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Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)

MOD (Virtual Tabletop)

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Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds!

"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"

Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the Three Pillars of D&D: Combat, Exploration, and Social Interaction. This edition concerns the high seas and darkened depths and is perfect for your Ghosts of Saltmarsh campaign. Nothing in this supplement boils down to a mere random table. Every encounter comes detailed with loot, characters, motives, twists, and advice on how to better tie the event into your campaign. There are a hundred pages to this supplement utilizing magic items, concepts and monsters found across Volo's Guide to Monsters, Mordenkainen's Tome of Foes and other published media!

Within this supplement are:

  • Scaling Encounters and Tiers. Most encounters provide details on how to tailor these encounters to better fit your party's level. All four tiers of play are explored throughout the tome with more fearsome encounters (ala Release the Kraken! The Aerie Carrier, and Risen Ruins of the Corpse City).
  • Sample Storylines. You can form your own campaign's plot through a series themed encounters, such as Release the Kraken! The Cult of the Deep One, and Sekolah Lives! Each storyline comes with at least three encounters (ranging from Tier I-IV) which you can use as a framework for your own plot.
  • Frameworks. Several encounters also provide the framework to running a similar challenge, such as smuggling goods into port, designing a pirate crew, venturing to and fro the Plane of Water, weathering a storm at sea, and more.
  • Skill Challenges. Skill Challenges feature heavily in this tome, often as optional additions to an encounter. A relic from 4E, it's rules have been updated to 5th Edition. The adventurers will have to address issues with—gods forbid—their skills, not their swords.
  • Variants Galore. This tome holds even more than 101 encounters, for many provide detailed variants you can run, such as the The Ship of the Damned's five flavors of an undead crew: a vampire's pleasure barge, a lich's mobile lair, a merrenoloth sworn to ferrying the souls of sailors to the afterlife, and more!
  • New Monsters, New Items. Unleash untold tomfoolery with a pearl of wild magic or animate longswords with an amulet of bound sword; tackle the fearsome wereshark and snatch a pearl from a giant clam itchin' to dissolve you!
  • Allusions. Fans of mythology and other nautical stories and content will be delighted through encounters like Moby Dead, We All Float Down Here, Murmaider: Scourge of the Seas, and A Rock and a Hard Place.
  • Indexed. Every monster and item referenced in this supplement is indexed with its respective manual and page number for your convenience. Almost three hundred unique monsters are used throughout Tall Tales.

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Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.

It is recommended that you own the following Fantasy Grounds modules: MM, VGtM, XGtE.
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Theodore S September 16, 2019 7:35 pm UTC
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File Last Updated:
June 10, 2021
This title was added to our catalog on September 15, 2019.