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CCC-COS-01 The Only Way To Be SureClick to magnify
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CCC-COS-01 The Only Way To Be Sure


A small mining village near the edge of Thar goes silent.

You are sent to investigate...and discover that the truth is much worse than expected.

A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8. 

Purchase includes:

  • Full-color PDF of adventure
  • Printer friendly PDF version (no artwork or color)
  • PDF certificate of the magic item
  • Two color maps for use in face-to-face gaming or in a VTT
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Reviews (7)
Discussions (4)
Customer avatar
Erik T November 05, 2020 6:34 am UTC
I'm sick of mind flayers. I found this mod to be a railroad with a flat ending.
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Jason P November 05, 2020 10:30 am UTC
Thanks for your thoughts, Erik.
Customer avatar
Rodello B July 26, 2020 4:32 am UTC
is there a sequel?
Customer avatar
Jason P July 26, 2020 11:54 am UTC
Hi Rodello! This was intended to be a stand-alone adventure, so there is no sequel.
Customer avatar
Jason P October 21, 2019 1:54 am UTC
Just an update on the, well, update—I hope to run through the module in the next few weeks and make some tweaks for Season 9. I also hope to make a few error corrections as well.

It won't be immediately updated on the Guild, as it still has to get re-approved by the AL admins.

Thanks to all who picked this up!
Customer avatar
Jason P June 30, 2020 1:07 am UTC
JK, this will happen when it happens.
Customer avatar
Kevin T August 20, 2019 2:35 pm UTC
Like I said before I enjoyed the mod, I enjoyed reading it and DMing it however there were a couple thing that really took the players out of the scene.

I understand you're making an Alien esk mod and all but it lacked that sense of urgency like the movie, I think gricks would've been a better choice of a monster but just a lot of them, they do look mostly xenomorph, mostly.

The orcs didn't add much to the story but in future runs I'll deal with that :P

The other mobs such as the gibbering mouther made no sense imo.

Like I said before, I really do like this mod, I think it has a lot of potential and I look forward to running it again with these minor tweaks in mind.
Customer avatar
Jason P August 20, 2019 2:42 pm UTC
Thanks for the feedback, Kevin!

Some spoilers follow:

We originally ran the adventure at its convention premier with LOTS of gricks in service of the big bad, but all of the tables that ran it reported that the parties (no matter what level they were) steamrolled past them. So we ended up swapping them with some other monsters that were a little more challenging.

And even though this is an homage to the Alien films, we weren't trying to copy it wholesale. We didn't pick enemies because they look like a certain film monster, but because we thought they fit in what the main foe here was trying to accomplish—the reason why some of the monsters are there is because the big bad had been experimenting on them (or, they're the results of its experiments).

Of course, tweak away as you see fit! Thanks for letting me know how this worked (or didn't work) for your table!
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File Last Updated:
August 11, 2019
This title was added to our catalog on August 09, 2019.