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The Villa Heist
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The Villa Heist

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The Villa Heist is a self-contained adventure that will see the party infiltrating a costume party at the island getaway of a renowned alchemist. The goal: find the alchemist's vault and clean it out. Plan, execute, and escape from the most daring heist ever attempted.

My pitch to Players:

Do you want to play a heist adventure? Of course you do. What's that? You're not a rogue? Well this heist is more than sneaking in through windows and knocking out guards! You'll have to infiltrate the villa under false pretenses and pass yourself off as a party guest... You don't like talking to people? Well what do you like? Hitting things huh, well there's plenty of that too. If I wrote this right (and I did) there's at least a little something for every kind of player. Just give it a chance, you'll see. 

My pitch to DMs:

You know how running an adventure takes a lot of work? You have to draw maps, roll up NPCs, look up stats, and consider the creative ways in which your players are going to break everything. Well I've done all that for you. I've even condensed all of the possible skill rolls a character can pass in each section into nifty little tables so you don't have to go digging through the text. If you've got a player's handbook, a monster manual, and 15 minutes to read this cover to cover you're ready to run it.

This adventure is designed for 4 to 6 characters of level 3-5 with an average level of 4. The adventure is designed to be completed in a single 4-hour session though it may not be possible to see everything.

The combat in this adventure can be considered to be of easy difficulty for an experienced group and medium difficulty for beginners

What this adventure includes:

  • An original Dungeons & Dragons adventure written for the 5th edition
  • Player and DM versions of the map
  • Suggestions for adapting the adventure to different audiences and player groups as well as suggestions for adapting it into an existing adventure
  • Page references to the PHB, MM, and DMG for every monster, mechanic, and magic item not explicitly described in the adventure
  • Notes on how to roleplay various NPCs
  • 5 side quests with recommendations for Forgotten Realms faction tie ins.
Updates Date
Fixed grammar, spelling, consistency, and formatting issues. July 9 2019
Added credit to Homebrewery and fixed a mislabeled map. July 8, 2019


 
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Product Information
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Author(s)
Rules Edition(s)
Pages
16
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
July 09, 2019
This title was added to our catalog on June 29, 2019.