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Balduran's Guide to Kingdom Building
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Balduran's Guide to Kingdom Building

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Balduran's Guide to Kingdom Building


"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.

"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it to use." -Jos W.

"Brilliant concept and well done! Clearly a lot of work went into this." -Amit S.

"I can definitely see myself using it." -Cam D.

"It's absolutely superb." -Bryan H.


Mighty armies and powerful cities. Towering walls and swinging trebuchets. Holy sites and vast libraries. Rich trade and hidden intrigue. Occult lore and loyal subjects. These wonders and more await you in this guide.

At long last. Kingdom-building rules written with the mechanics, and in the spirit, of fifth edition. Streamlined, story-driven, party-centered.

In this 167-page guide, you will discover these wonders:

  • New rules for settlement-building, travel and exploration, and mass combat

  • 10 terrain types

  • 9 strongholds

  • 9 professional maps, DM and player versions

  • 9 adventures

  • 3 new monsters

  • 201 buildings

  • 97 mass combat units

  • 883 adventure hooks

  • 4 example settlements

  • 1 city sheet for tracking settlements

What Is This Guide? Balduran’s Guide to Kingdom Building is everything DMs and players need to add a new kingdom-building element to their D&D campaign.

Does It Play Nicely with D&D fifth edition? Absolutely. The guiding philosophy for this title from its inception has been that kingdom building should feel integral to D&D fifth edition. This guide is chock-full of 5e mechanics repurposed to support starting settlements and kingdom building. The last thing we wanted was for this to feel like a separate game that’s just tacked on. I’ve been there. It’s not fun.

Why Kingdom Building? There is only one reason to add kingdom building to your game. To make it more compelling, more memorable, and more fun. We believe Balduran’s Guide does all of that. In fact, we think that any group that employs a kingdom-building element using this guide will find their campaign reaches new heights of social interaction, exploration, and combat.

Wait. Who Is Balduran? Balduran was a seafaring adventurer who founded a settlement called Gray Harbor that would grow to become the famed Baldur’s Gate, the largest metropolis on the Sword Coast. You’ll get a glimpse of this figure inside this guide, though the historian scamp Volo couldn’t help but stick his oar in as well.

Why Is This $25 USD? Simply put, we really do think it’s worth that much. 167 pages of content. A whole new rules system you can use for literally years to come. Nine gorgeous stronghold maps. Nine detailed adventures. A product more than a year in the making. The preview is over 40 pages long, so take a look and we think you'll agree.

However, if the cost is prohibitive, you can get $5 off by following this link: DISCOUNT! We want everyone to try their hand at kingdom building (while also still paying my cartographer, my editor, and myself fair wages).



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Reviews (6)
Discussions (24)
Customer avatar
Gage L November 11, 2019 1:14 am UTC
Hey is there any way to get a hardcopy of this book ? Or a print on demand version ?
Customer avatar
Samuel K November 08, 2019 10:54 pm UTC
PURCHASER
I have a couple questions about combat.

You've stated the unit that performs the decree acts as a sort of weapon attack and is no longer in play after their success or failure, but the attack decree can confront an enemy unit in battle. Would the attack decree be used against a mobilizing army? I may be misinterpreting the rules but I'm not sure how I could fight an enemy unit if they do not stay on the map.

My second question if when a unit is destroyed in a clash, is there a time frame in which they cannot be reused?

I really enjoy the product and commend you for the effort that you've put in to create this.
Customer avatar
Adam H November 08, 2019 11:09 pm UTC
CREATOR
There are two decrees in play in the scenario you've outlined. If one kingdom issues a Guard decree, another kingdom can issue an Attack decree to launch an offensive against the stationed enemy unit.

The other way this could happen is if you issue the Patrol decree. This stations a unit in the regions directly surrounding a settlement. If a kingdom tries to attack that settlement, they must instead battle the patrolling unit.

To answer your second question, if a unit is destroyed in a clash, mechanically it's simply gone. But you can create a new unit next season by issuing an Aid, Attack, Garrison, Guard, Patrol, or Siege decree.
Customer avatar
Samuel K November 10, 2019 11:29 pm UTC
PURCHASER
Great, thank you for clearing that up for me.
Customer avatar
William T November 08, 2019 8:35 pm UTC
PURCHASER
Hello Adam, I have a couple of questions for you:

When you say a Unit is disbanded once it performs a decree does it means it simply falls back to the settlement of origin to await new orders or is it destroyed and need to be raised again? If so is it not useless to even bother attack an enemy unit?

Also, am I wrong to understand that all that the harvest decree does is get PC gold?

