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Fun for the People

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Fun for the people

This Adventure Module Collection Contains:

  • A detailed campaign setting & lore for a wandering fair
  • Three complete one shot adventure modules
  • A ruleset on how to fairly judge competitions between players
  • A ruleset on how to handle drunkeness or getting drunk
  • A ruleset for creating a Doppelganger race in D&D 5e
  • A ruleset for how to run a siege
  • … and lots more goodies, such as maps, NPCs, monsters, loot-tables, magic items and so forth!

The Story

The “Lintoll” is a traveling fair which can trace its origin back hundreds of years. Its people have persisted through famine, war and natural disasters – always moving around the continent and avoiding the most dangerous areas. People love the “Lintoll” for its exotic goods, superb performances and large number of games and tournaments held. Most kingdoms and nations agree, that the “Lintoll” has a positive influence on their population. It also doesn’t hurt that they pay entry taxes to every region they stop at. The visitors are usually relieved to see, that the “Lintoll” carnies aren’t strangers, but kin, speaking their language (although with a hard to place accent). For this reason, most countries allow the “Lintoll” caravan crossing through their borders and setting up their huge fairground within. Still, how is it possible that a fair traveling all around the continent is seen as kin by every country they visit?

This adventure module contains three one-shot adventures, during which a party of any size or level can explore the famous “Lintoll” traveling fair. There are exotic goods to buy, lots of strong beverages to sample and several exciting games to play. However, how can a place with this many (drunken) people be this peaceful? Why does everybody know the fair, but nobody seems to know any of the carnies? Who are these people, who claim to just live to provide “Fun for the People"?

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Reviews (6)
Discussions (7)
Customer avatar
Justin D December 28, 2021 3:15 am UTC

Would you be able to clarify the dueling rules? The challenge rules make sense -- you're adding the total of each roll to the cumulative total until someone reaches the pre-determined DC set by the GM. However, the dueling rules leave me a little confused. I took it to mean whichever team rolled the most takes the difference between the two scores and adds it to their cumulative score, but I'm not sure if that's correct?

Using the provided tug of war example, the PCs roll 31, and the NPCs roll 28. Taking the difference, the PCs have a 3 point lead. Does that mean the PCs' score 3 "points" basically? In the next round, it says the NPCs throw 2 points higher, reducing the PC lead to only 1. Does that mean the theoretical difference between the two scores is 2 and the NPCs have basically scored 2 points, bringing the score to 2 vs. 3?

If I'm correct about the above, does that mean that the dueling rules only work when there are 2 "teams"? It suggests...See more
Customer avatar
Quickphix C December 29, 2021 10:20 am UTC
Dear Justin

Thank you for your question and your compliments - I'll be doing my best to clarify.

First regarding the scoring: We chose the tug of war (i.e. to teams trying to pull a rope closer to them) as an example to illustrate how the scores are used for all duelling events. Let's say the target DC is 10. Each success by one team subtracts from the success of the other with 0 being the "neutral position" - both teams have not pulled on the rope yet. So to expand on the example: in the first round the PCs took a lead of 3 points. In the game universe this could mean that the PCs were able to pull the rope 3ft. towards them. In the next round the NPCs recover and scored 2 points - again in the game universe this could mean that the NPCs were able to pull the rope 2ft. towards themselves. However, because this is less than the lead accumulated by the PCs before, the rope is now still 1ft. closer to the PCs than it is to the NPCs. So summa summarum: The PCs still lead by 1....See more
Customer avatar
Berend D July 17, 2021 5:18 pm UTC
Hi Quickfix, great setting and series of one-shots, looks really good! I love the seperate rule sets for the games and drinking.

I have a question with regards to quest 1. Namely, I am unclear about the artifact. What is the green gemstone that the party (can) find on thief 1? I take it it's not the lense? What is it? What if they tell Autumn Noon about it? Also, if they don't outbid the shady noble at the auction, is it the idea that they steal the lense?

