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Fistful of Coppers PART TWO! [BUNDLE]

Fistful of Coppers PART TWO! [BUNDLE]

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This special bundle product contains the following titles.


The Mad Mage of Xen'drik
Regular price: $1.95
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 $1.29
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A wizard’s tower for use with Eberron Deep in the jungles of Xen’drik, embedded in the side of a mountain stands the tower of the Mad Mage Xeffon. Though his various servants can be found flowing in and out of the tower on a daily basis, the elusive wizard has not been seen in many years. Some say he no longer lives, while others postulate that he is locked up in his laboratory, tinkering with magics that could alter the face of Eberron! Learn the truth in this supplement for the World’s Greatest Roleplaying Game! The Mad Mage of Xen'drik includes: A new location suitable for campaigns featuring tier II characters Rules for manifest zones which can also be adapted to planar travel in Eberron A new magic item: Orrery of the Planes A CR 17 NPC: The Mad Mage Xeffon ...

Adventure: The Tower Golem
Regular price: $3.99
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 $2.63
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 PDF
    "It appears you are incapable of grasping which raw power and awful potential this Tower has. In the right hands, it could topple empires or revitalize dead worlds! " - Azaketh Azaketh, a sly and industrious devil, prepares his revenge against his bitter enemy Zirkex. Naturally, the mortals affected by his schemes are mere pawns to further his goals. It is up to the heroes to stop Azaketh in his tracks before he takes control of a powerful weapon – Logrimm’s Tower Golem. The Tower Golem is an adventure designed for 3-7 2nd to 4th level characters and is optimized for five characters with an average party level (APL) of 3. It's the second and final chapter of the saga about Logrimm’s Tower Golem. The first c...

An Uneasy Truce
Regular price: $2.95
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 $1.95
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 PDF
AN UNEASY TRUCE The town of Innisfall lives in the shadow of dragons, but has managed to broker a peace with them through the years and avoided outright destruction. Now, a dragon has been murdered and the visiting party of adventurers is accused of perpetrating the deed. Can our heroes prove their innocence and restore the uneasy truce the town has lived under for generations?… This adventure was originally made for a West Marches campaign, but is designed to easily fit into any standard fantasy setting. There are many areas to insert plot hooks for your own world or campaign. A 4-hour adventure for 6th-8th level characters by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor For Fantasy and Science Fiction Novels—some for FREE!&mdash...

Attack on Coppercoil
Regular price: $2.95
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 $1.95
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 PDF
This is the PDF version of the adventure. If you're looking for the Fantasy Grounds VTT version, please click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct, a haunted letter, and much more. UPDATE (JULY 2019): As a thank-you to everyone who has purchased ATTACK ON COPPERCOIL, this title has received a complete facelift, with an all-new layout, several additional pieces of art added, and a few encounters tweaked based on player feedback. Enjoy! This adventure includes: - new monsters! - a new poison! - two new magic items! - six hand...

Blacktide Cove
Regular price: $2.95
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 $1.95
Format:
 PDF
BLACKTIDE COVE THE CULT OF THE FISH-MEN From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle." A century ago, during the Spellplague, pirates hid a treasure at a shrine in a remote area of Impiltur's coast. Can the heroes claim it from that which lurks there? Blacktide Cove is a 4-6 hour adventure for 6 characters of 6th to 8th level set on the Sea of Fallen Stars! Set on the coast of Impiltur along the Easting Reach, Blacktide Cove can be placed anywhere there's a stretch of lonely coastline and the possibility of pirates.  Blacktide Cove is 32 pages of a...

Coastal Encounters - Table Rolls
Regular price: $1.49
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 $0.65
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 PDF
Encounter tables for Coastal terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Coastal Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual locations) Additional Tables (Beast encounters, humanoid encounters, coastal character races, coastal hazards and events) Other Encounter Tables (Coastal spirit encounters, kobold encounters, low & mid sahuagin encounters) Tables use 2-20 range (or 2-10) designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10 (or 1d4+d6). Or use 1d20 (or 1d10) and use 1s to roll Included i...

