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Balduran's Guide to Kingdom Building
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Balduran's Guide to Kingdom Building

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Balduran's Guide to Kingdom Building


"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.

"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it to use." -Jos W.

"I can definitely see myself using it." -Cam D.

"It's absolutely superb." -Bryan H.


Mighty armies and powerful cities. Towering walls and swinging trebuchets. Holy sites and vast libraries. Rich trade and hidden intrigue. Occult lore and loyal subjects. These wonders and more await you in this guide.

At long last. Kingdom-building rules written with the mechanics, and in the spirit, of fifth edition. Streamlined, story-driven, party-centered.

In this 167-page guide, you will discover these wonders:

  • New rules for settlement-building, travel and exploration, and mass combat

  • 10 terrain types

  • 9 strongholds

  • 9 professional maps, DM and player versions

  • 9 adventures

  • 3 new monsters

  • 201 buildings

  • 97 mass combat units

  • 883 adventure hooks

  • 4 example settlements

  • 1 city sheet for tracking settlements

What Is This Guide? Balduran’s Guide to Kingdom Building is everything DMs and players need to add a new kingdom-building element to their D&D campaign.

Does It Play Nicely with D&D fifth edition? Absolutely. The guiding philosophy for this title from its inception has been that kingdom building should feel integral to D&D fifth edition. This guide is chock-full of 5e mechanics repurposed to support starting settlements and kingdom building. The last thing we wanted was for this to feel like a separate game that’s just tacked on. I’ve been there. It’s not fun.

Why Kingdom Building? There is only one reason to add kingdom building to your game. To make it more compelling, more memorable, and more fun. We believe Balduran’s Guide does all of that. In fact, we think that any group that employs a kingdom-building element using this guide will find their campaign reaches new heights of social interaction, exploration, and combat.

Wait. Who Is Balduran? Balduran was a seafaring adventurer who founded a settlement called Gray Harbor that would grow to become the famed Baldur’s Gate, the largest metropolis on the Sword Coast. You’ll get a glimpse of this figure inside this guide, though the historian scamp Volo couldn’t help but stick his oar in as well.

Why Is This $25 USD? Simply put, we really do think it’s worth that much. 167 pages of content. A whole new rules system you can use for literally years to come. Nine gorgeous stronghold maps. Nine detailed adventures. A product more than a year in the making. The preview is over 40 pages long, so take a look and we think you'll agree.

However, if the cost is prohibitive, you can get $5 off by following this link: DISCOUNT! We want everyone to try their hand at kingdom building (while also still paying my cartographer, my editor, and myself fair wages).



FG

Follow me on Twitter: @AdamMakesTTRPG

 
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Reviews (7)
Discussions (33)
Customer avatar
William H July 26, 2020 10:27 am UTC
PURCHASER
question about adding up industry scores,
does a settlement with multiple inns get a +1 for each inn or a flat +1 to for having any amount of inns?
Customer avatar
Adam H July 26, 2020 6:54 pm UTC
CREATOR
Yes, you get the Industry Score Increase, but the other traits don't stack.

For an example, see Baldur's Gate on pages 150-151.
Customer avatar
Austin P July 07, 2020 1:27 am UTC
A friend of mine purchased this for use in our games, and it is absolutely amazing! (I will make him write a review for it)

Is there anywhere to contact you, I've been building additional rules onto this system (mostly expanding race, terrain, and adding a system of magical energy you collect in your city for effects and such), and would love your thoughts on them!
Customer avatar
Liz M April 27, 2020 9:05 pm UTC
PURCHASER
Is it just me, or is the preview dysfunctional? I was interested in purchasing the product, but the preview won’t load to sample it.
Customer avatar
Adam H April 27, 2020 9:23 pm UTC
CREATOR
Hi, Liz. Sorry about that. The 7-page quick preview should be working. The full-size preview is broken, which is a known issue. I'm trying to implement a workaround solution.
Customer avatar
Liz M April 27, 2020 11:04 pm UTC
PURCHASER
Thanks for the quick reply!
Customer avatar
Adam H May 01, 2020 1:58 pm UTC
CREATOR
Hi, Liz. Though the site-generated full-size preview is still broken, a 41-page full-size preview is available in the product description.
Customer avatar
Liz M May 03, 2020 6:53 pm UTC
PURCHASER
Some great content in there! I’m looking forward to using it in a future session
Customer avatar
Mark S March 26, 2020 10:45 am UTC
PURCHASER
I wanted to ask as I bought this amazing pdf (Im not sure if its this account) But do you ever plan on releasing expansions? I would love to see more options in more outrages biomes and having monsterous races as citizens, like trogolodytes or possibly giants
Customer avatar
Gage R March 03, 2020 1:03 am UTC
PURCHASER
One thing I'd like to ask is, what is the point of the other buildings that grant advantage on specific harvest rolls. Some of them even need scores of 11 to be built but a trade post which has minimal prerequisites can grant advantage on all commerce checks.
Customer avatar
Adam H March 04, 2020 8:15 pm UTC
CREATOR
Ah, yes. The jeweler's shop and other buildings like it are in need of an update. Look for that in the next version.
Customer avatar
Gage R January 29, 2020 3:49 am UTC
PURCHASER
I don't suppose you would be making a fillable City Sheet pdf anytime soon?
Customer avatar
Adam H March 02, 2020 10:36 pm UTC
CREATOR
Hmm, I don't know how to do that on a Chromebook.
Customer avatar
Duncan W January 14, 2020 5:53 pm UTC
Question about the industry scores. Towns have have 5-10 as their industry score in the pdf. Say Town X has a military score of 10. Can it build an armory?
TLDR: Is it that a town has to wait until it's a city to go past 10 on an industry score, or does going above that score indicate the town is about to become a city?
Customer avatar
Adam H March 02, 2020 10:35 pm UTC
CREATOR
The only prerequisite to build an armory is a smithy. And a smithy has no prerequisites. So a settlement of any size can build an armory.

