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The Definitive Alchemist

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The Definitive Alchemist

(v1.05 now available!  Change log below description)

A 5th edition conversion of a much-beloved class, complete with six fields of study to choose from and over a dozen ways to combine them to make the alchemist that is just right for you.  Whether you want to brew potions, transform your body, or just blow things up, this class contains options for any flavour of alchemist.

Any alchemist can throw a bomb, but Destruction specialists can turn this simple science into a terrifying art form, while those favouring the field of Mutagenics perform art and science with their own bodies, changing themselves to adapt to almost any situation.  Specialise in plagues and poisons with the field of Blight-making; cure maladies, protect your allies and restore health and life as a Blight-breaker; pervert life instead and blur the barrier between life and undeath with the field of Reanimation, or simply build your own friends where fragile biological ones fail you with the field of Mechanism.

With the ability to pursue any two of these disciplines, each alchemist you make can be unique and spectacular in their own personal way, offering a staggering opportunity for fresh and different characters.

Supplementing the class itself, this document also provides extended tables for the crafting of alchemical items, poisons and restoratives, along with suggestions and guidelines for creating more, and can serve as a useful list for alchemists, non-alchemists and DMs alike.

v1.05 Change Log

- Alchemy: Formula Use: Clarified that alchemist formulae still count as spells for most purposes, and as such are still susceptible to antimagic fields, dispel magic and counterspelling, etc.

- Field of Mechanism: Combat Prowess: Stalwart Defender no longer halves damage taken; being able to wear the attack for an ally was deemed strong enough on its own.

- Field of Mechanism: More Machines: Your secondary construct does not gain additional Ability Score increases like your primary construct. It is now limited to a maximum of two construct upgrades; one at 14th level when you first complete it, and a second at 19th level.

- Field of Reanimation: Deathwatch: As a 1st level ability, this can still foil feign death, as that is very much its speciality area, but it can't overcome other spells or more powerful deception magic or items.

- Discovery: Bone Puppet Bombs: Bone Puppet Bombs cannot be used to raise undead or constructs, and the animation lasts for 1 minute.

- Discovery: Chromatic Bombs: With regret, removed Radiant and Necrotic as damage type options from this discovery.

- Discovery: Healing Bombs: Added an extra qualifier, requiring that the formulae used must not have any effect that deals damage; no more blast applications of Armour of Agathys, sorry.

- Discovery: Master of Creation: Clarified, you only gain the free formula once; exchanging and re-taking the discovery will not grant you a double-dip.

- Construct Upgrades: Adamantine Body: The perks of this body upgrade warranted an additional penalty. The sheer weight of an adamantine body now also reduces your construct's speed by 5 feet.

- Construct Upgrades: Extended Vaporiser: clarified that the vaporiser works specifically with your alchemical bomb cantrip, and not any bomb you happen to make.

- Construct Upgrades: Flyby Enhancement: Modified so that the construct does not provoke an opportunity attack only if it enters and leaves the hostile creature's range on the same turn while flying. Elsewise, while flying, opportunity attacks it provokes are made at disadvantage.

- Construct Upgrades: Skill Improvement: integrating a tool when your construct gains proficiency or expertise now requires you to actually have a set of the tools to hand to integrate. Removed redundant note regarding expertise not stacking.

- Spells: Alchemical Bomb: For all it can do, a d8 was a bit too punchy. The cantrip damage die has been reduced by one step, from a d8 to a d6. The Destructive Bombs discovery has also had its bonus damage reduced from a d8 to a d6, in line with this change.

 
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September 15th, 2019
This class is quite complex, but don't let that put you off it. The author has worked very hard to try and create a version of the pathfinder alchemist for 5e DnD that actually feels like the class it was based on. Normally when people do adaptations [...]
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September 6th, 2019
It does a good job of capturing the feel of the pathfinder style of alchemists while staying in the design and style of 5e D&D. [...]
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File Last Updated:
January 24, 2020
This title was added to our catalog on August 22, 2019.