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Puzzles, Predicaments, and Perplexities
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Puzzles, Predicaments, and Perplexities

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Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.

Puzzles, Predicaments, and Perplexities contains a collection of logic puzzles, brain teasers, and encoded sequences intended to test the problem solving and deductive reasoning of characters and players. These puzzles are designed to be easily placed into any adventure with no additional work, yet also provide guidance on how Dungeon Masters can customize the details to best fit into their own campaigns.

This title includes:

  • 10 original puzzles for use in your adventures.
  • Instructions on how to scale the difficulty of the puzzles for characters of all levels.
  • Hints for each puzzle to guide players towards the solution without simply giving it away.
  • Guidance for customizing the puzzles to fit into your own adventure, campaign, or original world.
  • Optional “Raise The Stakes” sidebars for making puzzles more deadly.
  • 5 original maps suitable for in person or online play.
  • 4 original hand-outs that help visualize the layout, runes, and symbols involved with some of the puzzles.
  • A table listing of spells potentially triggered by failed solutions organized by Tier and danger level.

“A new unofficial supplement on DMs Guild may become my new best friend. I read one of the puzzles, and I am already thinking of how to incorporate it into my campaign.” - Geek Tyrant

“Good D&D puzzles are hard to come by, even on the Internet, so Puzzles, Predicaments, and Perplexities is an easy buy for anyone who designs dungeons that aren't just a series of rooms with enemies to fight and kill.” - Comicbook.com

“This unofficial supplement to Dungeons and Dragons campaigns gives an adjustable difficulty to balance things out. Dungeon Masters would surely love this supplement.” - HexMojo


Note: A version of this product for Fantasy Grounds virtual tabletop is available here.

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Reviews (5)
Discussions (2)
Customer avatar
Terry B June 22, 2019 10:59 pm UTC
PURCHASER
I’m loving this book, but I’m having trouble processing “Pushing Forward Back.” Is this the best place to ask questions about implementing it? Also my players are going to freak when they see the Triangle Lock!
Customer avatar
Steve "Jaspor" O June 23, 2019 7:56 pm UTC
CREATOR
Thanks for the comment! For Pushing Forward Back, the easiest way to picture what the characters experience is just that they walk straight down a hallway but wind up exactly where they started. (Having some kind of noticeable landmark there helps them realize this.) Any time any person or thing travels straight down the hallway, it ends up back where it came from. I won't spoil the possible solutions here, but locating exactly where the "turn around" happens is the important part of figuring it out. Hope that helps!
Customer avatar
Jojo S June 07, 2019 12:37 am UTC
Is this a campaign or just a add on looking to get into DM
Customer avatar
Steve "Jaspor" O June 07, 2019 12:39 am UTC
CREATOR
Hi there!
I wouldn't describe this as a campaign at all. It's a series of plug-and-play puzzles, so it's more like an add-on. Although you could potentially chain them together to form a complete adventure or two. Hope that answers your question. :)
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Product Information
Mithral seller
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Rules Edition(s)
Pages
33
Format
Original electronic
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File Last Updated:
June 04, 2019
This title was added to our catalog on June 04, 2019.