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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.

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Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!

This document contains description for 37 combat encounters that might occur when your party explore first level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also put more detailed explanation on how some creature’s abilities and traits work.

Tactics for 25 creatures described depending on surroundings, allies and lore.

List of creatures:

Air Elemental

Bandit

Bandit Captain

Black Pudding

Bugbear

Doppelganger

Ettin

Flesh Golem

Gelatinous Cube

Giant Centipede

Giant Rat

Goblin

Grell

Gray Ooze

Grick

Grick Alpha

Intellect Devourer

Manticore

Mimic

Revenant

Sahuagin Baron

Shadowy Duplicate

Stirge

Troll

Wererat

Hope this guide will be helpful for your games!

 
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Copper seller
Community Content
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Pages
14
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Original electronic
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File Last Updated:
August 20, 2019
This title was added to our catalog on June 25, 2019.