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RPG Writer Workshop Vol. 2 [BUNDLE]

RPG Writer Workshop Vol. 2 [BUNDLE]

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This special bundle product contains the following titles.


A New Home
Regular price: $1.67
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A New Home This adventure takes place in a world that has seen much tragedy. The towns and cities have been recovering from the past decades of strife and slowly the world starts to show signs of prosperity again. The characters taking the spotlight of this adventure have seen some of this tragedy in one way or another and seek the happiness and acceptance of a new home to help process and overcome that tragedy. Everyone knows the tales of the mysterious city, said to be hidden away beyond civilization. Most folk think this is purely a fairy tale made up by those seeking to nourish light and hope back into the lives of the people, but in reality this legendary kingdom does exist and even plays a major role in the protection of balance and peace of this world. Today, the characters wi...

A Place to Call Home
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 People in the small, peaceful village of Maplegrove have noted strange happenings during the past few weeks. The baker wakes up to find the dough already rising. Gossip travels twice as fast. A mother hears the laughter of her daughter in two different rooms. Fearing a haunting – or worse – the villagers put out a call for help.  This adventure provides 4-6 hours of mystery and misdirection for players level 3-4. (Though there are suggestions to increase or decrease difficulty.) The module also includes notes for the DM on setting tone and interpreting official monster lore for its iconic antagonist, the Doppelganger. "A Place to Call Home" aims to be friendly to both new players and new DMs, and draws only from content that can be found in the three core books. I...

Beneath the Waves
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Beneath the waves, catastrophe awaits Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters. Now the threads binding this scar on our reality together are fraying, and new heroes must rise. Whispers carry in on the wind, drawing people to an island off the coast. A cavern here descends into the depths, where a grim discovery lies waiting. About this Adventure This two-session aquatic adventure designed for a group of four 5th level characters features: Ten new magic items Four battle maps Easy hooks to tie in to an existing campaign Adaptable villians that can be used in tandem with your own This story is as much a product of the people who play it as the one who wrote it. As such, there'll always be room...

Diamond Heist
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 $1.00
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Diamond Heist A one-shot adventure for 6th-9th level characters, designed to take 4-6 hours of play. At the request of a stranded djinni, you have three days to steal a diamond from the marbled, enchanted vaults of the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem, and escape with the prize! A group that succeeds is rewarded with a single wish - the power to bring about almost anything you desire. Highlights of the adventure include (and are not limited to): An alternate skill check system that keeps clumsy characters involved in the heist A fight to the death with fantasy Botticelli's Birth of Venus The Modern Artworks Museum, a trove of sculpture, frescoes and tapestries Museum events: sketch and sip, a gala, s...

Heart of a Monster
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About the adventure Heart of a Monster is a 4-6 hour adventure for level 3 characters. Players venture through eerie glowing swamplands to Dawnglow, a small town ravaged by a terrible curse. They say a monster that once protected the town now vies to destroy it. But why? Players will explore Dawnglow’s dark side and make choices that will change the fate of the town forever. This adventure includes: Unique and challenging monsters Roleplay and combat encounters A cast of colorful characters, including a sweet Kenku friend Multiple endings for maximum player flexibility ...

Hidden Cove
Regular price: $2.79
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 $1.95
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Get Ready for an Adventure! This 4 hour module takes the characters from a hidden cove near the Moonsea to hidden tunnels leading under the Glacier of the White Worm.  What starts as a recovery mission leads to the uncovering of a much more sinister plot. Optimized for a group of level 7's (APL 7), this adventure can be adjusted for any Tier 2 party. Inside you'll find: Three battlemaps Introducing the ice encrusted skeleteon, a hardier version of the standard skeleton for colder climates. Created during the Summer 2019 RPG Writer Workshop....

