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Hellbound Heists (Fantasy Grounds)Click to magnify
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.

Your Descent Into Hell

Isn't Done Yet

Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.

Featuring 29 new monsters, 23 new items, one new background and innumerable terror.

Now includes Line if Sight functionality for Fantasy Grounds Unity.

The Avernus Job (Level 8+): A quick trip to Hell explores the short time Gruumsh spent in Avernus and what he left behind.

Mission: Dis Protocol (Level 7-10): Assist an infernal lawyer by stealing the proof of her client's innocence from the archives of Dis.

Come Hell or High Water (Level 9-13): Uncover the secret operations of Mammon that could upset the balance of the Blood War itself!

The Archdevil's Gambit (Level 13+): Untangle the mess surrounding powerful devils in the middle of the pain and pleasure of politics.

Mission: Broken Heaven (Level 14-16): A number of beings all want a trapped angel for themselves, and one of them is
desperate enough to ask for the help of mortals!

Meltdown Masquerade in Malbolge (Level 14+): Glasya is holding a ball to humiliate Levistus. While she has her own plots to
work through, so does every other guest present! But will the adventurers have enough time to finish their own?

According to Plan (Level 14+): Help free a rogue from a hellbound prison, and aid in the recovery of a valuable set of blueprints.

666: To Mephistar (Level 17-19): All aboard the coldest train in all of Hell! This non-linear train-based adventure has all involved
in the ride for their lives, from the coldest depths of Hell right into the home of Mephistopheles! 

Nessus: What's in a Name? (Level 17-20): Your adventurers are in for the heist of their lives! Reach the deepest part of the
Nine Hells all to steal a most powerful name from the fortress of Asmodeus!

Fantasy Grounds Note: This module requires the following Fantasy Grounds modules to be open: Dungeon Masters Guide, Player's Handbook, Monster Manual.

Now includes Line of Sight functionality for Fantasy Grounds Unity.
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Terri W August 02, 2022 8:46 pm UTC
PURCHASER
I am terribly disappointed at the quality of maps for this module. I plan to run these games, but I'm in the process of generating maps that are usable for the campaigns. Also, is it me, or are there bits missing here and there? For example, in the first campaign, The Avernus Job, the Chrome Spear has three large doors in the entryway, but the module only has information two of them. Where does the other door lead?
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File Last Updated:
February 17, 2021
This title was added to our catalog on September 24, 2019.