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Primordial Lore: Masters of the Wild


Welcome to the Wild

Primordial Lore: Masters of the Wild is the primal Arcanum D&D sourcebook for Dungeons & Dragons 5th Edition.

This primal tome is a primary resource for Barbarians, Druids, and Rangers, containing 44 primordial subclasses, 4 new backgrounds, 19 wild creatures, 123 feats, 24 items of power, and 311 spells.

Updated to be compatible with the optional material in Tasha’s Cauldron of Everything, plus adding several new options!

Part of the Arcanum D&D series of sourcebooks from Arcanum Press.

Arcanum D&D

New Primordial Archetypes include:

Barbarian Primal Paths

  • Path of Bestial Rage
  • Path of Earthen Fury
  • Path of Giants
  • Path of Steel
  • Path of the Bloodrager
  • Path of the Brawler
  • Path of the Cursed
  • Path of the Dervish
  • Path of the Juggernaut
  • Path of the Reaver
  • Path of the Tribal Defender
  • Path of the Vandal
  • Path of the War Leader
  • Path of Thunder

Bard College

  • College of Primal Song

Druid Circles

  • Circle of Elements
  • Circle of Fury
  • Circle of Mysteries
  • Circle of Ooze
  • Circle of Stone
  • Circle of the Leaf
  • Circle of the Soothsayer
  • Circle of the Swarm
  • Circle of the Warden
  • Circle of the Wilds
  • Circle of Water
  • Circle of Wind

Ranger Archetypes

  • Explorer
  • Falconer
  • Huntmaster
  • Moon Dancer
  • Outrider
  • Pack Master
  • Primal Sentinel
  • Primordial Guardian
  • Urban Stalker
  • Wilderness Sharpshooter
  • Wilderness Slayer
  • Wilderness Skirmisher

Monastic Tradition

  • Way of the Wild Fist

Sorcerer Bloodline

  • Primal Soul

Artificer Specialty

  • Shaper

Wizard School

  • School of Naturalism
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Discussions (6)
Customer avatar
Daniel R November 04, 2023 5:40 am UTC

Me again... heh...

Anyway, two small questions.

First off is regarding Sprout Weapon.
This spell has no material component unless the ground cannot support plant life, in which case it gains a material component of no cost. My question is how does this interact with the Archdruid feature, specifically the part that states you can ignore material components with no cost that aren't consumed by a spell. Could a level 20 unarmed druid use Sprout Weapon on a surface like solid stone or in mid-air?

Second question... still about Sprout Weapon or something adjacent to it. Would such a cantrip that produces a bow be appropriate or something that we might see from you? Sprout Weapon already feels like something that might be able to produce something like that, though I feel it a shame that Eldritch Ammunition from your Arcane Mysteries would not be so easily acquired (being for Artificers and Wizards and not Druids).

Also also, just something...See more
Customer avatar
Daniel V November 04, 2023 12:41 pm UTC
An Archdruid could very well just be pulling javelins out of midair. Conceptionally for sprout weapons I included simple weapons that could be grown and shaped from one sapling (quarterstaff, club, javelin, or spear) without additional steps or tooling. For ranged use, a druid with sprout weapon does have the 5th level ability to instantly reform another javelin when they throw one (interesting when combined with the impel weapon cantrip). I also didn’t include bows because druids are not proficient with bows by default (same reason I didn’t include eldritch ammunition for druids). That said, I would not be opposed to a Primal Ammunition variant of eldritch ammunition.

Also, take a look at the 2nd level Moon Sliver, Sun Sliver, and Windbow spells for other interesting thematic ranged options. Rangers also have several new quiver spells and the craft ammunition spell in Primordial Lore.

Ah multiclassing. There is a reason why every ‘optimization’ guide uses heavy multiclassing....See more
Customer avatar
Daniel R November 04, 2023 7:16 pm UTC
Given the text for the sprig being a material component was in the text of the spell, I didn't know whether it over-rode the usual rules regarding material components (specific vs general can get quite odd sometimes).

