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The Vampire Factory of Mad Baron Petrifax

The Vampire Factory of Mad Baron Petrifax

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One night in Midharvest, the lights came on in the old manse on top of Chesu’s Peak. 

It happens maybe once a generation – someone hears the tales of what the Mad Baron had attempted a century ago, and they set out to follow in his footsteps, making camp in his ancestral home, using the old madman’s tools and tomes to continue his profane works.

But this time is different. This time, the town is dying. You are the best of what’s left of Guntherstadt: a pack of neophyte adventurers, few of whom have ever seen real fighting before, most of whom have never even ventured beyond the borders of the village. But you’ve banded together to scale Chesu’s Peak and stop whoever is insane enough to attempt to restore…the Vampire Factory of Mad Baron Petrifax.

———

THE VAMPIRE FACTORY OF MAD BARON PETRIFAX is a gothic horror-themed adventure by CopperHorde's Luke CJ Smith & Chris Sagovac for level 1 players.

This tutorial-style campaign is designed especially to help DMs of any experience level to introduce new players to Dungeons & Dragons 5th edition. The game introduces game concepts organically as the party encounters them to help avoid rulebook overload. It features:

  • Tips, tricks, and even complete scripts to help DMs explain important game concepts to new players.
  • A dungeon crawl that’s straightforward enough for new players, but with a rich storyline that rewards exploring, role playing, and digging into the lore of the setting.
  • Printable cheat sheets to help players learn combat.
  • Puzzles, death traps, giant spiders, and an underground vampire-spawning facility, all in a classic haunted house setting.
 
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Reviews (0)
Discussions (2)
Customer avatar
Simon W November 18, 2019 4:39 pm UTC
PURCHASER
The adventure is quite nice. It introduces D&D mechanics sequentially to new players to avoid overload.
The setting is well done and seeps with horrors.
There are, however some weeknesses:
1) There are some clear copy-paste errors, such as in the description of some enemies. I would appreciate those being cleaned up.
2) There are no hints as to how to scale the adventure to fit the group size. Seems pretty unbeatable for a party of three.
3) The biggest flaw is a story bottleneck. There is an item that can be obtained by the group, but it can also be destroyed. As far as I can tell, if it is destroyed, there is no alternative route the group can take to the target. Of course, I can work around it, e.g. give them another way or not let them destroy it, but a suggested alternative would be nice.
I would be thankfull for some corrections, but other than that - nice work!
Customer avatar
Faith B August 25, 2019 9:32 pm UTC
I am a new DM. Is this a one shot or a campaign? I am looking for a campaign before I start creating a home brew.
Customer avatar
Chris S October 18, 2019 2:08 am UTC
This is an adventure in and around one location. Depending on your group, it could be many short, or a few marathon sessions. I have been in groups that play one or two encounters a session but also folks who love to play all night / weekend.
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Pages
36
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Original electronic
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File Last Updated:
June 23, 2019
This title was added to our catalog on May 22, 2019.