I am very impressed by everything in this book and I find it of utmost quality
Customer avatar
Adam H November 08, 2019 8:55 pm UTC
CREATOR
It helps to think of a unit as a weapon attack. Mechanically, a warrior swinging a sword at a monster is almost exactly like a city sending troops to attack another settlement. That's the gist of it, mechanically. Units don't stick around from season to season unless you issue the Garrison decree. There's usually not enough resources or morale to keep them together as a cohesive unit for too long.

In story terms, you can imagine it any way you like. Maybe the unit members all died in the siege. Maybe it simply breaks apart, with small groups returning to their home city over the course of a few days. Maybe it's an organized and coordinated retreat back home. Maybe they desert the military, fleeing to the four winds. How you want to narrate it, as a DM, is up to you.

And, yes, Harvest decrees are for lining the party's pockets. If that doesn't appeal to the party, there are plenty of other kinds of buildings to play with.
Customer avatar
Josh P October 29, 2019 6:08 pm UTC
PURCHASER
I'm interested in homebrewing additional units on top of what you already have here, such as creating a wandering clan of yetis or such. Do you have any tips or guidelines on doing so? Heck, I'd even be willing to put money down on a supplement of such a thing!
Customer avatar
Adam H October 29, 2019 6:47 pm UTC
CREATOR
Yetis, you say? How's this?

Yeti clan (400 Large yetis). Overland Military Attack: range 36/60 miles, 1 military damage plus 1 health damage. Battle Rating: 200 (7,000 XP).

Commander: yeti with 78 hit points
Customer avatar
Adam H October 29, 2019 6:48 pm UTC
CREATOR
My guidelines for units are very disorganized right now, and they wouldn't make much sense to anyone besides me. But I'll think about polishing them and putting them in a future expansion. Thanks!
Customer avatar
Josh P October 29, 2019 6:59 pm UTC
PURCHASER
Interesting; I think I see how you do 80% of it, but I'm curious how exactly you determine the damage. As you said, I'll understand if right now it's formatted in an author-specific way, but regardless, I'd look forward to any expansion you release on it. In the meantime, I'll be leaving you a positive review; this is most certainly one of my favorite homebrews I've come across!
Customer avatar
Adam H October 29, 2019 7:04 pm UTC
CREATOR
Oops, I'm already catching typos. That should be (100 Large yetis)
Customer avatar
Adam H October 29, 2019 7:05 pm UTC
CREATOR
And thank you, Josh! That kind of feedback is life-sustaining.
Customer avatar
Dakota G October 27, 2019 8:35 pm UTC
Any chance we’ll see a print version? I’ve read a lot of good reviews and would like to buy both at once!
Customer avatar
Adam H October 27, 2019 8:41 pm UTC
CREATOR
I'm afraid not. :(
Customer avatar
Juan T October 22, 2019 4:06 am UTC
PURCHASER
definitely satisfied with my purchase, will we see the possibility of further expansions? like a Waterdeep sheet? (Waterdeep is my fav city)
Customer avatar
Juan T October 22, 2019 4:14 am UTC
PURCHASER
also, it will be nice if we could get an option on who do we exactly want to hire or how much it will cost us to mantain the workes for our building. (A guide on housing for homebrew races will also be appreciated)
Customer avatar
Debbie B October 10, 2019 10:53 pm UTC
PURCHASER
So I'm curious, have you considered doing an "Epic" expansion to this? Since personally I find it odd where if you go up to epic level, the best equivalent to the player characters for settlements, metropolis, just has nothing new.
Customer avatar
Nick C October 05, 2019 5:59 am UTC
PURCHASER
The Eberron setting is coming out in a little over a month. I’m planning on using this great supplement to spice up my campaign. That said, do you both know enough about the setting and have the interest in making a small add-on booklet with new housings for Eberron specific races and buildings? It might be neat to see a majority Warforged settlement with a lightning rail or airship dock building.
Customer avatar
Adam H October 10, 2019 1:38 am UTC
CREATOR
That would be really cool. Unfortunately, I don't think I'm the right person to do it. I don't know the Eberron setting very well at all.
Customer avatar
Soveliss A October 02, 2019 2:14 am UTC
Is there any chance for a fillable version of the town sheet? I prefer having such things on the computer.
Customer avatar
Charlie W October 01, 2019 1:26 pm UTC
PURCHASER
Really enjoying this after picking it up. I was wondering though, is it recommended to try to stick with 1 terrain per settlement? What if you set up on an arctic coast or bordering a boreal forest, would they count as both?
Customer avatar
Adam H October 01, 2019 2:59 pm UTC
CREATOR
Great question!

