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Hellbound Heists
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Your Descent Into Hell

Isn't Done Yet

This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.

Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.

Featuring 29 new monsters, 23 new items, one new background and innumerable terror.

The Avernus Job (Level 8+): A quick trip to Hell explores the short time Gruumsh spent in Avernus and what he left behind.

Mission: Dis Protocol (Level 7-10): Assist an infernal lawyer by stealing the proof of her client's innocence from the archives of Dis.

Come Hell or High Water (Level 9-13): Uncover the secret operations of Mammon that could upset the balance of the Blood War itself!

The Archdevil's Gambit (Level 13+): Untangle the mess surrounding powerful devils in the middle of the pain and pleasure of politics.

Mission: Broken Heaven (Level 14-16): A number of beings all want a trapped angel for themselves, and one of them is
desperate enough to ask for the help of mortals!

Meltdown Masquerade in Malbolge (Level 14+): Glasya is holding a ball to humiliate Levistus. While she has her own plots to
work through, so does every other guest present! But will the adventurers have enough time to finish their own?

According to Plan (Level 14+): Help free a rogue from a hellbound prison, and aid in the recovery of a valuable set of blueprints.

666: To Mephistar (Level 17-19): All aboard the coldest train in all of Hell! This non-linear train-based adventure has all involved
in the ride for their lives, from the coldest depths of Hell right into the home of Mephistopheles! 

Nessus: What's in a Name? (Level 17-20): Your adventurers are in for the heist of their lives! Reach the deepest part of the
Nine Hells all to steal a most powerful name from the fortress of Asmodeus!

Preview Preview 1 Preview 2 Preview 3

 Preview 4 Preview 5 Preview 6 Preview 7

 Preview 8 Preview 9 Preview 10 Preview 11 

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Reviews (5)
Discussions (8)
Customer avatar
Myk R August 10, 2022 2:10 pm UTC
There is a description of a tained dryad in the first adventure, but can't seem to find a statblock for it. It's not in the appendix B and text mentiones about her being in the lair which would suggest that there is a lair action tied to it (which regular dryads don't have). I can't seem to find any proper description of this monster anywhere in the adventure.
Customer avatar
Austin L July 14, 2022 2:32 am UTC
I am reading though come hell or high water right now and it says that there is a handout of the lab in appendix C. but I don’t see it and there is not a map of it in the book itself. I am wondering if it’s somewhere else and I can’t find it.
Customer avatar
Bryan H July 14, 2022 1:51 pm UTC
Hey there. It was mislabeled as being in Appendix C. It's the map at the end of the chapter. The author realized that the players really don't need a handout but if you'd like one anyway, since you requested it, I've uploaded a labeled and unlabeled version here:
Customer avatar
Edward W April 30, 2022 3:41 pm UTC
Is there a way to contact one of the authors? I have a question about what is fair use in regarding adapting the content of this material.
Customer avatar
Bryan H May 01, 2022 4:20 am UTC
Sure, which author did you want to reach out to, and how might they contact you?
Customer avatar
Christine C October 16, 2020 3:44 am UTC
Would this spoil anything in Descent into Avernus? I'm asking because I'd like to run this as part two of an existing campaign (they're already a group of thieves), but the group is planning on playing through Descent into Avernus at some point in the future.
Customer avatar
Bryan H October 16, 2020 4:17 am UTC
It does not. Only the first adventure is set in Avernus (which can be run standalone or as part of Descent) and the other adventures are set in the other layers of the nine hells. We would never want to spoil anyone on an adventure they might have purchased!
Customer avatar
Anthony O July 29, 2020 7:01 pm UTC
Are there any maps included with this to go along with the adventures?
Customer avatar
Bryan H July 29, 2020 8:37 pm UTC
Yup! Maps are included in the adventure, in an appendix at the back, and as individual handouts in a zip that comes with your purchase!
Customer avatar
Terri W August 02, 2022 8:48 pm UTC
I am terribly disappointed at the quality of maps for this module. I plan to run these games, but I'm in the process of generating maps that are usable for the campaigns. Also, is it me, or are there bits missing here and there? For example, in the first campaign, The Avernus Job, the Chrome Spear has three large doors in the entryway, but the module only has information two of them. Where does the other door lead?
Customer avatar
Bryan H August 04, 2022 12:58 am UTC
Hey there. So each adventure was done by a different author, who had to get their own maps which is why the quality varies.

I am the author for the first adventure, and the chrome spear only has two doors. The image in the module has a wall decoration which, in hindsight, does resemble a door. There is only left and right, going to the catacombs below or the halls above.

We do appreciate the feedback, and if there is anything missing, I'd be more than happy to either clarify the situation or rectify it with fixes as needed!
Customer avatar
Terri W August 04, 2022 4:21 pm UTC
I understand. Maps can be complicated. I'm putting together the encounters on some really good maps. The adventures are great. As for the Chrome Spear, the module reads:

"The entryway is largely empty. Three large doors stand directly before you. The central door is set in the image of a hideous face carved with its mouth reaching the floor. Two large pipes descend from the ceiling and enter the wall on either side of the this door. The other two doors are fortified wooden doors, the sort one might find on an expensive castle instead of an orcish den."

Am I reading this wrong or is this an error?
Customer avatar
Bryan H August 05, 2022 12:43 am UTC
I'd have to go through my notes (it was published a few years ago mind you) but that does read to me as an error. I know I originally had the door behind you, but then swapped it out for the spear being sealed. Having run the adventure twice (once for my home group, and once at a local store), you'd think this error would've been picked up. I do apologize for that. The intent was always to have the spear going up or down with the entry way being just on it's own.
Customer avatar
Carlos C November 07, 2019 12:32 am UTC
How long do these adventures run on average? Are they able to be run as one shots or would that take some cutting?
Customer avatar
Bryan H November 07, 2019 6:34 pm UTC
The goal was for each adventure to be 4-6 hours each, with a lot of wiggle room for the DM to control the pace. If I guessed at what the shortest adventure is, it would be the first one (Avernus) or the sixth one (Malbolge). The first adventure is available in the preview entirely.
Customer avatar
jonathon R October 13, 2019 1:38 am UTC
does this include a trip to Stygia, the Fifth layer of hell have a PC who has chosen a patronage from levistus? thanks
Customer avatar
Bryan H October 13, 2019 4:08 pm UTC
It absolutely does! There's one adventure in each of the nine layers of hell. For stygia, that adventure is "Mission: Broken Heaven" (Level 14-16)

Stygia has a cool infiltration thing going on. Steal an airship, fly to a secured location and extract an important item.

With levistus as the patron, the provided hooks might not work so make sure to read the adventure before hand and adjust it slightly.
Customer avatar
jonathon R December 14, 2019 10:13 am UTC
many thanks
Customer avatar
September 29, 2019 5:26 pm UTC
Is this or will this be AL legal?
Customer avatar
Bryan H September 29, 2019 7:15 pm UTC
At this time it is not AL legal but we've reached out to the league to see if we can get it into the AL
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File Last Updated:
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This title was added to our catalog on September 23, 2019.