April 26, 2021 1:38 pm UTC
I wonder if there is a possibility if I could translate it into Polish and publish it here. What do you think about it?
Customer avatar
Daniel C April 26, 2021 2:02 pm UTC
yes, my email is Only one other guy has royalties so we can figure it out
Customer avatar
Qyshawn S January 18, 2021 9:25 pm UTC
Question. What are the Saving throws in the Drug properties section for. Is the Drug addiction table for addiction and drug properties for if they incur effects? Just a bit lost
Customer avatar
Daniel C January 19, 2021 11:39 pm UTC
Hello Qyshawn. Each drug has a specific ability score saving throw to resist an initial and a secondary effect of drugs (note that a user can choose to fail). Let us take devilweed as an example. The character uses a dose and must make a DC 12 Charisma saving throw twice. If the initial save is failed then the character looses 1 Wisdom. If the secondary save is failed then the character does not get the increased Strength modifier. Devilweed also has an addiction risk of "low" and an intoxication level of "I." This product was one of the first products that I designed and it is a bit clunky. I was debating release a more streamlined and easier to use version but that will not likely happen with the new rules for dmsguild. If you have more questions I'll answer then here for you. I can also be reached via social media via my linktree =
I have been playing DnD for a very long time and I tend to get a little crunchy with my mechanics so I apologize, but...See more
Customer avatar
Qyshawn S January 22, 2021 8:04 pm UTC
I love your work! The clarification was all I needed because I didn't see a direct example of how to handle effects, but I figured in was multiple rolls and wanted to be sure. Making three rolls is a bit different though. Roll for addiction and then 2 rolls for effects does feel chunky but it's not then end of the world or anything and very solid rules overall. The last clarification is that I know intoxication stacks with drugs and alcohol, but do the penalties listed in chapter one apply to drugs too or just alcohol. For example, if someone takes Devilweed and receives intoxication I and fails both cha saves does that mean a PC has -1 to WIS, no STR bonus and Cha skills are harder to use?
Customer avatar
Daniel C January 22, 2021 11:36 pm UTC
Intoxication from drugs and alcohol stacks. So if you get to level 2 intoxication while drinking halfling champagne and then you decide to go to the alley and hit the hard stuff whatever you add intoxication wise will stack.
DevilWeed - yes you hit the nail on the head with me making it a bit overly-chunky. stuff starts stacking and fighting each other rather quickly. Intoxication level 2 includes all of the penalties from the previous intoxication level (so Charisma, Intelligence, and Wisdom skills are performed without any bonuses from the characters proficiency). ONTOP of all of that they get the drug initial and secondary effects (some of which can be momentarily positive).
Customer avatar
Daniel C January 23, 2021 3:17 pm UTC
Thanks for the encouragement and good words by the way :)
Customer avatar
Daniel C March 09, 2020 1:22 am UTC
Hey something bugged out with the previews. We are working it.
Customer avatar
Daniel C February 18, 2020 7:32 pm UTC
Copper now. I am keeping track of errata. (Need to fix the consumer size and need to tweak addiction wording so it is less confusing)
Customer avatar
Marcel W February 18, 2020 6:27 pm UTC
I bought it and i like it, but the portion sizes bother me.

the smallest portion for .. everything is half a jug. which is 64 ounces, which is insanely much!

just think drinking a half jug of vodka? and then its just a save dc of 13 to gain 1 tox level?

or what am i understanding wrongly here.. why is the smalles portion so much ?

It would be nice if the tables would show prices and portions in the size of .. a wine glass or a shot, or per Mug (it shows the mug once, but it never shows up in the tables)

Also, if taking a drug, is the user instantly addicted or is there an initial addiction role? i dont find anything about that
Customer avatar
Daniel C February 18, 2020 7:07 pm UTC
Hey Marcel. Those are the wholesale prices and sizes for those who want to run a bar/inn/tavern (pondering crafting mechanics if we get to 100DL). Let me make sure something did not get lost in translation. I'll post again in 5 min
Customer avatar
Daniel C February 18, 2020 7:13 pm UTC
Yup I see what I did. The sentence should read ...

General information. Most adventurers consume their
alcohol by the mug (16 ounces).

I should have also explained this is a 1/4 of a 1/2 jug. My mistake. I will fix it, and great eye!
Customer avatar
Daniel C February 18, 2020 7:24 pm UTC
ok for addiction ...Addiction. Drug addiction is rated according to their
addictive potential, or risk. A person must make an
addiction (Constitution) saving throw when using a drug to
avoid becoming addicted.
Customer avatar
Daniel C February 18, 2020 7:26 pm UTC
an addiction example: Bobert with a Con saving throw of +5 takes, Black Eye (page 15). DM notes that the addiction chance is Medium. Medium addiction chance means that the DC to avoid addiction (Drug Addiction Table on page 14) is DC 11. That same table shows how much and when to keep taking it or suffer withdraw (ability reductions).
Customer avatar
Marcel W February 19, 2020 5:22 am UTC
thanks a bunch, still looking SO forward to using all this in my campaign, really like it!

smaller portions/doses for users in a tavern would be amazing, calculating myself, on the run, while playing is kinda tough, especially because an ounce is complete alien to me as a European :D
So yeah seeing how much a shot would cost a player for liquors would be really neat. (also I would say the DC for a liquor is based on a shot right?)

Thanks for your work! appreciate it!
Customer avatar
Daniel C February 19, 2020 12:18 pm UTC
yeah i've learned to not dictate everything in a DnD book or it gets HUGE hahaha. But yes a shot of liquor would be a "dose."
Customer avatar
Daniel C February 18, 2020 4:06 pm UTC
ok this was a massive facelift! Thanks to a guy who does amazing layout I think this is now a cleaner and prettier product. If you find any translation copy/paste errors please let me know and we'll get 'm fixed.
Customer avatar
Daniel C November 16, 2019 2:18 am UTC
I am working on an update to this. The wholesale math for the alcohol is wrong. Can't explain how I jacked it up but I did. Fixing that. Will include intoxicants found in nature for those who asked. Crafting might come January.
Customer avatar
Daniel C December 17, 2019 1:51 am UTC
This won't be updated again until after January 2020 or if it goes copper before then I'll push something out. I will also stop communicating here because I can see no way to delete past comments :)
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File Last Updated:
February 19, 2020
This title was added to our catalog on October 04, 2019.