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DDAL00-10 Trust and UnderstandingClick to magnify
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DDAL00-10 Trust and Understanding


The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned.

A Six-to-Eight-Hour Adventure for Tier 4 Characters. Optimized for APL 18.

The other Saga of the Worm adventures are located here:

Feedback is always welcome - please leave your thoughts here, on enworld, or contact me directly at or on Twitter (@warfteiner).

This adventure's code was originally DDAO-21 - part of the "Author Only" program. Due to its presence, I was able to attend dozens of gamedays, retail locations, and conventions across the United States. I ran over 100 tables of just this one adventure (never mind the dozens of other adventures for my regular local group and other adventures upon organizer request), and in the course of doing so met an unbelievable number of AWESOME players, DMs, and organizers.

Inside this download you can find not only an adventure that can be as fast as 4 hours or as long as 12 hours (the longest I ran it in one sitting!), but you will also see some custom art that was commissioned for this adventure, brand-new maps, and designer's notes on how to run this adventure. It even includes a player-appropriate appendix detailing the town of Almorel, in the Hordelands!

You can play each adventure independently. They are part of a larger story and can be played in any order, as they are not true "sequels" - instead, consider these as little views into the lost history of the Forgotten Realms.

Happy gaming, folks, and let those dice roll!

- Alan

PS: seriously, check out my artists. Great people and super excited to work on these kinds of projects :)


  • minor adjustments to Part 2, Scene B
  • adjusted Bonus Objective A to be give certain details that were missing in the last room
  • fixed a handful of typos

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Reviews (3)
Discussions (10)
Customer avatar
Aaron H March 08, 2023 7:27 am UTC
You can get the big map from the original artist's site

(This is not stating the image was stolen, just for those that use VTT and want the map in a more usable format without the numbers listed.)
Customer avatar
Alan P March 08, 2023 12:54 pm UTC
Crosshead Studios does great work, and they were gracious enough to allow me a limited license to use this map for the adventure. I very much support people backing their Patreon for the high quality maps and other products they design :)
Customer avatar
George H December 06, 2022 1:49 am UTC
Another note on the maps. The description for Part 2 A. Silent Watchers states, "Each of the 12 alcoves houses a single statue." But, the Silent Watchers map only has 9 alcoves. I understand that the hallway leading to it closes with a final alcove but that is still only 10 instead of 12.
Customer avatar
George H December 04, 2022 7:32 pm UTC
Question on the maps. Scene D says "Worm Piles. Any area occupied by a worm pile is difficult terrain..." I don't see any worm piles on the map but I do see a giant gem with white/blue runes around it. There's also what looks like water in a moat-like area around the main section where the giant gem is. I assume the giant gem is the battery but are the white/blue runes to represent the worm piles? If so, it would be good to mention that in the room description.
Customer avatar
Michael D November 21, 2021 6:24 pm UTC
Any chance of a Fantasy grounds module?
Customer avatar
Bernard Jericho V December 21, 2020 7:46 am UTC
This is the best adventure I have played in. This is what legendary Tier 4 content should be like.
Customer avatar
Roger M July 14, 2020 12:28 pm UTC
My players ask about removing the death save penalty. I ruled since it Tier 4 it could not be removed.
Customer avatar
Kelly S July 04, 2020 5:05 pm UTC
The map art in this is amazing, but the image of the PDF in the mines is not high enough resolution to use on Virtual Tabletop programs without it being very pixelated. Since this is part of the Stay at Home, Play Games bundle, please PLEASE consider adding high resolution versions of your map files (especially the mines!).
Customer avatar
TJ A December 14, 2019 6:14 am UTC
Several times this adventure mentions a Part 3 but I cannot find it.

Could definitely use to elaboration because I’m having a hard time with a read through during my prep. Overall, seems like a blast even if a little disjointed.
Customer avatar
Michael D September 27, 2019 6:46 pm UTC
Great adventure.
Need clarifications before running it my first time. Will try to be spoiler free.
In Pt2, ScA: is each choice given meant to be exclusively for individual PCs? If multiple individuals make the same choice, is the result experienced individually?
Pt2, ScB refers to a map. There's no map in v1.01, but detailed dimensions are given. Am I missing a map?
Customer avatar
Alan P September 27, 2019 7:49 pm UTC
Hey hey!

part 2, scene A:
The characters can make one collective decision. What the group chooses is what happens - though only a single choice will be accepted.

part 2, scene B:
You're totally right, and I dunno why that wasn't there (or reported from others). I uploaded a new copy with some slight revisions, and included a map that supports it. Honestly, I have an actual map specifically for this scene but in retrospect it's a bit gruesome, so I used an alternative piece.

Thanks for the heads-up!
Customer avatar
Michael D September 27, 2019 8:48 pm UTC
No, thank YOU for the speedy reply.
Customer avatar
David Ryan T September 16, 2019 5:41 am UTC
I just played this last night using a character with a relevant Story Award. Love the lore and the throwback to Windows to the Past.
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File Last Updated:
September 27, 2019
This title was added to our catalog on September 08, 2019.