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Summarized Combat

Summarized Combat

We've all been there. The party is delving into a zombie-infested swamp and everyone is sick and tired of encounter after encounter after encounter. You've done your best to make them fresh and interesting each time, but there is only so much you can do. If you don't fatigue your party, wearing them down by force of attrition, you know they will be able to nova on your exciting boss fight and take him down in a few anticlimactic rounds.

Even worse, some combats like large-scale battles in a war or a fight through the infinite depths of the Abyss and it's unending demon hordes should take hours. It is a fantastic trope, but when you try to play it out, the combat system just... breaks. Every six second round of combat has at least four turns in it, which means that an hour of combat would be, at a minimum, 2,400 turns. And ain't nobody got time for that.

Enter Summarized Combat. Instead of forcing players to churn through hours and hours of meaningless encounters to get where everyone wants to go, it compresses the process of damage and resource expenditure down into its bear bones while still maintaining some level of strategic depth and dramatic tension as the party attempts to scrounge together just enough to come out on top.

Summarized combat can be used for long chains of random encounters, large-scale battles, voyages though monster-infested wastes, or any other time you need attrition but don't have the time for a combat long enough to capture the scope of the battle.  It also includes three sets of optional rules for Routes and Danger, Encounters and Events, and Survivors and Caravans, as well as compatibility with Matthew Colville's large-scale combat rules from Strongholds and Followers.
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File Last Updated:
July 20, 2019
This title was added to our catalog on July 20, 2019.