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Diamond Heist


Diamond Heist

A one-shot adventure for 6th-9th level characters, designed to take 4-7 hours of play.

You have three days to steal a diamond from the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem, and escape with the prize! A group that succeeds is rewarded with a single wish - the power to bring about almost anything you desire.

Highlights of the adventure include (and are not limited to):

  • An alternate skill check system that keeps clumsy characters involved in the heist
  • A fight to the death with fantasy Botticelli's Birth of Venus
  • The Modern Artworks Museum, a trove of sculpture, frescoes and tapestries
  • Museum events: sketch and sip, a gala, seminars!
  • Museum brochure, including handy map and exhibit descriptions
  • A wish

Clever and light-hearted, Diamond Heist adds brains and Renaissance style to any urban campaign. This adventure centers exploration, planning and roleplay. A cumulative alarm level system replaces pass/fail steath skill checks, so one bad role doesn't ruin the heist.

The module includes a PDF, tagged screen-reader accessible PDF, and map. It was created as part of the the RPG Writer Workshop. 

Content warnings: Death of a loved one, mentioned. 

About the Author

Ellie Lynn has 100 followers on Twitter, she's a pretty big deal. She jumps at any excuse to shoehorn ambient EDM into her medieval homebrew campaign.

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File Last Updated:
August 05, 2019
This title was added to our catalog on July 31, 2019.