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Ettinling Package





Once mighty two-headed creatures interested only in living a life of solitude... what have they now become?

Introducing the ettinling, a new player race designed to be played by two players!

Included in The Ettinling Package:

  • A brand new 5e player race, the ettinling, balanced around being played by two separate players.

    • Each player picks their own class and levels up individually

    • Rules governing how spells, hitpoints, armor class, combat, and saving throws work

    • Lore on how the ettinling came to be and how they fit into society, with unique art throughout the supplement

    • 6 new feats that are be suitable for this new race

  • A Dungeon Master inspiration section, containing:

    • Tips and tables on how to roleplay ettinling non-player characters

    • A 3-page short adventure with an ettinling guarding a bridge

    • A Printable DM & player map for the encounter (or whatever adventure you wish to run)

    • 3 ettinling NPC statblocks, each with backgrounds, unique art, and statblocks

    • 6 new ettinling tokens

Author's Note

"Dungeon Masters, we want to personally apologize to all of you in advance. For you see, when your players find this supplement, it will give them the tools to hilariously derail even the most well-thought out campaigns. You truly have our deepest sympathies for what we've released upon the world." - Grimlore & Magoran


"Twice the heads, twice the chaotic and sometimes violent shenanigans. Definitely gonna use this!" Anne Gregersen (author of the Monster Loot series)

"The race presents some interesting ideas and even thinks through several aspects like the effects of spells and death saves." - Tommy Williams (

Available on FG

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Reviews (4)
Discussions (2)
Customer avatar
Jonathan I November 01, 2020 8:56 pm UTC
I've bought and download this and am super curious to give it a try! One thing I wasn't totally clear on was turns and initiative. I see the instructions for the different NPCs, but if PCs are doing this, should they get separate turns and initiative rolls (with the Will with movement speed 0)? Or do they roll/act together? If the latter, how do you recommend calculating initiative and deciding which head acts first?
Customer avatar
Trevor A November 04, 2020 6:19 pm UTC
Hi Jonathan,

As a PC, each player rolls their initiative separately, and acts their own character. However, the Will does not have a movement speed, so while they can act normally on their turn, they can not move the conjoined body. They must rely completely on the Way to move them around on the Way's turn.
Customer avatar
Austin B September 12, 2020 2:31 am UTC
I don't understand how Shared AC and Combat work. If you have to choose which head to target, why bother making it a single pool of hit points? You could fill one head full of arrows and never touch the other one and it would still never die until the combined total fell down.
Customer avatar
Austin B September 12, 2020 2:45 am UTC
"My Sibling's Keeper" seems to have no purpose given this fact as well.
Customer avatar
Trevor A September 12, 2020 3:24 am UTC
The AC is not shared - both characters calculate their AC separately.
Customer avatar
Austin B January 25, 2021 3:16 am UTC
Right, but it doesn't matter which one you hit. Either way, both of them lose hit points.
Customer avatar
Trevor A January 25, 2021 6:28 pm UTC
With AC being calculated separately between the two players, "My Sibling's Keeper" allows the use of a reaction to force an attack made against the Will (who likely has a lower AC) to target the Way instead (who likely has a higher AC).
Customer avatar
Devin O February 24, 2022 11:07 pm UTC
The important part is "My Sibling's Keeper" only effects attacks you can see, so surprise attacks targeting the weaker head will be more effective
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File Last Updated:
November 15, 2019
This title was added to our catalog on September 06, 2019.