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DDAL09-02 Stopped at the Gate

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It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge.

Part One of the Betrayal is in the Blood series of adventures.


A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).

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Michael C December 26, 2023 2:58 pm UTC
Purchased by my FLGS to be run for Adventurer's League, and was a lot of fun to run. The beginning outside the city can be a little tough to corral, but a fun setup for the rest of the trilogy!
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Randy M February 26, 2020 12:04 am UTC
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Curious as to what Zariel's symbol looks like? (I've found multiple images of it using Google, but I have no clue which is the current one) This has come up in the 1st one & now this one. Thx!
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Andrew B February 26, 2020 12:12 am UTC
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As far as I know, there isn't one described in canon, but I could be wrong. For the purposes of these adventures, I believe a stylized infernal letter Z is used. (It's also used on the special edition of the HC iirc).
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Max K February 21, 2020 2:53 am UTC
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There are some issues with the setup. It says you arrive at the Basilisk Gate via the Waterdeep Way. It should be corrected to the Black Dragon Gate. Basilisk Gate is the other outer gate on the other side of the city.
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Andrew B February 21, 2020 3:29 am UTC
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Hi, thanks for leaving the comment! I see how this direction can be confusing! First and foremost - the Basilisk is definitely the correct gate. If it makes for an easier explanation of the party's path, simply say that 'the caravan traveled from Elturel, arriving at the Basilik gate.

As far explaining goes. The Great Trade Way is the massive road that "stretches all the way to Waterdeep". The most likely path that the caravan would take if traveling from Elturel to Baldur's Gate would have them eventually joining up with the Trade Way a short distance before reaching Baldur's Gate. I believe the road then splits up again, leading to both the Black Dragon and the Basilisk gates. This image here may be of best use to help understand the overall geography of the journey (if the link doesn't work, it's from the "Great Trade Way" entry in the FR wiki: https://vignette.wikia.nocookie.net/forgottenrealms/images/1/1a/Twjpg.png/revision/latest?cb=20080227160820
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RICHARD H February 16, 2020 7:11 am UTC
I enjoyed playing this adventure today with some good friends. I think the strong point about this adventure is the continuity from 01 - there is a lot of story linkage from the previous adventure, and I think players will enjoy it more if they have played that adventure. The plot emphasises the setting quite nicely.
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Andrew B February 17, 2020 12:14 am UTC
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Thanks for dropping by to leave a comment! Introducing several elements of the setting was definitely one of the goals, happy you enjoyed it.
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Ian Adly I February 01, 2020 6:53 pm UTC
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Harwin's connection to the murder is quite weak, I feel. The only thing seemingly connecting Harwin is that dress that players are suppose to be suspicious about. I would rather have a more substantial clue that the murdered was some sort of craftsman.
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Andrew B February 04, 2020 5:25 pm UTC
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Hi and thanks for the feedback.

While it's not intended that adventurers have any certainty about the murderer until they investigate his workshop and find the clear evidence there, if you want to add this type of clue to the murder scene, be aware that it may result in the party skipping the victim's residence and meeting the characters present there. This can lead to them missing not only the adventure's magic item, but also the majority of the clues to the real mystery of what's happening in BG. The group may also lack the impetus to force themselves into the back rooms of every innocent merchant and not find the real evidence. All that being said, it's certainly possible to go this way, just be prepared to make a lot adjustments and make up extra locations and NPCs on the fly.

