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Daerdan's Class Feats (Fantasy Grounds)

Daerdan's Class Feats (Fantasy Grounds)

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MOD (Virtual Tabletop)
$4.95

Daerdan's Class Feats introduces 101 class-specific feats that provide new playstyles, shore up defenses, expand existing resources, now for Fantasy Grounds!

Average. Each class is represented with at least six feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC of that class.

Design Philosophy. Class Feats is designed around these three principles, tempered with one overlying philosophy: nothing is free. A feat is a hefty cost to an adventurer, but paying that price promises great reward. These principles are:

  • Expansion of class fantasy and fulfillment of niche playstyles: ever hunger to wreak havoc with your fists as a barbarian without a multiclass into monk? Ever want to wield a glaive as a monk, mastering the art of the naginata? For the price of a feat, you can explore playstyles previously impossible to achieve!
  • Patch up preexisting flaws: Too often has someone embraced the Way of the Four Elements monk just to wallow under its high ki costs; too often have Shadow monks gotten lost in magical darkness they themselves created! Meanwhile, berserker barbarians collapse under the draconian rules of their Frenzy and Pact of the Blade warlocks should have gotten that which was so generously given to Hexblades! Many feats in this supplement seek to provide necessary relief to beleaguered and flawed classes and subclasses!
  • Provide additional resources: the ranger cries out for prepared casting! The battle master yearns for additional maneuvers and superiority dice! Bards, sorcerers, warlocks—they all chafe under such a limited spell selection that's already taxed with necessary spells! For the cost of a feat, all these adventurers can add additional resources to their arsenal! 

Note. Class Feats references content found in the PHB, XGtE, SCAG (for Spells), and MM, MToF, VGM (for NPCs), thus requiring those modules to make the most of this product!

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Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.

 
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Discussions (1)
Customer avatar
Martin E July 30, 2019 6:37 pm UTC
PURCHASER
Seems there are feats that should have requirements but don't. Like the Anointed Vessel feat for example, seems like it should require being a Cleric, but it doesn't have a requirement at all.

Also, the wording is inconsistent between the feats. In one it says "Increase your Intelligence score or Wisdom score by 1, up to a maximum of 20." but in another it says "Increase your Intelligence or Wisdom score by 1, up to 20."

These things bother me
Customer avatar
Trevor A July 30, 2019 7:00 pm UTC
CREATOR
Hi Martin,
Thanks for reaching out! I'll get this looked at and push an update if needed.

For the wording, the conversion would have been taken exactly as found in the PDF. I'll let the author know.
Customer avatar
Theodore S July 30, 2019 7:09 pm UTC
As the converter, I only added prerequisites to the feats that had prerequisites in the PDF. Personally, I would have added prerequisites to all of them but we try to not deviate from the PDFs as much as possible. If the author releases a change to the PDF, I will gladly update it.
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File Last Updated:
July 30, 2019
This title was added to our catalog on July 30, 2019.