Kind regards,

Customer avatar
Quickphix C July 19, 2021 6:48 am UTC
Hi Berend

Thank you for your kind words and you interest in our one-shots!

Regarding your questions in the order you wrote them:

- I take it you are talking about the thief which is chased down by the players in the first half of the adventure? He is carrying one of the lenses as well - the artefact was a pair of crude glasses made from two gemstones. They broke it in two to ensure, that at least one of them would succeed in their mission. Of course, as a DM, at this point I wouldn't refer to it as a "lens" - because then the players will immediately jump to the right conclusion. Which is why we have labelled it (a bit confusingly) as a "green gemstone".

- Autumn Noon will know that the lenses were split and they will work to retrieve them from the players.

- If they don't outbid the nobles, chaos usually ensues. In the couple of times I have run this adventure, all players are usually already belligerently drunk and have usually...See more
Customer avatar
Phillip N December 13, 2020 6:48 am UTC
I am creating a Table Top RPG similar to DND, and I like your drinking system, and would like to know if I could use your system for my game?
Customer avatar
Quickphix C December 13, 2020 1:26 pm UTC
Hi Phillip

Thank you for reaching out and asking.

Sure - go right ahead and use whatever you like from "Fun for the people". The tabletop community thrives on sharing after all.

It would be nice if you'd credit us by linking to our homepage "", should you decide to publish your work somewhere.

In any case, we wish you the best of luck with developing your TTRPG!

Kind regards

Your Quickphix Club
Customer avatar
sweb B January 15, 2020 4:59 am UTC
im a little confused as to what is going on in the setting.
is lintoll a city? is it a travelling circus? it talks about almost both. is it a country?

sorry if im ignorant but im just confused
Customer avatar
Quickphix C January 15, 2020 3:50 pm UTC
Hi Sweb

Thank you for your interest in "Fun for the People".

I think it is a legitimate question. Lintoll is a large travelling fair or circus. Think of it as something like the Barnum & Bailey Circus or the Hull Fair. Just scaled up to fit the larger-than-life fantasy setting. Since the carnies are all Doppelgangers, they tend to share the same interests and have developed their own culture and hierarchy - just like a country or kingdom would.

So, to answer your question and make matters perfectly confusing: Lintoll is a travelling fair that is as large as a town and has its own culture and government - much like a country.

I hope this helps - if not, feel free to ask again, we depend on questions such as these to help develop our texts.

Kind regards

Your Quickphix Club
Customer avatar
Fragiskos F December 30, 2019 8:52 am UTC
Just downloaded and gave it a quick look. The content seems great and I'm going to play the first one-shot tonight. But I'm skeptical about the difficulty of the adventure so I'm going to start my players from 3rd level as they are a new party!
Customer avatar
Anthony H December 13, 2019 9:21 pm UTC
Really great adventure, very helpfull in so many ways. I also really like most of your adventures, keep them coming.
Customer avatar
Stephen R October 15, 2019 7:21 pm UTC
There is no challenge rating for some of the enemies (the assassin, Darlier soldiers, summoner), so how do you propose we distribute the EXP? There are no EXP guidelines at all throughout the quest, so it has been difficult determining what to reward my players with.
Customer avatar
Quickphix C October 16, 2019 6:20 pm UTC
Dear Stephen
Thank you for downloading "Fun for the People" and for pointing us towards this issue. We've updated the file to include our recommended challenge ratings (CR) for each of the monsters and NPCs. Please let us know if we can add further improvements.
Kind regards and happy playing!
Your Quickphix Club
Customer avatar
Frank T November 19, 2019 7:27 pm UTC
a recommendation for gold given would be helpful for me.
Customer avatar
Quickphix C November 21, 2019 10:29 am UTC
Dear Frank

Thank you for your suggestion and your kind review. We'll add a loot-table per faction to the appendix shortly.

Kind regards

Your Quickphix Club
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File Last Updated:
November 24, 2019
This title was added to our catalog on August 01, 2019.