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Tempus Fugit

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Tempus Fugit

This One Shot Adventure Module Contains:

  • A story about a man succeeding in traveling back in time
  • Instruction for a real life experiment with your players
  • A difficult logic puzzle to solve
  • A large and detailed map of a boarding school
  • Backgrounds for several NPCs
  • Some magical theories and much more!

The Story

The Ipsfort Manor School for Arcane Innovation stands isolated in the middle of the vast and ancient forest of Azila. Its founders reasoned, that for the proper education of the arcane arts, no worldly concerns should be able trouble a young mage’s mind. A sentiment very much shared by the school’s numerous rich donors, who were happy to have a place to lock away their more troublesome offspring. Hence, with each successful alumnus inheriting their fathers’ fortunes, Ipsfort Manor grew very quickly both in size and repute. Recently, the school even acquired the famed arcanist Tarek Simar as their dean and head researcher. This also came as a shock to the school’s administration – as it was Tarek himself who asked for the post. Since then, arcane scholars all over the world had been holding their breath – because there could only be one reason why the well-travelled Tarek Simar would choose to seclude himself from the world: He was working on his magnum opus, the holy grail of all of Chronomancy – a spell powerful enough to untangle the fabric of time.

In this 4 – 5-hour adventure, a party of characters of any level are hired by a worried mother to stay a few days at Ipsfort Manor. The school seems normal at a first glance, but events soon take a turn to the strange. The dean is nowhere to be found and the school feels oddly familiar. One could think time has stopped in this idyllic manor if it weren’t for the ever-ticking clocktower and its inscription reminding the players: “Tempus Fugit”.

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Reviews (5)
Discussions (0)
April 11th, 2021
I'm in the process of running this as a one-shot (well, we didn't finish, so it's going to be a two-shot). As others have said it is taking longer than the stated 5 hours. There are a few reasons for this. For one, my players fixated on [...]
April 15th, 2020
THis was really fun for my players, but I have to say-- it did not function like a one-shot. My players (some of which are fairly new, to be fair) ended up taking two full 6-hour sessions to complete this, and because of the nature of play, I couldn [...]
November 1st, 2019
I love the central mechanic of this one-shot! It is complex for players to wrap their head around it but still simple enough in the execution. Nice twist on the groundhog-day trope! However, I'd say this definitely isn't a one-shot you can run with eve [...]
July 28th, 2019
A very interesting idea... altough as a part time DM getting handed the folder, you think you are not supposed to look at the other things, so it took our group a few extra days until I got that clue^^ [...]
July 28th, 2019
Great adventure. It's all obscure and strange in the beginning and gets more and more exciting as the player start to understand the concept of the time loop. It's quite a challenge for the players to solve the riddle without metagaming too much but it [...]
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File Last Updated:
August 15, 2019
This title was added to our catalog on July 28, 2019.