College of Caterwauling
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 $1.31
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 PDF
The tabaxi are widely acknowledged as some of the realms’ greatest performers, and the most ambitious tabaxi bards attend the College of Caterwauling. When the college was initially founded, it catered solely to tabaxi, but as the land has grown more diverse, the college has adapted. Now Lizardfolk, Dragonborn, Tortles, and even the occasional Human have begun studying with the great tabaxi masters. The College is open to all who wish to learn the feline arts. Designed to feature the unique assets of the tabaxi performer, the College of Caterwauling focuses primarily on the voice. A graduate of the College of Caterwauling can unsheathe their claws to strike fear into the bravest hearts, torment the most stalwart minds, and possess their enemies’ very souls.  The ...

Elemental Cleric Domains - A 5th Edition Cleric Domain Collection
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 $1.97
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 PDF
The Elemental Cleric Collection A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal.  Earth Domain: A land focused domain that allows one to ally themselves with powerful plant allys and manipulate the earth around them. Elemental Domain: A domain which focuses on making their foes vulnerable to the elements while bombarding them with powerful elemental magic. Ember Domain: A domain focused on second chances for allies, potent healing and power fire magic. Flame Domain: An aggressive domain for those who wish to incinerate their foe...

Fellozial's Ultimate Guide to Poison
Regular price: $14.95
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 $9.87
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 PDF
Fellozial Da'kiir is famed as one of the deadliest drow poisoners the Underdark has ever known. This 262-page tome gathers her poisonous wisdom, a lifetime of experience in the toxic arts, for use with the 5th Edition of Dungeons & Dragons. Within you'll find: Dozens of new poisons Detailed, easy-to-use rules for harvesting poisons from monsters and the environment and for crafting poisons 15 new character subclasses—one or more for each existing character class (plus several new poison-centric options and variants for existing subclasses) New races (and subraces), including the deadly medusaborn 22 new spells drawing on ancient Maztican hishna 70 new poisonous monsters, each with complete stat blocks, detailed descriptions, an...

Homeland Feats: Ribbons for Forgotten Realms Locales
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 $1.29
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 PDF
Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving them to players at character creation or at a relevant point in the narrative of your game. These feats were created by researching lands across Faerûn and the Far Lands. Some homeland feats have prerequisites, as they are exclusive to the cultures, knowledge, or classes relevant to them, but most are available to all. From Port Nyanzaru to Waterdeep, these feats have you covered!...

Inanimis' A Hundred Plot Hooks
Regular price: $1.00
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 $0.66
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 PDF
A Hundred Plot Hooks to start your Campaign! Or your one-shot! Or your mini-Campaign! Or just... I don't know use it as side quests? Whatever you want to do with them here are 100 plot hook suggestions with minor tips and explanations for each. Hope you enjoy, feedback is always welcome! Check more of my stuff by clicking here. Also, check these homebrews by clicking on their image.   ...

Melenite Race - A Contrasted Race with High Values
Regular price: $2.00
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 $0.66
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 PDF
The Melenite are part of the Fistful of Coppers PART TWO! bundle grab it with other copper best sellers! Presented here is the Melenite race! A race of order and chaos, based on one the toughest and unyielding of animals: the badgers! With their 2 subraces and 2 exclusives feats, the sweet melenites (based on the honey badger), and the woodland melenites (based on the european badger) would be great additions to any campaign! Peace, order, and efficiency are the cornerstones of melenite society. Everything is planned and designed to run smoothly, from the mushroom farms to the workshops producing the highest quality of wagons. The engineering required for the complex excavating of their burrows is one of their proudest accomplishments. Inside you w...

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")
Regular price: $7.95
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 $4.59
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 PDF
Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!" - customer feedback "The egg chamber was my favorite encounter I've run in 5e" - player feedback Players and Game Masters agree - Midnight in the City of Brass is "a top-notch adventure, with everything you need for when a group goes off the rails." Join us in the City of Brass, where wonder lies around every corner and even the lowliest beggar could be a demigod in disguise! This fully illustrated and bookmarked PDF...

Mordenkainen's Magnificent Mansion
Regular price: $2.99
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 $1.97
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 PDF
Put Our Service to the Test! Mordenkainen's Magnificent Mansion is the newest toolbox from Christopher Willett. This book offers new tools for players and Dungeon Masters to explore Mordenkainen's Magnificent Mansion. This book offers:  A premade layout of Mordenkainen's Magnificent Mansion. Two new maps of the mansion.  Guidance for customizing the layout yourself.  Finally, a small 12th level adventure in which the Unseen Servants break free and the inmates run the asylum.  ...