Eldritch Ammunition does sound very Warlock - at least flavour wise for the name - and a more generic wizardy one would be something like Arcane Ammunition. I suppose the issue with making variations of it would be the element overlap. Druid damage types would likely be something like poison, acid, lightning, thunder, necrotic (for rot and decay). Three of these five are part of the five for Eldritch Ammunition already, so... overlap.

I have seen the Sliver and and Windbow spells, and I do quite like them. Just a bit disappointed both Sun and Moon do the same damage type really, Wind is my favourite overall, but a cantrip version, or even sprout weapon producing a banana leaf or something that can be used as a sling, would be a little extra. I love cantrips,...See more
Customer avatar
Daniel R August 09, 2023 4:27 pm UTC
Regarding Humble Homestead, what sort of items can be found within, particularly with the forge/workshop/stable sort of option? Would there be a permanently heated forge, or would it require fuel? If you had Cook's Utensils, would that make a permanently warm stove / oven? Especially if it was cast to be permanent, would such effects be retained past the initial duration?
Customer avatar
Daniel V August 09, 2023 7:57 pm UTC
The stove or forge would heat upon command. This could be through a never-ending supply of firewood/coal or an inherent magical effect, as fits the caster’s fancy. Even if made permanent, any item produced by the spell disappears if taken more than 50 feet from the structure, but you would find that item again next time you went to use it. So, for example, if you took a burning piece of firewood provided by the spell outside of 50 feet, it would disappear, but there would be more in the hearth.
However, food you cook in the abode using supplies you provide or items you forge in the abode using materials you provide continue to exist beyond the abode. As always, your DM may rule otherwise if it does not fit their campaign...

Customer avatar
Daniel R August 13, 2023 2:12 pm UTC
That's pretty awesome!

I know you want to do further updates, as in another comment you said the Wall of Wood corrections is flagged for the next update, but clarifying this would be nice too.
I initially interpreted it as the physical equipment is present (such as a forge, range, bellows, tables, tools, etcetera) being present, but not that it would be magically functional. That would be a nice bit to include.
Customer avatar
Daniel R August 04, 2023 2:44 pm UTC
Found an interesting combination of feats.
If you had the Martial Finesse feat from this PDF that treats unarmed strikes as light/finesse weapons, and you also had the War Mage Adept feat from your Arcane Mysteries PDF as well, which treats any weapon you are proficient with as a spellcasting focus, could you then use your unarmed strike as a focus and thus never be disarmed of it?
Customer avatar
Daniel V August 04, 2023 5:21 pm UTC
Indeed! I always thought of that combination as a kind of a magical martial arts. Think of a flowing ridge hand or crescent kick that generates a magical effect. The other interesting, though more obvious, combination is that you could use unarmed strikes to sneak attack (which is why that feat is also contained in the Martial Options sourcebook).
Customer avatar
Daniel R August 04, 2023 8:50 pm UTC
Yeah, I've used it on a Rogue before. A swashbuckler High Elf, using the Critical Insight cantrip to be as deadly as possible. Had the party Sorcerer cast Mage Armor on me as well, so I was a kind of knock-off monk which was fun to RP.
Customer avatar
Daniel R September 21, 2022 5:51 am UTC
I think there's a bit of a mistake that I came across.

Wall of Wood states: "It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp."

I... don't think this is supposed to become a part of a stone structure considering it is wood, right?
Customer avatar
Daniel V September 21, 2022 12:11 pm UTC
You are correct, it should simply say solidly supported by an existing surface. I will flag it for correction in the next update.
Customer avatar
Daniel V May 23, 2022 9:38 pm UTC
Primordial Lore has been updated to version 1.2 with more optional rules and features compatible with the material in Tasha’s Cauldron of Everything.
Customer avatar
Daniel V September 25, 2020 5:31 pm UTC
An updated version, 1.1 is now available containing a few balance tweaks and editing for spelling and grammar.
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File Last Updated:
May 23, 2022
This title was added to our catalog on September 20, 2019.