Hops to It!
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A Festival Gone Wrong It’s time for the annual ale festival in the south of Faerûn! Locals and travelers alike partake in food, fun, and, of course, ale. Strange events have been happening in the town, though. At first, it seemed like little bits of mischief: items would go missing, people would be out of sorts, and other relatively harmless oddities. But now, magic is clearly to blame. People do not feel as safe as they once did in their quiet town since they do not know or understand the source, and it poses a serious risk to the festival and its attendees. About This Adventure This Dungeons and Dragons one-shot is designed for five 5th level characters. It includes: Festival activities Unique magic items Puzzles, combat, and roleplay Extended campaign options ...

i've been
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“All of us have our Static—our self-loathing, our anxieties, our grief. For some of us, though, it’s much stronger. It’s not something you can just wish away.” An adventure optimized for four 3rd-level characters, i’ve been examines our relationships with mental health: the difficulty of vocalizing its reality, the importance of help and community, and the often non-linear path of progress. When a familiar face around town disappears, the adventurers are called to investigate the individual’s cottage. But as they explore the premises, they encounter different manifestations of mental illness known as the Static, and together, the adventurers must work with empathy and understanding to ultimately find their friend. CONTENT WARNING: This module ...

In the Heart of the Forest
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An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6. There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player! In this adventure, the characters gather information in the small village of Redvale on the outskirts of the Blackwoods Forest. They go into the forest in search of Adelle, a druid whose other eleven Circle members have disappeared within the last year. Inside the forest, they discover several undead beings, including a wood woad, who guides them to Adelle. She and her Circle learned a year before of a sorceress’s plan to extend her power beyond the forest, a death sentence for the village of Redvale and the lands beyond. Adelle is the last one left. Adelle is susp...

Legend of the Veil
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Legend of the Veil A mystical Veil was erected 1,000 years ago within the caldera of an ancient volcano named Grimsvoth to imprison demons bent on destroying the world. To ensure the demons contained within are never released, a pact was formed between the Elves of Bókhaven and the Dwarves of Kóv to ensure the Veil is relocked every 1,000 years. The anniversary of the Veil creation is near and as it begins to weaken, the whispers from the demons contained within can be felt throughout as promises of ultimate power are made to those who are willing to listen. Will our Heroes succeed in relocking the Veil and save the world from the onslaught of the demon horde? Or will the Veil fall, unleashing the horror within? Adventure Features: GM Notes Flavor Text NPCs Enc...

Procession of Possibility
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On their way elsewhere, the party finds themselves in a strange part of the forest- a thinspot between the material plane and the outer plane of Faerie. There, it is time for the changing of the seasons and the royal procession of the summer dame Arabella Dancer of the Rays is gathering with the other courts for a feast to celebrate. The Wheel of Possibility, an artifact marking the truce between the seasons, has been stolen as a prank and its absence could end the truce. The adventurers must adapt quickly and mind their manners before they are caught in the middle of a war, or fall victim to the madness of the fey realm. This is an adventure for levels 4-6 It contains: Alternative rules for playing in the Feywild, including an alternitive wild magic table specific to the Feywild ...

The Bedtime Man
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The whispers of the Bedtime Man began to grow and travel. In a year’s time parents in other towns began telling their children to watch out for the Bedtime Man. Mere words from these parents, using them to enforce obedience. But in Schlaflos, they ring all too true. Watch out for the Bedtime Man. An adventure designed for 4 players between levels 3- 5, this story works well as a part of your Ravenloft campaign. It is also a welcome addition to games that want to get a little darker. Will you find the Bedtime Man?  CONTENT WARNING: Child death, kidnapping. Larger simple text version also included....

The Brightness of Mornstead
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The Brightness of Mornstead This challenging, three-hour, one-shot adventure is intended for parties between levels 5-8. Five years ago, a dragon destroyed the peaceful town of Mornstead. Now, a man named Wiles Killinger has rediscovered a mysterious artifact from the ruins and seeks revenge against the dragon that destroyed his life. However, not all is as it seems in this tale of lore, mystery, and betrayal. Will the dragon be slain by mighty heros or will the horrors of the living dead return to cover the land?   Adventure Features Flavor text and pre-written quotes let the DM jump right in with minimal prep time. A level-scaling table for on the fly customization of the final battle. NPC information and backgrounds. Multiple plot points that can be expanded...

The Call of Primus
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The Call of Primus You began your life as some scrap metal. The creator molded you into tiny clockwork creatures to help him in his workshop. For the past week you and your siblings have been following his commands. Fixing things, putting things away, and even entertaining the cat. Then something inside of you awakened. Suddenly you felt it, the call of Primus. You are modrons. A tiny one made out of scraps of old modrons. The artificer’s magic has awakened you and now you want to go home. The Call of Primus is an escape-style adventure for characters of levels 1-2. Experience the world as a tiny clockwork modron, and heed the call of Primus to return home. Includes a new player race, Clockwork Modrons, and three new creature stat blocks. ...