According to the rules I've written, you would then choose between arctic or forest terrain. Of course, DMs and players can agree to make an exception. Having a settlement in a place that's considered two terrains probably wouldn't break anything.
Customer avatar
Charlie W October 18, 2019 10:39 am UTC
PURCHASER
Thank you! I was just making sure I wasn't missing anything.
Customer avatar
Micah I September 08, 2019 10:05 pm UTC
Is there a printed option? I’m not seeing one.
Customer avatar
Adam H September 13, 2019 8:35 pm UTC
CREATOR
No, sorry. It's not up to me. If that ever becomes an option, I'll let you know!
Customer avatar
Micah I September 18, 2019 9:35 pm UTC
just curious. I saw the Mock up version and was wondering if it was in the near future! thanks!
Customer avatar
Joao B October 01, 2019 1:40 pm UTC
PURCHASER
I really don't like reading/referencing things in .pdf format, but this is the sort of material I'm interested in. Is there a mailing list or something I can join to be informed if Balduran's ever gets a print version?
Customer avatar
Brittany H September 07, 2019 1:09 am UTC
Just to confirm something:
As an example, my character has completed a castle and constructed housing. If I want to add minority races/additional housing, I'll have to build a second stronghold like a trading post or an abbey?
Customer avatar
Adam H September 07, 2019 1:51 am UTC
CREATOR
Good question. No need to build a second stronghold. You just need to your settlement to grow to the size of a town (one or more industry scores higher than 4) to add housing for the settlement's first minority race.

See the "Beyond the Village" section in chapter 1 or the second page of chapter 4.
Customer avatar
Brittany H September 07, 2019 3:06 am UTC
Thanks for the reply.
I also need some clarification for the Settlement Tiers table on page 88. There's an "Actions per Year" column. Is this supposed to represent the number of Decrees you can make per year? I read something else that said you can make one Decree per season (3 months), so I'm a little confused.
Customer avatar
Adam H September 07, 2019 5:20 pm UTC
CREATOR
Ah, yes. You found a typo. That rightmost column should be labeled 'Decrees per Year.'

I'll fix that and push it out with the next update. Thanks!
Customer avatar
Ben A October 02, 2019 10:25 pm UTC
PURCHASER
Is that Year or Season? Because the rest of the document seems to imply you can do 1 or more decrees per season. Are you saying that there is also a hard limit of 1 Decree per year for a Village?
Customer avatar
Adam H October 02, 2019 10:26 pm UTC
CREATOR
Oops. I misspoke. You're right, Ben. It should read "Decrees per Season."
Customer avatar
Gage R September 04, 2019 4:24 pm UTC
PURCHASER
Do you compute range from the nearest owned or allied settlement to an objective, or from where the unit was raised. Because it seems a bit silly that if these rules applied in real life, not a single Greek/Macedonian would have followed Alexander all the way to India.
Customer avatar
Adam H September 04, 2019 5:02 pm UTC
CREATOR
You can take a series of Garrison actions to move a unit from one settlement to another within range, as long as each settlement along the way has the infrastructure (barracks) to accommodate a force that large.
Customer avatar
Gage R September 05, 2019 1:19 am UTC
PURCHASER
The wording on many of the rules is not clear. The way the rules for decrees are written, I was given the impression that only the city that issues the decree can generate a garrison, and only from what the city could itself raise. It also implies that once the season ends, the garrison disbands (Win or Lose).

Also, the garrison decree itself does not indicate how transfers would be possible or how it would be done. Does the garrisoning settlement issue the decree and another settlement can be targeted for raising the troops? Does the settlement that raises the unit issue the decree? Do all the settlements in the path have to issue a decree for the transfer? or do they all just facilitate the transfer with no need for decrees on their part.

Things like these need to be elaborated on more.
Customer avatar
Adam H September 05, 2019 1:25 am UTC
CREATOR
I'll clear up the wording and push it out with the next update. Thanks for the feedback!
Customer avatar
Thomas W September 03, 2019 2:01 pm UTC
Is the mass combat system the same or similar to the one in Strongholds and Followers?
Customer avatar
Adam H September 03, 2019 2:20 pm UTC
CREATOR
It's totally original.
Customer avatar
Kent T September 01, 2019 11:29 pm UTC
How does this compare to the "Ultimate" series by Fantasy Flight Games?
Customer avatar
Adam H October 10, 2019 1:40 am UTC
CREATOR
I'm afraid I'm not familiar with that series.
Customer avatar
Marcin A September 01, 2019 7:14 pm UTC
+1 for PoD!
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167
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File Last Updated:
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This title was added to our catalog on August 27, 2019.