But, in general, no new buildings become available with a Military score of 10. A score of 11 makes the settlement a city and makes new buildings available.
Customer avatar
Caleb M November 27, 2019 4:41 pm UTC
PURCHASER
Hey Adam, just continuing the conversation from my review.

The challenge is that the ability to raise units is *the* critical function of the Keep in S&F, and the ability to raise units is the *the* critical function of many of the structures in the Guide. While you absolutely could DM fiat that combat would be decided by one system or the other (such as excluding the appendices in S&F), doing so would hamper the mechanics of the other, either trivializing Keeps, or trivializing any structure in the Guide that allows for the building of units.

I'm only really saying this out of heartbreak, haha. I had introduced both to my table, under the working assumption that the two would be compatible as things progressed, and while I as a DM love the level of detail and intricacy this brings to creating a living world inside a campaign, to the extent that I could legitimately see myself playing your rules set here as a standalone game, my players obviously gravitated more heavily towards...See more
Customer avatar
Adam H November 27, 2019 5:39 pm UTC
CREATOR
Yes, I see what you're saying now. The Keep in S&F isn't compatible, as you say. I'll change the language in that sidebar to reflect that fact.
Customer avatar
Josh S November 20, 2019 9:58 pm UTC
Question about this document. Does it have cost and time for building various structures like stores, taverns and anything found in a town? I own a LGS and am looking to expand on our dnd program and want to introduce a town building mechanic for the store.
Customer avatar
Adam H November 20, 2019 11:24 pm UTC
CREATOR
After the initial buy-in to build a stronghold, there's no need to sink gold pieces into the settlement. Buildings and improvements only require time, almost always a single season (which is a measurement of time that could be anything you want it to be).
Customer avatar
Gage L November 11, 2019 1:14 am UTC
PURCHASER
Hey is there any way to get a hardcopy of this book ? Or a print on demand version ?
Customer avatar
Adam H March 02, 2020 10:35 pm UTC
CREATOR
I'm afraid not. :(
Customer avatar
Samuel K November 08, 2019 10:54 pm UTC
PURCHASER
I have a couple questions about combat.

You've stated the unit that performs the decree acts as a sort of weapon attack and is no longer in play after their success or failure, but the attack decree can confront an enemy unit in battle. Would the attack decree be used against a mobilizing army? I may be misinterpreting the rules but I'm not sure how I could fight an enemy unit if they do not stay on the map.

My second question if when a unit is destroyed in a clash, is there a time frame in which they cannot be reused?

I really enjoy the product and commend you for the effort that you've put in to create this.
Customer avatar
Adam H November 08, 2019 11:09 pm UTC
CREATOR
There are two decrees in play in the scenario you've outlined. If one kingdom issues a Guard decree, another kingdom can issue an Attack decree to launch an offensive against the stationed enemy unit.

The other way this could happen is if you issue the Patrol decree. This stations a unit in the regions directly surrounding a settlement. If a kingdom tries to attack that settlement, they must instead battle the patrolling unit.

To answer your second question, if a unit is destroyed in a clash, mechanically it's simply gone. But you can create a new unit next season by issuing an Aid, Attack, Garrison, Guard, Patrol, or Siege decree.
Customer avatar
Samuel K November 10, 2019 11:29 pm UTC
PURCHASER
Great, thank you for clearing that up for me.
Customer avatar
William T November 08, 2019 8:35 pm UTC
PURCHASER
Hello Adam, I have a couple of questions for you:

When you say a Unit is disbanded once it performs a decree does it means it simply falls back to the settlement of origin to await new orders or is it destroyed and need to be raised again? If so is it not useless to even bother attack an enemy unit?

