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Ceazor's Soldiering -NPCs for 5e (PDF ONLY)Click to magnify
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Ceazor's Soldiering -NPCs for 5e (PDF ONLY)

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This is a collection of NPC characters based on historical medieval classes for D&D 5e

Archer 
Combat Mage 
Crossbowman 
Dog Handler 
Dog Pair 
Field Cleric 
Knighted Swordsman 
Militian Javelineer 
Mounted Archer 
Mounted Crossbowman 
Mounted Knight
Pikeman
Recon Ranger
Sergeant 
Spearman
Swordsman

This product also contains a printable PDF 

If you are looking for the Fantasy Grounds module click here

Ceazor’s Soldiering
Change Log

1.1 A bit of proofreading
2.0 A major rehaul of the stats and abilities of the classes. Some clarification on descriptions.
2.1 Added a 100 unit random Encounter table that utilizes the System Reference Document (SRD)
2.12 Edited some duplicate entries in the encounters. (Products of Excel autofill, seemingly)

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Discussions (1)
Customer avatar
Gage R September 12, 2019 1:33 pm UTC
PURCHASER
While I much appreciate your attempt at providing some specialized npcs for D&D (Something which is sorely lacking outside of homebrew), I feel that a few things need to be pointed out.

1. Some of your npcs have the wrong hit die size. All medium creatures should use a d8 hit die, but some of your npcs are using d10s.

2. Some of your ability scores are way too low. 10 is considered average, but most of your npcs have 8s. Even the basic guard npc in the monster manual has a baseline of 10.

3. Some of the abilities seem a bit counterintuitive and not explained very well. Shouldn't the intent be for mounted archers to move away from enemies as they fire? Also, it does not specify how far they have to move, as well as not indicating when they should fire to gain the bonuses.

4. Formatting errors. Take dog pair for example (Maybe the name should be trained hound?), its multiattack is listed under traits rather than actions.

5. Some of the npcs values...See more
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Customer avatar
Christopher F September 12, 2019 1:59 pm UTC
CREATOR
This feedback is most welcome. I admit that I fudged numbers to give feel instead of sticking to the math. I will adjust things . I'll also add some most description to the counter intuitive skills. The mounted Archer skill idea stems from the idea that the added speed of the mount propels the arrow faster at the target , thus increasing damage. I'll heed most of your suggestions. Especially the math based ones.
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Customer avatar
Christopher F September 12, 2019 4:36 pm UTC
CREATOR
I have reworked the numbers and added a bit of description here and there. I think I have remedied most of the major issues you mentioned and found a few that you hadn't like the swordsman having spearman traits, from a bad ctrl v session. Thanks again for your feedback, Gage. I gave you thanks in the v2.0.
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File Last Updated:
September 19, 2019
This title was added to our catalog on September 03, 2019.