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Encounters in Avernus
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Bring your Hell to life with this companion supplement for Baldur's Gate: Descent into Avernus!

Encounters in Avernus presents more than 60 short encounters for the wasteland of Avernus, the River Styx, and the city of Elturel. Keep characters busy with these story-rich encounters that help flesh out the first layer of Hell. The supplement is great for Baldur's Gate: Descent into Avernus or any infernal adventure!

Two longer encounter chains are included to help you craft an amazing story with Tiamat or Zariel!

This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together talented creators to produce quality content for the DMs Guild. DMs Guild Adepts products are identified by the gold ampersand logo.

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Reviews (3)
Discussions (8)
Customer avatar
Thomas M February 02, 2020 10:05 am UTC
What’s the chance of this becoming AL-legal?
Customer avatar
Clinton H December 14, 2019 9:10 pm UTC
Hey I noticed the Dragon Queen Encounter chain is different now. Why is that?
Customer avatar
Bradley H November 17, 2019 7:16 pm UTC
Awesome supplement. The kind of creative encounters that are fun to READ, never mind play. Worth the money- WOTC should contact this guy ASAP..
Customer avatar
Stephen R October 11, 2019 2:55 pm UTC
One problem I have with the Encounters is it seems to assume the Players are on foot, but the game practically expects them to have a War Machine to get around. So what good is an old man standing in the wastelands, when your PCs are going to blow past them super fast. Same with a lot of the devil/demon combat, it says they will be attacked/hunted/tracked etc, but with 3x the movement speed of the creatures you're just going to leave them in the dust anyway.
Customer avatar
M.T. B October 14, 2019 5:27 am UTC
That's a good question, Stephen. If your players are just burning across Avernus and avoiding distractions, I'd recommend the following:

1. Focus on encounters that might attract them (such as the broken-down war machine)
2. Use terrain to slow them down (for example, they have to go through a narrow, windy canyon)
3. Hit them with random encounters when they stop to rest (I would not permit them to rest while the war machine is running)
4. Hit them with random encounters when they are arriving or leaving keyed locations
5. Some encounters can be modded on the fly for a fast party. E.g. the orthon could fire a tracking bolt into a party member as they speed past

Have fun!
Customer avatar
Alexander W September 30, 2019 10:40 pm UTC
Devil Names
d20 First Part Second Part
are missing slot 17
if it is a space thing you could change it to 1d8+1d12
Customer avatar
M.T. B October 01, 2019 1:29 am UTC
lol - some imps must have sabotaged the draft! We'll have a look
Customer avatar
SP S September 28, 2019 12:39 am UTC
would be nice to be able to get this in a print format.
Customer avatar
Skyler T September 25, 2019 9:08 am UTC
Is the guide missing the abishai statblocks for the tiamat encounter chain?
Customer avatar
James I September 27, 2019 1:22 pm UTC
Good catch. We are fixing that ASAP.
Customer avatar
Skyler T September 28, 2019 5:28 am UTC
Happy to help
Customer avatar
Bruno C November 28, 2019 1:01 pm UTC
How can I talk to you in private?
Customer avatar
Tim K September 18, 2019 10:23 pm UTC
Lets hope the too busy AL team is finding some time to review and make AL legal in the next content catalog update
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File Last Updated:
October 04, 2019
This title was added to our catalog on September 17, 2019.