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C.A.R.L Lab Notes 1:- Feats for Casters

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The Crowlich Arcane Research Lab has been hard and work investigating alternate means of spellcasting as well as ways to alter and empower spells in different ways.

Here is a small selection of their research documentation recounting their discoveries revolving specifically around Feats.

[This is intended to be a living document, and the feats have currently not been playtested]

Current Feats:

  • Blood Mage
  • Channeler

While you're here, why not check out my other work?

Soulquaker. The soulquaker is a martial-caster hybrid that runs on the power of ones own soul, or the souls of others.

Huskarl. Another full class, and my first ever homebrew. Acts as a protector of sorts, relying more on being a reactive fighter than an active one.

Circle of the Seasons. A druid circle that focuses around on being able to adapt to the needs of the party at a whim.

Verdure Sorcerer. Probably the most unusual of my offerings, the verdure sorcerer offers some quite druidic options for a sorcerer archetype, but with a bit of a darker twist. if you want to summon blights, don't like moving and would like to reanimate corpses with vines, you should probably check this out.

Sniper Rogue. This sounds pretty straight forwards to be sure, a sniper that focuses specifically on ranged attacks... and you would be right. But it may offer more than it might seem.

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Customer avatar
Tannin G August 26, 2019 2:34 pm UTC
PURCHASER
I would add a rule for Blood Mage specifying that all creatures that are using their hit points for the casting must be within 5 feet of you for the whole casting time. Also since one of my players wants to use it during combat, I ruled that they had to make a melee attack using their dagger and then treated the amount given for the spell as half the damage done (he enchanted his dagger to deal approximately 3d4 damage)
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Customer avatar
Ranger S September 08, 2019 11:33 pm UTC
CREATOR
That's actually a very good point, Tannin. That completely went over my head! Thanks for bringing it up. I like your ruling for in combat usage, as well. Do you mind telling me how that works out at a later point in time? I'd be lying if I said I wasn't curious.
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Customer avatar
Tannin G September 17, 2019 10:29 pm UTC
PURCHASER
I didn't use the 5-foot rule that I mentioned being a good idea, but the combat ruling seemed to work okay, though with his buffed damage and the new goal of using enemies hit points as often as possible it changed combat to be a little more strategic and I ended up moving out of theater of the mind pretty quick. In development of the feat I would rule to make a melee attack with a nonmagical dagger and treat the damage as the amount added for the spell. If any more than that is added then we start to range into subclass territory. (something that I am starting to consider doing with a version of this as one of the abilities)
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Customer avatar
Ranger S September 20, 2019 1:09 am UTC
CREATOR
Thanks for getting back to me.

I completely understand the desire to convert it into a subclass. I myself was torn between making it a wizard subclass - School of the Sanguine, or some such type thing, or just going forward as a feat. Ended up just leaving it as a feat for the time being however.

Keeping the dagger non-magical is probably a good call on your part - here's a question, though: Is he making the attack as part of the spell, or are you storing the damage from an attack made on the previous turn to channel into the spell to help keep the action economy in check?
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Customer avatar
Tannin G September 20, 2019 5:45 pm UTC
PURCHASER
Given that it requires your action on every turn to keep casting the spell. I had said that he could do his attack as a bonus action while casting the spell. I apologize, I forgot to mention that.
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Customer avatar
Ranger S September 20, 2019 11:48 pm UTC
CREATOR
No, no. That's completely fair.
I had a feeling it might be a bonus action attack, to be honest just wanted to see how you were going about the implementation.

Thanks so much for sharing, by the way.
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Customer avatar
Tannin G September 21, 2019 2:48 pm UTC
PURCHASER
Also, if you modify it to read as such about the attacks, I would specify Weapon Damage to avoid crazy rogue shenanigans. Happy to help!
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Customer avatar
Tannin G September 21, 2019 4:12 pm UTC
PURCHASER
Or you could specifically not specify that and watch the shenanigans unfold.

Also, if you wouldn't mind emailing me at Guardthevan7@gmail.com I would like to discuss some ideas of my own that I have been working on and have yet to publish.
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Customer avatar
Tannin G September 21, 2019 7:52 pm UTC
PURCHASER
And my final note on the subject shall be this, it is perfectly reasonable to require a willing, restrained, or incapacitated creature and completely remove combat applications. The more you have to specify, the closer it becomes to a subclass and not a feat. It is all up to you.
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File Last Updated:
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This title was added to our catalog on July 16, 2019.