The Laureate Trials
Regular price: $2.49
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 $1.75
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The Laureate Trials is a guild-based clockwork adventure, ideal for a group of brand new heroes (level 1). Created during the RPG Writer Workshop 2019. Welcome to the Laureate Guild! The player characters have been invited to compete in the infamous Laureate Trials. The Laureates are a well-known adventuring guild. Once a year, they allow a select group of known adventurers to take part in the Laureate Trials. The prize is becoming an official member of the Laureates, with all the perks and responsibilities that awards. Rumour has it that new initiates will be awarded a coveted Laureate Pin, with special powers of communication. This adventure is a starting module, designed for new players and Game Masters. It should take up to 2 hours with a standard group of 4 players. Ever...

The Proving Glade
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The Proving Glade is a one-shot adventure meant for parties or duets. Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out. Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s truly going on? I wanted a forest adventure that felt alive and busy. I also didn’t want every encounter to be solved with the swing of a sword. The Proving Glade is about questioning value, morality, judgement, and redemption. This adventure was written as part of the Summer 2019 RPG Writer's Workshop. We also submitted In the Heart of the Forest. While these two ...

Then Came The Rain
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Then Came The Rain Content Warnings: Mind Control, Spiders Rhodaar, a Dragonborn Paladin, has been a vital part of Farmhurst from its very inception. He is a skilled hunter, an earnest helping hand, and a dear friend to all. Then came the rain; a relentless storm. Two days ago, he walked into the forest just north of the village. He hasn't been seen since. While the townsfolk want to save him, the village itself is in need of assistance. But unbeknownst to Farmhurst, that forest contains a century old secret; one that threatens to change everything if left unchecked. And if Rhodaar isn't found, that might just happen. Then Came The Rain is intended for characters of 7-8th level, and is expected to take 2-4 hours. This product comes with: A Full-colour PDF A...

Tomb of the Marsh King
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The legendary Tomb of the Marsh King lies undisturbed at the center of the Candric Marshes. While the surrounding ruins have been picked clean over the years, the king’s burial site has remained sealed and hidden for centuries. It likely would have stayed that way too, if a curious scholar had not recently found the entrance to the tomb. “The Tomb of the Marsh King” is a puzzle- and trap-filled dungeon crawl in the spirit of classic Dungeons & Dragons adventures like the Tomb of Horrors. In this adventure players travel to the Tomb of the Marsh King in search of riches or a missing scholar. Their journey takes them through the ruin-strewn Candric Marshes, where they may encounter some of the creatures that call the wetlands home. Inside the tomb pla...

Wedding Lights
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Wedding Lights is a Dungeons & Dragons 5E adventure inspired by the Portuguese Legend of Princess Fatima, also known as Oureana’s Legend. The Festival of Lights is a major event in the town of Alcazar. People from all around the kingdom of Moour gather their most beloved and pray. This year’s festival is a special one. Princess Oriana, daughter to King Emir, will marry Abbuh, a Prince from another Kingdom, on the night of the Festival. The adventurers have been hired by the King himself to protect the town but this night is full of surprises and tough choices. What will your players choose? Duty or love? Well…let’s play to find out! This product includes: A 4 to 6 hour one-shot adventure designed for characters of 3rd and 4th level inspired by a his...

World Eater's Awakening - Adventure
Regular price: $4.95
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The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick. Developed during the Ashley Warren RPG Writers Workshop - Summer 2019. Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth. The heroes will need to use every trick they have to survive, as they descend into the corpse of the dead god and discover what vile force disturbs its rest. If they can reach the heart of the god, an epic battle against an evil archlich and its deadly minions awaits them. Will the heroes be able to prevent the World Eater’s Awakening? World Eater’s Awakening is an adventure for 3-5 player characters of 17th level o...


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Product Information
Community Content
Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
RPGWW02
Format
Original electronic
Scanned image
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Original electronic format
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This title was added to our catalog on August 06, 2019.