In my own experience, every group i've run it for so far has either noticed the dress OR asked about wife's alibi. If a group fails to do at least one of those, my recommendation is to provide a clue to ask...See more
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Roger M January 04, 2020 10:40 am UTC
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Hit the wrong button but I will not let me review. First module I quit in disgust. Important information is buried in the wall of text. Some already mention the problem with Harwin. This is a blue's clues level mystery. To improve it. Page 30 add Vollis Foote description. Page 5 highlight, "a letter address to Segren" . Page 7 add investigation check of Markus profession. Add mention of "possibility large needle". B. All about the hallgates mention Harwin store is 2 stores down. In right hand column give the names of two dead victims. (I had all the victims in a weekly poker game.) Page 8 D. Harwin Shop highlight Apprentice zook. This so people know Zook is in the shop.
Page 9 Looks like "Gharizol" is going to be important. Break the paragraph What they to what. So we know this is important. In fact I would go back and say each body had a bloody "G" on their forehead.
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Andrew B January 04, 2020 2:30 pm UTC
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Sorry you had a bad experience and couldn't finish the adventure. Thank you for taking the time to provide some feedback, it's definitely a good tip for DMs to highlight some of the key clues and NPCs in the adventure during prep.
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Paul D January 06, 2020 2:34 pm UTC
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It shouldn't be necessary if the adventure presented the information in a rational way (say a DMs summary at the start that lists the clues in a series of bullet points. The mandated structure of Season 8/9 adventure is increasingly becoming a problem.
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CHRISTOPHER B March 16, 2020 4:38 pm UTC
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Yes, I agree with Paul D. The issues isn't with the module itself, but with the mandated layout.
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Lawrence Z December 01, 2019 8:27 am UTC
While overall I found the series well balanced in the world of problem solving, intrigue, and combat, this one I felt was oddly lacking. I found it be rather dry if you're looking for interesting combat encounters. Literally you can go through the entire encounter and do nothing but play "whodunit". I would of added at the very least another skirmish or something funny like a succubis applying for citizenship
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Dylan V December 01, 2019 3:48 pm UTC
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Agreed. Not to mention, if you're playing the mod hot off of 09-01, (spoilers for both mods) the murder mystery is less engaging here than in the prequel. There are very few suspects, which the module almost immediately railroads down to only 1.
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Andrew B December 01, 2019 4:20 pm UTC
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Thanks for the comments! It's absolutely intended to be a social-focused adventure that can be done with little to no combat.

If you have a particularly strong group and are looking to increase the combat difficulty in Bonus Objective A, I recommend looking in the MTF section on the specific cult for the sort of enemies that could be used to beef it up.
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John K November 18, 2019 5:07 am UTC
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If Harwin left his shop a couple of days ago, then why is he still in town when the party checks out his shop?
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Andrew B November 18, 2019 10:34 am UTC
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Hi, this is an error an in the wording of the text here and a correction has been sent to the editors.

The correct sequence of events is: two days ago, Harwin suddenly decided that he needed to go see the shearing operations. He wasn't scheduled to leave until today.
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Michael S November 03, 2019 1:10 am UTC
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Why is Dara suddenly a 10-year old?
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Andrew B November 03, 2019 2:01 am UTC
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Hi, is she listed as a different age somewhere? 10 is correct according to my references.
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Nick H November 03, 2019 4:16 am UTC
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In DDAL09-01 she is described as a "young woman" in the Dramatis Personae section.
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Andrew B November 03, 2019 5:08 am UTC
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"A young girl of 10" is the correct description of Dara. The error may be in 9-1 if she's described as something else.
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Philip C December 03, 2019 4:20 am UTC
The error is in 01. In 02,04,05,06 she is described as a 10 yr old girl. I had the same initial confusion as I was scheduled to run all 7 mods at GHC. Since I ran it there I received the copy free so I cannot leave a review. I do have to say with the right group and the ability to RP the NPCs this was a very enjoyable mod. No combat as I ran it in a 2 hr slot, and everyone really enjoyed it.
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RICHARD H February 16, 2020 6:58 am UTC
I was also surprised by this change from 01.
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Belinda B June 21, 2020 6:16 am UTC
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It seems weird that a 10 year old girl would be organizing and leading refugees out of Elturel. The picture of her in 9-1 is of a young woman, which makes sense. Dara suddenly changing to a 10 year old girl in 9-2 doesn't make sense and adds no value to the season's storyline. I just kept her a young woman.
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File Last Updated:
October 29, 2019
This title was added to our catalog on September 18, 2019.
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D&D Adventurers League
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