The Four Horsemen of the Apocalypse
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 $0.65
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 PDF
Perfect for a high level or epic level party, the 4 Horsemen includes 4 statblocks to truly strike fear into the hearts of players. Included in this small supplement: 1) Lore about the 4 Horsemen as it applies to the Forgotten Realms Setting 2) 4 Statblacks (Each CR 23) 3) Warlock Patron: 4 Horsemen     - A mounted, elemental-focused warlock patron perfect for warlocks who want to right a flaming horse while shooting different types of Eldritch Blasts at foes!...

The Haunting at Heather House
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 $1.95
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 PDF
Heather House sits on a hill, rafters heavy with memory. Gloom perches on the mantle, and ravens crowd the balconies. Paint peels from warped panels, and the crowlike door knocker is coated in verdigris. No-one walks the path to Heather House. It stands alone, for alone it must remain.  Will you enter, and put an end to the nightmares? Will you enter, and unravel its secrets? Will you enter, and never return? What haunts the halls at Heather House?  Come inside, and see.    The Haunting at Heather House is a Ravenloft adventure of psychological horror and mystery for characters of 3rd level. Grounded heavily in the gloomy ambience of the Shadowfell, this adventure explores themes of memory and loss. Be warned. Heather House is not for the faint of hea...

The Heir of Orcus: Verse I & II
Regular price: $14.95
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 $9.87
Format:
 Multiple File Formats
The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded layout These modules feature three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Your adventurers will face tense moral dilemmas as they prepare to delve into the ancient and deadly Temple of Orcus! Play like it is 1990 and experience the first Adventurer’s League modules to use 16-bit ar...

The Necromanteion
Regular price: $1.95
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 $1.29
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 PDF
et in the action with this critically acclaimed dungeon crawl! The temple known as the Necromanteion is under attack by demons and fate has brought you in as its saviors!  People from all over the world travel to the oracle of the dead, the Necromanteion, to commune with the spirits of the dead. Following a ritualistic preparation of the body and the mind, a "Seeker", as they are called, enters the Adyton, and with the help of the Prophet comes in contact with spirits. Who would your characters talk to if they found themselves in the Necromanteion? Before you can answer that, you must first save it from a demonic invasion! With the temple in chaos, and foul fiends everywhere, will our adventurers be able to save the Necromanteion? This adventure offers: 14 pages adorned wit...

The Tomb of the Dwarven King
Regular price: $1.95
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 $1.29
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 PDF
UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here! The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played as a one-shot or as an introduction to a campaign created by the Dungeon Master. Huge thank you to my editor, Simon Collins! You can download a free preview HERE! Other Works from Daniele Severin Expedition to Wyvern Tor is a Dungeons & Dragons fifth edition adventure for 3rd - 5th level characters. The adventure is an accessory to The Lost Mine of Phandelver, designed to expand a side quest...

Thomepreus' curse
Regular price: $1.95
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 $1.29
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 PDF
Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive in the past. Here clues and objects are required to solve the mystery and to break the curse. However, they must hurry before cult members complete the preordained curse on the heroes.  In this 5E adventure (suitable for level 3-5 & adaptable to any setting), you will find:  16 pages including a colored map 4 to 6 hours of gameplay Rules for the curse Novel monsters Gui...

[VDP] Eberron Warforged, Revised
Regular price: $1.00
Bundle price:
 $0.64
Format:
 Watermarked PDF
Click Here to get the Fantasy Grounds version of the Warforged, Revised Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative. It provides Warforged with a natural AC, and allows them to use their Constitution modifier in place of their Dexterity modifier for AC Calculations. This uses up a large part of the race's feature budget, but not so much that it can't have subclasses. I was able to improve the Juggernaut's Iron Fist feature to 1d6 from 1d4, and replace the travel bonuses of the Skirmisher with Darkvision....


Total value:$78.84
Special bundle price:$49.72
Savings of:$29.12 (37%)
 
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ISBN
1-30000-204-3
Publisher Stock #
FistCopp2
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This title was added to our catalog on August 18, 2019.