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Killer Kobolds from Outer Space
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Killer Kobolds from Outer Space

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PREPARE TO MELT SOME FACES AND SCREAM LIKE A TINY DRAGON

with this madcap B-movie horror one-shot of unnecessary cartoon violence and kobold madcappery

  • "OMG Killer Kobolds from Outer Space is the thing I've needed in my life for like always. It sets a new standard in just how awesome a DMs Guild product can be. I'm going to pile up all my stuff and burn it." 
  • "Killer Kobolds from Outer Space makes me feel like I've been punched in the face by a cartoon character: entertained and upset"
  • "Killer Kobolds from Outer Space hits on three of my favorite things - perhaps even tacos, although I don't know how irradiated kobold would taste" 
  • "This title is the kind of thing you encounter only a few times in your life and wonder how on Earth you managed to live to this point without it."

6

Take on the role of evil alien Kobold marauders as you descend on an unnamed village to execute a night of horror and bedlam with your very scientific™ devices in this RAVENLOFT one shot for 3-5 players. 

KIDNAP VILLAGERS WITH YOUR GRAB'O'MATIC

UNLEASH YOUR 'GREEN GLOWING THING IN A JAR'

DESTROY YOUR ENEMIES WITH YOUR 'DIPLOMAT'S KIT'

123

Play through up to five ridiculous scenarios as a team of colourful murder space lizards.

You probably want to buy this before Wizards of the Coast finds out it exists. They will probably ban it. And me. Forever. 

4

 
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Reviews (4)
Discussions (4)
Customer avatar
David S August 21, 2019 12:01 pm UTC
Are these science-fiction (Barrier Peaks) style kobolds...rather than fantasy (Spelljammer) style kobolds?

What sort of description is there of "outer space" in this product?

How easy would it be to convert this into (5?) scenarios based on a Kobold Queen needing to collect stuff for some sort of weird spelljammer helm?
Customer avatar
Oliver C August 21, 2019 12:12 pm UTC
CREATOR
David,

I've set up the preview so that you should be able to get a good idea what's involved. Killer Kobolds is silly fun, and I didn't labour long over the difference between science fiction and fantasy when deciding if they needed a spanner that sticks to things or a glowing, dubiously green box - this is mainly for accessibility's sake. You won't find anything in here that isn't sheer mad, senseless comic violence with gadgets and kobolds, basically, but I'd say it fits your brief pretty head on. I hope that helps.

O
Customer avatar
Chelsea C August 18, 2019 6:01 am UTC
PURCHASER
Do I have permission to have this professionally printed (just by, like, kinko's or something)? Or, is there a way to buy a printed version? =)
Customer avatar
Oliver C August 19, 2019 9:56 am UTC
CREATOR
Chelsea,
It's perfectly legal for you to have it printed off in a manner of your choosing, and I 100% support (nay, encourage) you in this. Alas, when publishing on the Guild, you have to get cleared for Print-On-Demand pretty far in advance, and they've closed submissions currently until the end of 2019. Perhaps in the future!
All hail the kobold kween, etc.

O
Customer avatar
David S August 21, 2019 11:56 am UTC
From previous conversations I've had with DriveThru RPG, about getting Invasion from the Planet of Tarrasques onto PoD, I think that a 22 page product might be deemed too small to get the Print on Demand treatment.

(I've not worked out what their minimum threshold is yet.)
Customer avatar
Christina M August 10, 2019 10:08 am UTC
PURCHASER
A spot of confusion regarding this set of scenarios - loving it otherwise, by the by!

The last page of Kontraptions does not contain any of the markings (Kaboom, Boing, etc.), so would not have the chance to have a Kobold roll to keep it based on the third rule as I understand it, and each Kontraption is supposed to break/run out of power after a single use in a scenario. However, the first scenario seems to imply that 10 humanoids need to meet their end using a combination of the liquidator and the hoover, and it's laid out that only one instance of any Kontraption can be taken by the group...is this intentional? This same sort of thing seems to happen with the third scenario as well, only with the Faraway Cage instead.

And a super minor note - on Step Three of the rules, it's spelled out as Contraption (the bit just before the comment on the markings such as Kaboom, Boing, etc.) and mentions that each contraption is marked when the last page isn't.
Customer avatar
Oliver C August 10, 2019 10:34 am UTC
CREATOR
This is a very good catch, and you're not the only one who spotted it. It's slated for a fix on v1.3 which should be live by the end of today. In essence, I botched the last page of kontraptionz slightly/majorly/100% and I blame gremlins. The liquidator, hoover and faraway cage will be updated to allow any number of kobolds to take them, along with a some other changes for clarity :) Watch this space!
Customer avatar
August 11, 2019 9:14 pm UTC
PURCHASER
I love the adventure, but I must admit i am still very confused as to how exactly some of these scenarios are supposed to be completed.

Lets say your have a group of four. Half choose kobolds with oops, half with kaboom. All four take both a nutri-matic liquidator and a hewards handy hoover. One takes a charging cable as well. two of the liquidators and hoovers are one use only, the other two of each have a 50% chance of being used again. So lets say one of each can be used a second time, and can't be used after that. that is six uses of each. You then use the cable to charge them back up, giving you eight uses. The kobold in question only gets to roll on either kaboom or oops kontraptionz, so you are stuck at eight uses of each or eight gallons of retrieved bio-fuel. Even if you are allowed to give one of your kontraptionz to another kobold after using the charging cable, you are looking at the players having to roll a 3-6 four times in a row.

Is this simply intended to be a...See more
Customer avatar
Oliver C August 11, 2019 9:55 pm UTC
CREATOR
The life of a killer kobold is, alas, a short and miserable one. The Kobold Kween spends a lot of time making unreasonable demands and blowing up her minions. The default scenario is brutal, in a gory kind of way, but then that's the B-Movie vibe for you. I may add a warning to the effect of "Please do not become too attached to your kobolds. They are prone to exploding all over the place even if they do nothing wrong."
Customer avatar
Kevin C August 13, 2019 7:48 pm UTC
PURCHASER
I'm also assuming the DM should take liberties to create makeshift weapons for the kobolds, like table legs and frying pans, so they aren't forced to use the kontraptions all the time. The only one I see hard to complete is the capture on, with a small group, or bad luck. Statistically, you should get 2 uses per item, but I wouldn't bet on that.
Customer avatar
Oliver C August 14, 2019 8:50 am UTC
CREATOR
I am 100% in favour of kobold mania with kitchen implements. Also, don't be afraid to have the Kobolds fail and explode from time to time. It's the journey, not the destination and all that.
Customer avatar
Christopher R August 07, 2019 7:41 pm UTC
PURCHASER
Is the fourth scenario really supposed to be another "capture" mission, or was it meant to be some number of kills?
Customer avatar
Oliver C August 07, 2019 9:05 pm UTC
CREATOR
Thanks for the heads up :) I've corrected it. Dang kobolds in my machine, that's what I blame.
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File Last Updated:
August 11, 2019
This title was added to our catalog on August 07, 2019.