Also, am I wrong to understand that all that the harvest decree does is get PC gold?

I am very impressed by everything in this book and I find it of utmost quality
Customer avatar
Adam H November 08, 2019 8:55 pm UTC
CREATOR
It helps to think of a unit as a weapon attack. Mechanically, a warrior swinging a sword at a monster is almost exactly like a city sending troops to attack another settlement. That's the gist of it, mechanically. Units don't stick around from season to season unless you issue the Garrison decree. There's usually not enough resources or morale to keep them together as a cohesive unit for too long.

In story terms, you can imagine it any way you like. Maybe the unit members all died in the siege. Maybe it simply breaks apart, with small groups returning to their home city over the course of a few days. Maybe it's an organized and coordinated retreat back home. Maybe they desert the military, fleeing to the four winds. How you want to narrate it, as a DM, is up to you.

And, yes, Harvest decrees are for lining the party's pockets. If that doesn't appeal to the party, there are plenty of other kinds of buildings to play with.
Customer avatar
William T December 04, 2019 5:43 pm UTC
PURCHASER
I have a questions about buildings that replace another, for example the Cult Compound being replaced by the Cult Enclave.

1- Does the new building replaces the previous Industry Score Increase? (+1 -1 = 0)
2- Do they completely replace the ability/decree of the previous building meaning you need to rebuild the previous building to benefit from both abilities/decree?

Customer avatar
Adam H December 04, 2019 5:50 pm UTC
CREATOR
Great questions! The answer to both questions is no.

The only reason there's any language in there about one building replacing another is for visualizing or mapping your settlement. Mechanically-speaking, all the benefits of the replaced buildings remain.
Customer avatar
William T December 04, 2019 6:48 pm UTC
PURCHASER
thank you, that's what I thought also but seeing that you were so quick to answer, I figured there wasn't any reason not to ask just to be sure. :)
Customer avatar
Josh P October 29, 2019 6:08 pm UTC
PURCHASER
I'm interested in homebrewing additional units on top of what you already have here, such as creating a wandering clan of yetis or such. Do you have any tips or guidelines on doing so? Heck, I'd even be willing to put money down on a supplement of such a thing!
Customer avatar
Adam H October 29, 2019 6:47 pm UTC
CREATOR
Yetis, you say? How's this?

Yeti clan (400 Large yetis). Overland Military Attack: range 36/60 miles, 1 military damage plus 1 health damage. Battle Rating: 200 (7,000 XP).

Commander: yeti with 78 hit points
Customer avatar
Adam H October 29, 2019 6:48 pm UTC
CREATOR
My guidelines for units are very disorganized right now, and they wouldn't make much sense to anyone besides me. But I'll think about polishing them and putting them in a future expansion. Thanks!
Customer avatar
Josh P October 29, 2019 6:59 pm UTC
PURCHASER
Interesting; I think I see how you do 80% of it, but I'm curious how exactly you determine the damage. As you said, I'll understand if right now it's formatted in an author-specific way, but regardless, I'd look forward to any expansion you release on it. In the meantime, I'll be leaving you a positive review; this is most certainly one of my favorite homebrews I've come across!
Customer avatar
Adam H October 29, 2019 7:04 pm UTC
CREATOR
Oops, I'm already catching typos. That should be (100 Large yetis)
Customer avatar
Adam H October 29, 2019 7:05 pm UTC
CREATOR
And thank you, Josh! That kind of feedback is life-sustaining.
Customer avatar
Dakota G October 27, 2019 8:35 pm UTC
PURCHASER
Any chance we’ll see a print version? I’ve read a lot of good reviews and would like to buy both at once!
Customer avatar
Adam H October 27, 2019 8:41 pm UTC
CREATOR
I'm afraid not. :(
Customer avatar
Juan T October 22, 2019 4:06 am UTC
PURCHASER
definitely satisfied with my purchase, will we see the possibility of further expansions? like a Waterdeep sheet? (Waterdeep is my fav city)
Customer avatar
Juan T October 22, 2019 4:14 am UTC
PURCHASER
also, it will be nice if we could get an option on who do we exactly want to hire or how much it will cost us to mantain the workes for our building. (A guide on housing for homebrew races will also be appreciated)
Customer avatar
Debbie B October 10, 2019 10:53 pm UTC
PURCHASER
So I'm curious, have you considered doing an "Epic" expansion to this? Since personally I find it odd where if you go up to epic level, the best equivalent to the player characters for settlements, metropolis, just has nothing new.
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167
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File Last Updated:
May 06, 2020
This title was added to our catalog on August 27, 2019.